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Mathoria: It All Adds Up
 
 
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Genre: RPG, Free To Play
Platforms: PC
Languages: English
Players: Single-player
Tags: Education
Posted
Updated
Nov 10, 2015 @ 8:23pm
Mar 30, 2016 @ 5:51pm

View Mathoria: It All Adds Up in the store

Store page
Recent Announcements View All (3)
A Peek at Mathoria's Steam Items
What we're adding.
So that we can release on Steam quickly, we've decided to forgo the achievements for now. BUT we're already almost done with the art for the badges, emoticons, and trading cards. We're also currently working on a rewards page for those of you who are crafting badges.

Here are samples of what we have so far:



We're targeting the next two weeks for finishing all of this. Then we'll probably have to wait for Steam's approval of our submission.

Thanks for keeping track of us! :)


(P.S. Also thanks to Ishy from the Anemone[senshi.ph] team for the trading cards, and Detroit from the Adarna[senshi.ph] team for the badges and emoticons. This is probably one of those Senshi.Labs projects where members of other teams are pitching in.)

Greenlit! Gearing up for Steam's setup.
We did it, guys!
First off, we'd like to thank you all!

Over the weekend, we have received surprising news: we have been greenlit. At first we didn't think that an educational game might have a place in Steam but it was worth a try anyway. We weren't watching our stats too closely, but we were monitoring comments that might come from educators and gamer parents.

Though we have finished the game project, and it was originally released in Itch.io in 2014 and in Desura in 2015, we saw potential for further gamification in Steam's setup. We are highly considering incorporating trading cards or/and achievements.




What to expect with Mathoria?
For those who haven't encountered the Desura version, gamer parents can expect to play with their children. This first Mathoria consists of addition drills, drills, and more drills, wrapped up in an RPG package. We've made the dialogues simple enough for children to understand (we noticed teenagers and college students don't respond to it the way our test population do) and the challenges are straightforward.

We have also updated all our releases to reflect Nhyne Junio's music, which we specifically wanted to make ready for Steam. You can listen to the tracks HERE[soundcloud.com].


Expected Steam release date.
Give us a month from now while we study Steam's setup, to make way for trading cards or/and achievements. We'd like to maximize this platform as much as possible to make it seem more rewarding for our supporters.

Estimated time of Arrival: First Quarter of 2016.

Again, we'd like to thank everyone for their support. It has been a magical 2016 for us, and we hope to share this experience. Happy new year!

Description
Release date: First quarter 2016
A free educational math RPG that caters to children. The game helps in practicing basic addition skills through drills while adventuring in the land of Mathoria.

FEATURES:
- Original exterior tileset art by Jeremy Plana.
- Original music by Nhyne Junio.
- Three difficulty levels to choose from. (Difficult mode requires extreme patience.)
- Simple dialogues that should make it easier for very young children to understand.
- Fight goons using basic addition skills.
- Learn new skills as you battle more difficult enemies.
- Help villagers with their daily math problems and be rewarded with useful items.
- Collect armor sets that bestow various advantages.




OUR STORY:
The game began as a capstone project from students at the De La Salle - College of Saint Benilde (B-Team). The team had noticed that many elementary school kids are afraid of math, and tried to figure out how we can ease up the situation in our own small way. Perhaps creating a math RPG could be a fun experiment, we thought. The game was tested by kids ages 10 and below, and just before graduating, the team decided to push for publication. We were joined by Asia Pacific College interns for the music and quality assurance.

OUR TEAM:
Lead Designer: Steven Escarlan
Level Designer: Blue Vergara
Programmer: Francisco Bate
Exterior Tile Artist: Jeremy Plana
Composer: Nhyne Junio
Lead QA: Neil Alcuran
Producer/Programmer/Designer: Arvin D. Cabang
Executive Producer: Beatrice M.V. Lapa, PhD
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84 Comments
javierucu Feb 11, 2016 @ 12:58am 
Hi, I am a newbie soundtrack composer. I made a demo reel. Do you think my music is good enough for your game? https://www.youtube.com/watch?v=pA7fQzZ9gUU Thank you, sincerelly. cga.sound@gmail.com
skysenshi  [author] Jan 10, 2016 @ 5:47pm 
@Fenixx™ The game is completely free so you won't have a problem with gifting. We wanted this to be a game parents, teachers and adults can use to bond with children (or you can have fun with it as well). Math should be a happy experience. It wasn't fun for us devs when we were kids, so we wanted to make it a different experience for others.
skysenshi  [author] Jan 8, 2016 @ 3:52pm 
@suppository It may have been created in RPGMaker but the tilesets were created by Jeremy Plana and a lot of custom-coding was involved. But thanks for the interest in dropping by anyway. Our mission is to help young kids with their education. We can make Unity games. We just think it's overkill for this project. :)
skysenshi  [author] Jan 8, 2016 @ 3:41pm 
We have been greenlighted. Thank you very much. Our artists and designers are hard at work bringing this game into Steam. Again, thank you very much for your support. :)
bycomb Dec 22, 2015 @ 3:51am 
voted yes!!
Crimson of Rose Dec 18, 2015 @ 8:11pm 
NoooooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

RedRychard Dec 16, 2015 @ 4:11pm 
Adoro jogos nesse estilo!
pixelbug Dec 4, 2015 @ 1:36pm 
Awesome. I game that shows that education can be fun. Voted!
shortygirl Dec 2, 2015 @ 2:41am 
Wonderful! I voted Yes. Please vote back for me. Thank you!
Our game is 'Loki: The stolen stone'
http://steamcommunity.com/sharedfiles/filedetails/?id=556142996
Dragonkobold Nov 29, 2015 @ 5:41pm 
Wow an rpg that actually uses math that is very cool.