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CitiesCorp Concept - Build Everything on Your Own
Platforms: PC
Languages: English
Players: Single-player
Oct 1, 2015 @ 2:36am
Apr 29, 2016 @ 1:42pm

View CitiesCorp Concept - Build Everything on Your Own in the store

Store page
Recent Announcements View All (10)
CitiesCorp Concept - Available Soon
Progress and Some Additional Thoughts
Release date: it's up to you and Steam - the game is ready - doing some polishing
Welcome to CitiesCorp!

Inspired by all the cool city building simulations, CitiesCorp Concept is an indie-game for all the passionate majors that love to see new ideas and visions turn into reality.

CitiesCorp Concept proudly represents the meaning of what can be different in a city building simulation – scale and shape your buildings, decide the textures, set own production lines or even decide which traffic signs have to be deployed – in other words, do what you probably have missed in other city building games for many years.

CitiesCorp Concept is just the beginning – Your support will help us to push innovation in the city simulation genre to its edges, because we love to build cities as well.


CitiesCorp means that a corporation is taking over the responsibility – so in fact, there are no majors, just CEOs. Your corporation takes care about housing, jobs, products and its own profits. In return, there are no taxes – neither to the corporation nor to the population.

What is IN? What can be played today?

- Map that is equivalent to 10km x 10km,
- Scale buildings,
- Shape buildings,
- Numerous in-game building textures,
- Creating building complexes through a simple and effective overlapping system,
- Multiple building functionalities (e.g. appartments, offices, shops, factories in one building),
- Challenging economy with hundreds of products to be produced and sold,
- Flexible street building system,
- Street signs and lightning for cope with traffic jams.

What is NOT IN (yet)?
- Balanced economy - this is a milestone for the upcoming weeks and months,
- Public buildings, e.g. police, schools, hospitals etc.
- Landscapes - at the moment it is just a flat land,
- Public transport, e.g. trains, busses etc.,
- Curvy roads,
- Tax system – and do not even ask for it.

CitiesCorp is a very flexible concept so that with sufficient help of the community, everything and even more is possible. The plan is to incorporate some of the functions that are already well known to the community at a later point in time.


Please keep in mind that city simulations are usually very CPU and GPU intensive.
o OS: Windows® 7
o Processor: Core i7 - 3 GHz or equivalent
o Memory: 8 GB RAM
o Graphics: GeForce 8 Series or equivalent
o Hard Drive: 1 GB available space

Being below the specs is not a showstopper at all, but the game will be significantly slower when your city will grow.
Popular Discussions View All (2)
Dec 3, 2015 @ 2:31pm
CityCorp Concept - Spanish topic and info
Oct 11, 2015 @ 1:31am
CitiesCorp Concept - Polishing the Game
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handsomegrape Jul 7, 2016 @ 2:25am 
Sweet, thanks!
SaintWorks  [author] Jul 6, 2016 @ 3:22pm 
@handsomegrape -- haha, I really had to think what you mean - they all are still available on my youtube-channel :-)
handsomegrape Jul 4, 2016 @ 4:29am 
Dude! What happened to your first few videos? I loved the music in those, I wanna hear that music again, the whistling song ones!
rsdworker Feb 10, 2016 @ 7:52pm 
i liked it its looks fun to play
Lenin_One_Love Jan 4, 2016 @ 1:40am 
That looks very nice
Amom Dec 18, 2015 @ 10:07am 
Muy bueno, le veo un futuro prometedor.
Simcitycoon Dec 2, 2015 @ 10:09am 
Yes. Great project and very interesting! I vote yes and I sugguest the game in my web:
FishBait Nov 19, 2015 @ 7:50pm 
This game looks really cool, has some cool features. I like it. would really love to beta test. The video was good too.
Napoleon Nov 17, 2015 @ 5:34pm 
Thanks! Add me and message me on Steam.
SaintWorks  [author] Nov 17, 2015 @ 2:23am 
@Napoleon - great thanks, already subscribed :-)