The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

249 ratings
Velexia's Animals are not Monsters
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.096 MB
Sep 22, 2015 @ 3:20pm
Sep 28, 2015 @ 9:22pm
3 Change Notes ( view )

Subscribe to download
Velexia's Animals are not Monsters

Subscribed
Unsubscribe
Description
This mod changes animal's behaviors to be more animal-like and less monster-like. They will only attack if you get very close, and will threaten long before they attack.

If you do end up fighting them, they're not guaranteed to be interested in fighting to the death.

Bashing is a good way to deter an animal from further attacks if they do go after you. Not guaranteed to work, but it might (especially on wolves).

If you have installed this mod into a current playthrough, you may need to wait inside an interior cell for 31 days for the animals outside to be replaced with their new behaviors. The fastest way to do this is to go into a building and use this command in the console: "set timescale to 9000" then wait for about 40 seconds after closing the console, open it again and reset it to 1-20 (value is equal to ingame hours per real hour) with "set timescale to 20"

For Mod Patches, you can get those files here: http://www.nexusmods.com/skyrim/mods/69934/?

Legendary Version: http://steamcommunity.com/sharedfiles/filedetails/?id=526728823
Dawnguard Version: http://steamcommunity.com/sharedfiles/filedetails/?id=526724827
Dragonborn Version: http://steamcommunity.com/sharedfiles/filedetails/?id=526726731

UPDATED TO 1.2 (Some baseIDs were being sneaky, but I caught them)
< >
91 Comments
Velexia  [author] Feb 1 @ 5:37pm 
I am in total agreement shawolf89 ^_^
shawolf89 Oct 1, 2016 @ 1:22pm 
I definitely like the idea of this mod. Besides the fact I dislike killing animals in these games it also gets really annoying having to fight every animal you come across.
Morpheous Sep 20, 2016 @ 1:08pm 
Great job, thx for mod
bunghole May 23, 2016 @ 12:19pm 
this was the best of ideas!
Pompidou Mar 27, 2016 @ 12:33pm 
my followers still attack them ._.
skymaster Feb 23, 2016 @ 11:54pm 
all dangerous animals are less agressive while rabbits, goats and chickens should be able to breathe fire, haha that would be amazing
Vattende Feb 14, 2016 @ 9:34pm 
realy nice idea, saw it, added it :)
thanks !
RandomASCII Feb 5, 2016 @ 8:28pm 
I like the idea behind the mod, but don't think I agree with how exactly the A.I. was executed. Yes, animals are not monsterous being who will attack on sight, but many of the animals in Skyrim will attack if they feel threatened. I would imagine a race infamous for killing them in droves would probably make them feel threatened if they're within about 15 feet from each other.
Velexia  [author] Jan 24, 2016 @ 11:11am 
Yes only normal animals (I included spiders. The larger the spider the more aggressive it is)
JustAnotherGamerNL Jan 24, 2016 @ 9:09am 
This only affects normal animals right? (dragons, draugr etc are still aggresive right?)