Star Ruler 2

Star Ruler 2

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DOF-Shipset-Battlestar Galactica v1.003
 
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Content: Shipsets
Type: Mod
File Size
Posted
Updated
729.135 MB
Sep 2, 2015 @ 1:55pm
Aug 26 @ 1:32pm
9 Change Notes ( view )

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DOF-Shipset-Battlestar Galactica v1.003

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Description
Battlestar Galactica shipset model pack, customized for use with Dolynick's Faction Add-On ( http://steamcommunity.com/sharedfiles/filedetails/?id=485910456 ) but now available for stand-alone use as well. They have been configured for use with in DOF's ship design framework and provided as-is.

Requires that current version of DOF-Shipsets-Common Library be present:
http://steamcommunity.com/sharedfiles/filedetails/?id=505348416

Contents
-Colonial shipset
-Cylon shipset

Foundation Mods
The following mods were used as starting points and may or may not have portions still in use.
All credit for the remaining portions goes to their respective creators.
-Battlestar Gallactica (Colonials), by Wolfenray
-Cylons (Cylons), by Wolfenray
-Sins of the Fallen, by ZombiesRus5 (source textures and models). Additional models by Koobalt and the orginal Sot13 Tribe.
-Diaspora: Shattered Armistice, by the Diaspora Team (source textures and models).

Special Thanks
-The Copyright Holders of the various materials referenced in this mod for their imagination and hard work in its original creation.

Change Log

v1.003
-Revised and adjusted textures for Colonial Galactica, Mercury, Cetus, Valkyrie, Auriga, Cygnus, Sobek & Bolitho.
-Revised and adjusted textures for Cylon Baseship, Raider, Advanced Raider, Heavy Raider, Colony & Resurrection Ship.

March 29, 2017
-Gave the Cylon Worldstar and Colony starbase hulls proper names.

Oct 31, 2016
-Fixed an issue with the Cylon Scout hull definition.

v1.002
-Preliminary PBR texture conversion of all shipsets and models.
-Tangent/smoothing pass most ship models.
-Fixed some geometry issues on several ships.
-New normal/bump maps for all models.
-Moved to a new light compression level for textures (hopefully better balance of load vs decompress time).
-New or replaced Colonial models: Tartarus, Warstar, Cetus, Sobek, Alberio, Defender, Cygnus, Bezerk, Bolitho, Viper Mk VII, Ragnar Station, Armistice Station.
-Removed old Colonial Poseidon model.
-New or replaced Cylon models: Modern Baseship, Y-Star, Resurection Ship, Resurrection Hub, Dreadnaught, Colony, Attackstar Hades, Hybrid Basestar, Advanced Baseship, Worldstar, Guardian Mk I, Guardian Mk II, Light Frigate, Carrier Cruiser, Envoy Cruiser, Modern Raider, Advanced Modern Raider, Heavy Raider, Starbase, Satellite.

May 12, 2016
-Added satellite hulls.

April 29, 2016
-Removed all Min/Max model size restrictions for AI reasons.

v1.001
-Basic patch v2.0.0 compatibility update.
-The Cylon shipset now uses the DOFSupportShipLCX shader for better lighting.

v1.000
-Fixed centering and scaling of all ship models
-Tweaked materials for desired visual effect
-Started adding lightmaps to various ships.
-Increased texture resolution of Vipers and Raptor to 1024 from 512.
-Removed Viper Mk VII from the hull list as it was using the same model as the Mk II and was incorrect.
-Re-textured Viper Mk II.
-Re-textured Cylon Modern Raider.
-Re-textured Cylon Modern Baseship. Lighting still needs work but it's a start.
-Basic re-texture of Cylon Legacy Baseship V1, V2 and VY using a shared texture. This is a quicky and dirty job and not done properly but it will be serviceable for now.
-Quick re-textured of Cylon Resurrection ship. The lit section texture and lighting still needs work but it will do for now.
-Basic re-texture of Cylon Legacy Raider V1 and V2 using a shared texture. Not a proper job but serviceable for now.
-Strayed a bit from cannon and reclassified the Auriga as a support ship to provide a heavy military cruisers to the Colonials. The Valkyrie's minimum size has also been decreased to provide a smaller flagship option.
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16 Comments
Relcodem Mar 26 @ 2:49am 
Dolynick, I wish to discuss something with you regarding the models you use and possible cooperation for a ship set mod for another game. (Stellaris)
MrSaid {SNIPE}-USA Mar 17 @ 4:02pm 
ColSaid here, another small update, found a way around the crashs. Don't use so many fleets at once.
MrSaid {SNIPE}-USA Mar 17 @ 1:48pm 
ColSaid here with another small feed back for you.
Great game so far, but into my 27+ hour it has started to crash on me. ( tryed 3x's). The tps just before the crash was only a tps= 2.1 as the low.
Was in a big battle with Oko. I had big fleets (about 10 or 12), so did Oko. Guess it was just to much to ask of which the CPU, or the GPU, (i have the GTX 745). just a month or two of saving and I hope to have the 1060, or the 1070.
Would the GPU cause a crash ? I just don't know.
And Oko was fielding only Ships with no supports to, geeeeeeeeeeeWesss, d a r n it.
Three AI's, 500 systerm Galaxy, planets at 250%, (I think).
MrSaid {SNIPE}-USA Mar 16 @ 10:08am 
Small feed back, I had reported that Writh was now doing anything at 14 hrs into the game, anyway I found a way to get him moving. I inslaved a system on his trade rout, and gifted the system to him, and now at 20+ hours he's gone from 7,992 points to 26,752 points. At 20 hours my tps is 2.4 Avg, fps 44.
MrSaid {SNIPE}-USA Mar 15 @ 10:22pm 
Thanks, just cheaking, to see what was up.
I'm 18 hrs into the game, looks like I'll have to start some trouble with someone, just Built GLD- Anubis Mk IV, size 5,120.
dolynick  [author] Mar 15 @ 10:01pm 
@ColSaid
No, I wouldn't expect that to work out very well. The Goa'uld ships are already using their own custom hull with a higher hex limit than Destroyers. If you want a destroyer, be prepared to design your own and lose the specific Goa'uld hull benefits.
MrSaid {SNIPE}-USA Mar 15 @ 3:26pm 
Just tryed to convert a Goa'uld ship hull into a Destroyer hull, didn't work so well. Don't know if its a bug, or just can't do it ? I have a screen shot, {LINK REMOVED}
dolynick  [author] Mar 15 @ 1:01pm 
@ColSaid
Just lucky?

The Oko and the Asgard are basically using basic 2.0 AI, so you might as well ask a dev the same question.

There could be a couple reasons the Wraith stalled. I have some adjustments made in the build version for one case I've noticed since the last patch in which a labor planet can stall expansion out in the very start of the game.
MrSaid {SNIPE}-USA Mar 15 @ 11:43am 
ColSaid here with some feed back.
Game time= 14hrs44mins, Me as Goa'uld, points= 106,331, vs Oko, points= 377,789, Asgard, point=86,695, Wraith, points= 7,992, (doesn't seem to be doing much?)
Systems at 500, ina Spiral Galaxy, planets at 250%. AI that are at war are Oko vs Asgard. Ai's set at Hard, Aggressive, no cheats. tps low of 1.9, high or avg = 2.1, fps 59 ( I think ), but anyways no jurking moves. Just wonder why no one is attacking me ? I've most every thing resarched, have built one GLD Apophis Mk IV, a 3320k ship. as my largest.
dolynick  [author] Dec 16, 2016 @ 3:07pm 
@tscm.sloth
If you're in the Sandbox, all you should have to do is update a design and tell it to use one of the BSG hulls. After you save it and spawn it in the galaxy view, it should be using the new hull you set.