Age of Wonders III

Age of Wonders III

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Inflict Status Abilities Overhaul
   
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Nov 8, 2015 @ 12:26am
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Inflict Status Abilities Overhaul

Description
Hallo everyone! Welcome to my first ever mod for Age of Wonders III.
Have you ever been annoyed that, even though you can hide your units behind the walls or bushes or other units, there is no escape from ranged units with a dozen of "Inflict ***" abilities? Your unit won't be damaged much, but it will be rendered useless by the said inflicts, and it is even worse when two ranged armies meet where one has a lot of direct damage and the other has a lot of inflicts. In this case, the inflict army can simply bombard units from behind any possible obstacles, rendering the opposing units useless while not risking anything in return. I think everyone was in this situation where you protected the town with several ranged units and the attacking army simply stunlocked them with ranged attacks from beneath the walls.
So I changed that! All the Inflict abilities now have a decreased chance to apply if there are any interfering obstacles. If the obstacle gives -75% to damage then the chance of a Inflict to apply will also be decreased by 75%.
You don't need to make a new game, the mod is safe to apply to a already started game.
It's just a beginning, I plan to change more ranged mechanics as well.
Enjoy!
11 Comments
Hehaw Jan 30, 2019 @ 5:48pm 
Going to try it out, I didn't even know I needed this until I read your post. +1
shawn Jan 29, 2019 @ 10:02pm 
Going to try this one out. Thanks for both of your mods!
dizzy Aug 24, 2018 @ 10:43pm 
Thank you!
Dunadd May 25, 2017 @ 7:55pm 
Also when installing this mod it is called 'Noin's mod' in package manager, which is likely to cause some confusion for people trying to uninstall it or your other mod.
Dunadd May 25, 2017 @ 7:53pm 
Nice mod. Would it be possible to make it so that anything that reduces damage reduces the chance of stun / immolation / freezing / whatever, rather than just obstacles?
Noin Trongaz  [author] Nov 30, 2015 @ 10:56am 
I changed the Inflict abilities, I found how to do it by reverse-engeneering the hindering effect on Shoot Musket.

About the sorcs - they already have all the tools, with early School of Enchanting they can position themselves everywhere, and go to the other side of the wall as well. They can't stun the defenders with impunity though, as fragile Supports jumping over the wall will not be protected from melee, unless the assault is coordinated >)
BBB Nov 27, 2015 @ 9:17am 
Would be interested to know how you did this exactly :). I'm guessing changing the type of fire?

Anyway, did you bost Sorcerors a bit to compensate for their main (arguable) trick being somewhat nerfed now?
Pajaga Nov 24, 2015 @ 9:24am 
Simple, yet elegant. Well done.
Noin Trongaz  [author] Nov 9, 2015 @ 8:36am 
Please let me know if there are any bugs!
I'll upload a new mod in a few days :)
Uber-n00bie Nov 8, 2015 @ 11:42pm 
These changes make a lot of sense. As a result, ranged will be less OP and *far* more interesting/strategic imo. Bravo!

Can't wait to see more from you. :)