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e-River Cabin Journal
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Nov 7, 2015 @ 5:34am
Jul 15, 2016 @ 12:06pm

View e-River Cabin Journal in the store

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Scream if you want to go faster....
How to....?
Description
Release date: Summer 2016


A real time diary driven strategy game . Simulating Homesteading and Survival in your own log cabin deep in the Alaskan wilderness.


****WARNING**** This game is 'Unusual' ! ...
When we say 'Real Time', we actually mean 'Real Time', there are NO ' Speed-ups' !!!!

eRiver Cabin Journal is designed to allow players to set a wilderness task & return at a later time, to see how well (or how badly!) their 'in game character' coped with the experience ..... This type of playing experience may not suit everyone!!!....of course if you can't spend all day in front of your PC and care more about strategy and decision making than button pressing and reaction times then this may be EXACTLY for you ! :)

IF the community expresses huge amounts of desire to see 'speed-up's' added then I'm not closed off to the idea and it could be done easy enough (maybe a 'casual mode' of some kind). But for now we are staying hard core
____________________________________________________________________________

You choose a location in the Alaskan wilderness to build your cabin...
  • The cabin is built and kitted out with much of the equipment you need to survive
  • The trick is to create a sustainable routine to keep yourself alive from thereon
  • You choose tasks to undertake, from Gold panning, Fishing and Hunting to tree felling, cooking and foraging.
  • Each task takes a 'real' (and realistic) amount of time to complete
  • On completion the outcome is relayed in a narrative style in your Cabin 'task journal'
  • Each new day a 'diary journal' is created that describes additional events that may have befallen you since the previous day
  • The drawing of 'Fate Cards' in order to achieve set objectives risk further positive or negative incidents to push players beyond pure survival and out of their comfort zone as they become more adept within the game...

    The game is as much thinking about, and discussing with others, what you 'plan' to do as it is about the actual 'doing'. It's true strategy and the game unfolds over a full years experience as opposed to a few hours of 'gaming'.

    You need to blend the game into your real life, because tasks take real periods of time to complete, then it's about patience and planning,reading about what happened after the event, reflecting on that and making your next decision.

    It's a kind of 'second life' in Alaska, if you will...

    ***********************************************************************************************************

    Features...

  • Goldpanning
  • Hunting (Shotgun and Rifle)
  • Fishing (Ice Fishing, Lure Fishing and Fly Fishing)
  • Trapping (Fish Trap and Small Game)
  • Crafting
  • Building
  • In depth first aid
  • Repair and Service vehicles
  • Trading
  • Trade items and help with NPC players and real players (via a code system - no need to be online)
  • The Map, Weather and Main animal groups plus gold locations are persistent for all players (using algorithms)
  • Forest Fires, Flooding and Avalanche !
  • A 'Fear' system that sees you benefit just from chatting to NPCs and even from a hot drink now and then :)
  • A 'Karma' system that alters how people treat you based on how you treat others and how you act...

  • Add an additional 'Hobby Room' to your cabin to specialize :

    - Smoke House (Lets you make Jerky and Smoked Fish)
    - Geology Room (Lets you polish Jade and Garnet to increase it's value)
    - Gun Room (Allows you to make your own ammunition)
    - Rod Room (Allows you to make your own lures and Flies, also to smoke fish)
    - Potting Shed (Gives you seeds to plant, herbs to eat and if you have a garden a beehive for Honey!)
    - Hot Tub (Linked to the Cabin stove, helps with Hypothermia and Heat Exhaustion plus prevents infection)
    - Tanning Room (Lets you preserve and sell fur from game and wolves shot)

  • Add to your cabin to improve your self sufficiency:

    - Radio Mast
    - Solar Panels
    - Food Cellar / Canning
    - Garden / Duck Pond
    - Wind Turbine

  • Depending on where you build your cabin...
    - Post from home (Sometimes a useful package or info about gold 'hotspots', sometimes a stress relieving letter...)
    - A rail road (build close to the lines and flag down a train as it passes for a gift or a chat from the driver!)
    - A Bush Doctors plane (If you have built under the flight path...signal them for useful health care!)

    ***********************************************************************************************************
    PC Based for now with a desire to move to Tablet

    Home grown, Solo indie developer

    A genuine 'original concept'

    Not just an idea...The game itself is fully working now and just needs finishing touches...

    ***********************************************************************************************************


    Plenty more information and images at the links below -

    https://www.facebook.com/ERiver-Cabin-Journals-1666692946887399

    https://plus.google.com/+AlaskanCabin/posts

    https://instagram.com/ecabin.alaska/

    https://twitter.com/eCabin_Journals

    http://www.alaskancabin.webeden.co.uk/



    I'm a hobby programmer (stuck in the 1980s!) with strong interest in the great outdoors.
    It can be hard to fulfill that need here in the UK with high population density and lots of lovely rules to 'keep us safe' :)

    So I set to work creating my own game that would give people that healthy 'shot' of outdoor adventure from the comfort of their own PC screen and a little something more taxing than another shoot-em-up and with more effort put into it than another 5 min 'time waster' type game...

    We are really excited to be putting something new and original out there, If this is your sort of thing then we will be grateful for the support :)

    If it's not... then thanks for your time and all comments help us



    "Can you survive ?"
Popular Discussions View All (2)
2
Jun 3, 2016 @ 1:48pm
Game features - Question for Developer
xgregorx
1
Nov 8, 2015 @ 6:36am
e-River Cabin Journal
Hey Bo$$ | xygaming.com
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101 Comments
deaththedestroyer Jun 14, 2016 @ 10:54am 
Ecabin review.
I am a big fan of this game, I loved the previous title Eriver (and played it for 6months straight, link to this game is http://www.eriver.webeden.co.uk/ if you are interested in more from this developer). This is a real time (and I mean real time) diary game, were if an action like chopping wood is supposed to take 20 mins it actually will. This can be a little disconcerting to start with, and its well away from all of the fast paced games that most of us are used to, but it’s this very thing you grow to love, you sort of have to plan the game into your everyday life so you can nip into the game when you get home from work and plan your next few hours action, and then maybe set your character up with some reading at bed time. You basically have to do almost all of the everyday functions to survive if you were really in this sort of situation
deaththedestroyer Jun 14, 2016 @ 10:54am 
When I started the game I had several false starts, died a few times, and restarted in different locations, these make a big difference, you can start nearer civilisation on a postal root, but this is a distance from anywhere you can fish, or set up near a river so fishing and gold panning is easy, but then your cabin floods, the list is endless and every choice you make has consequences (good and bad). With this game I have found learning to be the key, so when your character has a few hours to spare get them reading, as your book smarts increases so will your chances of being able to complete thing successfully and hopefully you can scrape enough stuff together to make a decent meal and live another day, eventually if you do thing right you can start to thrive in the wilderness instead of just surviving.
deaththedestroyer Jun 14, 2016 @ 10:53am 
This is not a spoon feed game, you will not be given tips by a helpful elf on how to wipe your bum every 10 seconds and applauded and given awards every time you blow your nose, this is a real world game based around what could happen in these sorts of survival situations.
I have read some other reviews on this game moaning about the real time aspects and needing “speed ups” I think that this may detract from the charm of the game, however if it appeals to the masses more then it could be done were by you could be awarded say a 60 min speed up for a successful hunt, and they could be given out sparingly as awards, and the developer may consider selling speed ups for real world money (both these systems work in games like clash of clans etc..) and if you don’t wish to use them or buy them then that’s up to the player.
Wilderness Journal Games  [author] Jun 5, 2016 @ 12:48am 
Thanks Mimer for taking the time to comment. We are keeping track of all feedback and we will look at some sort of 'sit down and play' option depending on what people say. That will be some time off however I would imagine.
Mimer Jun 4, 2016 @ 3:46pm 
Congrats on the greenlight. Seems like this game is not for me though, I've tried the concept of a few clicks and then return x hours later, and I find it to be horrible. In a game where the aim would be to survive a few years, you'd have to play it for...a few years, provided that you can start new tasks as soon as the old one finishes (which you won't). I have about 1-2 hours a day that I can play on, and then I want games where I can sit down and play the whole time. So good luck, but I won't be buying this.
Sutto May 31, 2016 @ 12:49am 
Part 2
Maybe these will help:make the effects of operations more "visiable" (tell us EXACT what we did and how EFFECTIVE our decisions are),or make an "advance"(SPLIT the effection into immediate part and long term part),or show the "process"(UNFOLD the inside mechanism working precedure and make it PARTICIPATORY-not just that kind of "participatable" with an OK button).
Well I`m not a game developer,I can`t say that will surely work.But as a player, what I want is just fill the "blank" and eliminate the feeling of "empty".
Sutto May 31, 2016 @ 12:49am 
Part 1
Well I haven`t tried the game yet but I`ve saw the reply from xgregorx and got something to say.
As for me,something about "real time strategy" reminds me of growing crops or flowers or whatever.I mean,this make playing the game just like gardening.Gardening is amazing,it gives out long term results of our decisions,showing how things grow from nothing to everyting.
But there is a disadvantage:it needs a long time to show reactions of operations from the player.This make the players,especially the "busy players",feel..."empty".
GDUBMX May 31, 2016 @ 12:39am 
Overall i think this game will appeal to the TRUE survivors who appreciate the Alaskan/Yukon/Remote subsistence lifestyle. I for sure think its great and will defintely be buying the steam version. I recommend this game to that crowd and strongly encourage people to sit down and plan out what you want to do instead of treating it as an arcade game. remember the 5 P's Prior.Preparation.Prevents.Poor.Performance :D

TL;DR
If you think you are a true survivalist and think you have a good idea of how to survive then then give this a go.
A side by side to life management game in which a wrong decision or lazy move could be your last..
GDUBMX May 31, 2016 @ 12:39am 
i found early on that i was just trying to hunt/pan or chop logs without realising that i needed to research those tasks first to be successful, if you spawn and just go straight to log chopping you waste your time because you will not be about to chop it down after say 30minutes. use the bookshelf and read all you can before hand! Dont get me wrong another aspect to the game would be greatly appreciated such as an isometric 2d part where you roam in an open world where you can hunt/fish/pan gold/scavenge/run traplines. that would really benefit this game in my opinion.
GDUBMX May 31, 2016 @ 12:39am 
Ok so i've had the game about 6 days and have really started to establish myself within my cabin. I have to point out from the get go though that this game is for TRUE survivalists, it is NOT for the faint of hearted/casual DayZ fan who wants to run around shooting people haha. This game is more of a real time strategy that works simultaneously alongside your own life. I was sold be the concept and the depth of the tasks in order to survive and thrive in an remote location such as Alaska. As a husband and father of 3 i am only able to get short bursts of game time so this game works perfect, load e-River,start a task which could take say 2 hours,save game and your done until your next timeslot. Its all about managing your next move and building up your character by reading and learning the methods to be efficent and successful at what you do.