The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Unofficial Skyrim Legendary Edition Patch
 
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590.138 MB
Nov 7, 2015 @ 11:11am
Apr 30 @ 3:38pm
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Unofficial Skyrim Legendary Edition Patch

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Unofficial Skyrim Legendary Edition Patch Collection
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Description
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.

Features:
- Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed.
- Created by the authors of the Unofficial Oblivion Patch series.
- No unsafe changes (such as deletions of stock objects).
- Designed to be compatible with as many other mods as possible.

For more information (ie the recent changelog, mods that USLEEP replaces) see USLEEP's threads on the AFK Mods forum here[afkmods.iguanadons.net].

The complete changelog is posted here[afkmods.iguanadons.net].

If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on the USLEEP bugtracker[bugtracker.iguanadons.net]. Please use search to ensure that you aren't submitting something that is already there.

Frequently Asked Questions - BUGS[afkmods.iguanadons.net]
Frequently Asked Questions - About the Project[afkmods.iguanadons.net]

Mods Made Obsolete by Unofficial Patches[afkmods.iguanadons.net]
Bug Fixes Recommended in Addition to the Unofficial Patches[afkmods.iguanadons.net]

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.
Official Hearthfire DLC.
Official Dragonborn DLC.

After installing the mods, the following general load order needs to be followed:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
[Your other ESM files]
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
[The rest of your mods]

For getting load order set with other mods loaded, please use LOOT[loot.github.io]. It will provide you a solid starting point for everything that you can then tweak as needed.

Updating a Mod That Uses USKP as a Master

Now that the unified patch is out, several of you will likely have mods that explicitly use the USKP as a master file. These files need to be updated by their authors, or new versions issued that target USLEEP specifically. Until such time as this happens, you can make the adjustments yourself using TES5Edit.

This is going to assume you have at least basic knowledge of how to load mods with TES5Edit, and how to edit things and then save the results.

You need to have the old patch ESP files in your Data folder for this to work - do not delete those until you are done with all the files!

Load the mod you need to change into TES5Edit. It will cause the USKP (and any other files it needs) to load up. When it's done, expand the ESP file you need to change, and select the "File Header" record. It should look something like this:



On the line where "Unofficial Skyrim Patch.esp" is listed, right click, and then change that to: Unofficial Skyrim Legendary Edition Patch.esp

It should look like this once done:



Close TES5Edit, and when it prompts you to, save the file.

Load the file back up afterward. When it finishes, right click on the ESP and select "Sort Masters." Save the file immediately after that finishes.

Reload the file one last time and make sure it hasn't got any unresolved reference errors. Right click the file, select "Check For Errors". If the file has them, you will need to let the mod's author handle it as it will require more advanced editing knowledge. If there are no unresolved ID errors, then this file was edited safely and you can load it into the game with USLEEP.

If the Mod Uses More Than One Patch

Use Mator's xEdit Script[www.nexusmods.com] to fix the master dependencies. He has detailed instructions on the file entry for that.

It will also work for the single USKP dependencies as well if you'd rather use that to do a whole batch at once.

Cannot Absorb Dragon Souls

Make sure your load order is right!

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
USLEEP
[Other ESMs]
Official hi-res DLC
UHRP
[Other ESPs]

Use LOOT - you'll enjoy life more.

Loose Scripts in DataScripts

Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from USLEEP.

Others may be a factor as well.

Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

Donations welcome.[www.paypal.com]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (28)
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< >
629 Comments
Azure Jun 22 @ 4:00pm 
this one didn't fix markarth banner for me
Harvest Jun 19 @ 9:38pm 
Should this be loaded before or after smim?
Evil Paragon May 18 @ 6:25am 
Would be nice if there was a simple area for the list of changes this makes. Kind of like how Minecraft just says things like "added x" "fixed y, description of y".
The list up there is like "fixed issue y1 y2 y3 y4 y5 with scenarios y3 y47 y9."
It just looks confusing.
kn85dk May 15 @ 12:47pm 
are this altering voice of first dragon in whiterun?
Duvakin May 10 @ 8:03am 
Thank you very much!!!
buzbyt May 8 @ 3:11am 
Thanks for all your hard work. Heros the lot of ya!
Spicy Tomatoes May 3 @ 6:03am 
will this fix the glitch where in the peace quest you cant talk to the leaders ?
Yverena Apr 24 @ 9:12pm 
where can I get version v1.9.32.0.8 patch?
Grun Apr 21 @ 6:59pm 
Is this the same as that uploaded in Nexusmods?
Fiddler of Legend Apr 12 @ 7:44pm 
downloaded and extracted LOOT.
files dont seem to contain an executable.
has anyone tried running the mod without loot?
not sure if i can waste anymore time on this buggy game.