Source Filmmaker

Source Filmmaker

76 ratings
Swanky outback road [SFM]
 
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Universe: Team Fortress
Map
Tags: Sfm
File Size
Posted
Updated
74.976 MB
Oct 3, 2015 @ 10:18am
Apr 20, 2016 @ 9:19am
3 Change Notes ( view )

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Swanky outback road [SFM]

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Description
Road map with machinima in mind.
Map includes a small airfield and a medium length road.

White road line is a modified material of the yellow line from Soho.
Base road material available here: http://www.minerality.fr/bulletcropsproject/bulletcrops/

*All content is packed into the map, no extra downloads required.

Models and materials are (c) to their respective owners.

Using "cl_detaildist 9000" to see detail sprites for the whole map as shown in the screenshots.

Gmod version here: http://steamcommunity.com/sharedfiles/filedetails/?id=644693815

Includes:
sfm_swanky_outback_road.bsp
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23 Comments
Odey555 Jul 19, 2016 @ 12:37pm 
If you people want Gmod content go to the Gmod Workshop stop asking here, seriously, it's annoying.
Quack of the Bleach Jun 5, 2016 @ 11:44am 
FOR GMOD. NOW!
[DFS]🐾FoxyWithTheMoxy🐾 Mar 20, 2016 @ 3:44am 
Beyond two souls anyone?
Yuukii Feb 1, 2016 @ 7:32am 
You are a god at making Swanky maps :3
Zatemedek  [author] Oct 28, 2015 @ 7:49pm 
@Mrblue630: Only way to extend the map in its current state, would be to force everyone to use the console command "r_hunkalloclightmaps 0" every time the map loads.
Revolver Ocelot Oct 27, 2015 @ 2:31pm 
Extended versions of these maps plez
Zatemedek  [author] Oct 13, 2015 @ 9:11am 
@The Canadian Mafia Sure, I'll see if it can be added soon-ish. :]
The Canadian Mafia Oct 13, 2015 @ 6:22am 
Could you make a night version of all these great road maps? Or at least this one. That would be great. :) Keep up the good work.
ScoutSpider Oct 9, 2015 @ 7:58pm 
I can't wait to use this for SFM, as it looks great!
Zatemedek  [author] Oct 8, 2015 @ 12:37pm 
@The Doctor I can't stop anyone from decompiling it once it's left my computer, thank you for asking though. Ran into "Engine Hunk Overflow" so I had to stop adding displacements and geometry and optimize shadowmaps on less important parts. You can just use "r_hunkalloclightmaps 0" but decided not to force people to enter it in the console just for this map.