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[STE] Limbus Puerorum
 
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Difficulty: Expert
Tags: Level
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1.239 MB
Oct 23, 2015 @ 10:02pm
Oct 25, 2015 @ 3:35am
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[STE] Limbus Puerorum

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Description
The inspiration for this is obvious.
I had a parasite mechanic in it but had to take it out, because it just feels too dumb for players who havent played LIMBO.
At the end i've tried out some psychological stuff and hope that it's doing its job and doesn't feel dumb as well.
Big thx to Legion♋495 for Playtesting.
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33 Comments
5el-9 Jan 19 @ 8:29am 
I'm speechless...this is just way too good on every count.
Accelerator➟ Nov 4, 2016 @ 11:03am 
First of all .. i didnt played Limbus yet, but the Track is very Atmospheric, creepy but beautiful designed ... It is very challenging but still very flowfull... I liked also the idea with the many Towers and Saws ... Good job there.. One of the best Maps i played so far..
HaPe Oct 30, 2016 @ 2:06pm 
Great track
Pretty Good Jul 23, 2016 @ 10:48pm 
Creative but flawed in a few areas.
Miller Western ® Feb 4, 2016 @ 12:37pm 
This track was fucking amazing. Had some trouble at the grinder part and the ending just fucked me up.
Thank you so much for making this.
PPPaul  [author] Jan 8, 2016 @ 4:31am 
Cool that you think that way. Thats kinda what i had in mind. But my earlier comment was about the Pop up that you mentioned. Just wanted to point out that there are no pop up's in the level that are suposed to be scary :) By the way nice job on your levels. They have a lot creative not mainstreem stuff in it :)
Sperzieb00n Jan 8, 2016 @ 3:40am 
well i've played the game and i understood the references, but i thought the silhouets with eyes were psychologically impressive, especially with the placement how you never look straight at them but know they're there.
Your brain prioritizes faces when looking for patterns and is especially fast to detect eyes and mouths, so scares involving things that look like blank eyes on a head in the dark should be extra effective... at least they were for me!
PPPaul  [author] Jan 8, 2016 @ 3:29am 
Thx. What pop up figures do you mean? If its the one that come down from the tree, they are just something thats from Limbo. You have to play the game to understand but it doesnt matter too much.
Sperzieb00n Jan 7, 2016 @ 11:56pm 
PPPaul.... that was amazing, your skills and commitment in the editor are over 9000! you've placed those silhouets with eyes at really spooky locations, i was impressed at how they made me feal uneasy, the saws were also kind of scary but the pop up figures didn't get me tbh :P
kyle1elyk Nov 30, 2015 @ 8:50pm 
I was guessing thats what you had to do, which makes maps like this like 100x more impressive, i dont have the attention span to make something like that from simples