Space Engineers

Space Engineers

164 ratings
S - Mech Cockpit - DX11
 
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Type: Mod
Mod category: Block
File Size
Posted
4.387 MB
Sep 21, 2015 @ 3:33pm
1 Change Note ( view )

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S - Mech Cockpit - DX11

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In 1 collection by Sektan
Planets / Asteroids and more from Sektan
128 items
Description
S - Mech Cockpit - DX11

This block I made on request

Cockpit for mech

DX11 - DX9

Survival ready

Oxygen ready



My workshop


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Thanks for everything
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84 Comments
Willzi12 Aug 13 @ 11:33pm 
what about a similar one that's three across?
Lithe Apr 29 @ 1:36am 
Your character no longer poses correctly when using this.
Brick Rigs Gamer Feb 12 @ 7:46am 
funny!
Game Changer Jan 4 @ 10:04pm 
These don't seem to connect via connectors any more, not sure why
Edison Trent Jul 7, 2016 @ 1:24pm 
these are very helpful in the construction of small form factor mining ships.
jimbo1676 Jun 13, 2016 @ 2:55pm 
I know what I'm using for my escape pod/lifeboat build now. Thanks!
Captain G. Jun 3, 2016 @ 9:59am 
poor astronaut
🍄 May 26, 2016 @ 2:37pm 
Sehktan, it appears that only your suit mods (and probably other suit mods) have a problem fitting in this cockpit. The vanilla suit will fit 99%, only little bits poke out. But the resting character poses with your suit mods do not have a pose that will fit in this cockpit, and as a result both legs and arms stick out when using modded suits in this cockpit.
De/Code May 2, 2016 @ 9:37am 
is the mod broken, i have it in my world but its not showing up at all in the g menu, also the error log wont have anything about this mod
Warpig1815 Jan 31, 2016 @ 3:06pm 
Considering the comments below about how crushed the pilot seems, how about a 3 wide, 1 deep system with the pilot arranged similar to Da Vinci's 'Vitruvian man' (Arms and legs in a position like a star-jump)? I always imagine Mechs would be controlled by a synaptic link rather than mechanical input, so the pilot wouldn't need a great deal of physical movement if he were 'plugged in'. Just a thought - keep up the good work :D