Cities: Skylines

Cities: Skylines

465 ratings
More Network Stuff
 
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0.739 MB
Sep 4, 2015 @ 1:58pm
Sep 8, 2017 @ 11:30am
17 Change Notes ( view )

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In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
24 items
Penguin's Modding Tools
21 items
Description
Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod!

IMPORTANT NOTES (READ BEFORE COMPLAINING/UNRATING!!!):
- This mod's only goal is to provide buttons for additional network items and it doesn't change any of gameplay logic. If some of placed items behave weirdly, please, let me know. But such issues are out of this mod's scope and you shouldn't complain that this mod 'doesn't work'. - All of assets this mod adds for placement are built-in network assets and I've only added buttons for quick access to them. - Please, don't bulldoze existing train, ship and plane outside connections in-game! I need to update Unlimited Outside Connections mod to properly handle that case (requires serious investigation). - If you place airplane and ship connections in-game I can't guarantee that thay will work as expected. This mod only allows to place them and doesn't change how builidings and vehicle will react to such change (at least, for now). - read this post by reddit user tadoke[imgur.com] if you want to edit ship paths

What this mod DOES:
- Adds buttons & panels to place some network items that weren't supposed to be placed in vanilla game (see list below)
- Makes bulldozer tool able to remove ship and airplane paths in-game (compatible with Moledozer).

What this mod DOESN'T DO (at least for now):
- It won't break your save games (but be careful with placing/bulldozing ship/airplane paths - see notes above)
- It doesn't change how planes, ships, airports etc. will react to building/bulldozing existing paths in-game. If something weird happens, it's not this mod's fault. It's just vanilla behavior of the game.
- It doesn't change how networks placement tool works. If you can't place a ship path for some reason, that's how vanilla game works.
- It doesn't provide road tunnels in MapEditor.

What this mod adds:
- In-Game: Public Transport Panel:Ship path, airplane path
- Map Editor: Roads Panel: Regular roads (small, medium, large), metro tunnels. This mod is not required to play maps created with it.
- Asset Editor (no custom icons, and some of those can't be bulldozed later): Beautification panel: 4 types of Pedestrian Connection (regular, inside, underground and surface); Roads Panel: Train Station Track, Metro Track, Metro Station Track, Train Cargo Track, Cargo Track Elevated, Cargo Connection, Airplane Runway, Airplane Taxiway, Airplane Stop, Ship Dock, Ship Dockway, Bus Station Stop, Bus Station Way + all tracks from my Extra Train Station Tracks. I'm not sure if any of this stuff is useful but you may try it. I don't create assets myself but it would be cool if somebody made an airport with built-in metro station track using this mod :)

This mod is a part of my modular Cross The Line project (includes Cross The Line, Unlimited Outside Connections, my version of NoPillars, and this mod). All mods of that project can be used separately and require each other only in terms of better gameplay experience.

Use Fine Road Heights mod to change Pedestrian Connection elevation in Asset Editor. That might be helpful if somebody attempts to make an overpass like this without hex editing hackery. As I said, I don't create assets myself, so I can't promise anything regarding Asset Editor stuff.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

Latest update:
UPDATE 16 (5/18/2017)
Fixed: Updated for C:S 1.7 a.k.a. Mass Transit

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
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418 Comments
Lord of the Pings Dec 27, 2017 @ 5:12pm 
So what exactly are the side effects here of deleting an exsisting plane path? I kinda need to do it for my latest airport project
WTC1973 Dec 23, 2017 @ 7:06am 
Honestly, this is a great mod, but god, is it annoying to have ships to crash into the land when there's a line edit or I accidentally delete a line and try to replace it.
Coldrifting Dec 12, 2017 @ 11:27pm 
Been thinking it would be nice to have a slightly different icon, to differentiate between ferry and blimp paths.
Xeron Nov 22, 2017 @ 5:38am 
Would be great if ships wont block on the rocks (when they join the map or when they are leaving). :(
sawier‾‾ Nov 20, 2017 @ 11:11am 
any idea why this wont show up in map editor? I still have just highways there
Eep Nov 18, 2017 @ 5:28pm 
Can this work to make a cargo airport terminal that won't pick up passengers but just brings in certain planes, stages them for a while (to unload/load cargo), and then take off?
zenek Nov 1, 2017 @ 8:46pm 
I'm working on pedestrian overpass,but after saving the elevation falls to the ground.
Inside path work with elevation but they disapper and apper on the other side.Move it also is not working.
UguuDoki Nov 1, 2017 @ 8:27pm 
@zenek
no more Fine Road Heights since Snowfall as its functions were incorporated therein.
you can now use Fine Road Tools + Fine Road Anarchy.
zenek Nov 1, 2017 @ 8:07pm 
Fine Road Heights does not exist.?