The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Shadowmarks for Player Homes
 
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0.038 MB
Apr 29, 2012 @ 3:00pm
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Shadowmarks for Player Homes

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Description
This mod adds Thieves Guild shadowmarks to player-owned homes. Now you can inform fellow thieves of your status in the Guild, while simultaneously protecting your house and property from any unwanted visitors.

For the latest version of this mod, go here: http://www.nexusmods.com/skyrim/mods/16134/?

I'm no longer active in supporting or maintaining my files on Steam Workshop. The latest versions of my mods, as well as my more recent mods, can be found on Nexus:
http://www.nexusmods.com/skyrim/users/4291352/?tb=mods&pUp=1


Notes
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Please note: This mod has no practical effect on gameplay or any other function in the game. It is solely a cosmetic change for roleplaying purposes.

The player must both own the home and have completed the relevant Thieves Guild quest in order for the shadowmark to appear. In most cases, the quest you need to complete is the City-Influence quest for the respective city.

Specifically, the quest requirements are:

Riften: complete Loud and Clear, stage 20 (after Mercer welcomes you into the Guild)
Whiterun: complete Imitation Amnesty
Solitude: complete The Dainty Sload
Windhelm: complete Summerset Shadows
Markarth: complete Silver Lining

Once you have completed the necessary quest and purchased the house, pick up a copy of the book "Shadowmarks" (copies can be found in the Thieves Guild headquarters). Reading "Shadowmarks" will enable the shadowmarks on any qualifying house. If you already have a copy of "Shadowmarks" in your inventory, you must drop the book before reading it.

Breezehome, Hjerim, and Vlindrel Hall all receive one shadowmark each. Honeyside will have two shadowmarks, while Proudspire has four.
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28 Comments
Emrys_Jacob_Brigantes Mar 22 @ 3:11am 
Could you possibly expand this mod to add/change the Shadowmark on your home to different ones? If you read the book on Shadowmarks in the game, you'd know that the upside down triangle connected with a circle at the bottom signifies that beyond said door/entrance is dangerous and you are to enter at your own peril. To be frank, I'd use that symbol on all of my homes.
Worhin Jun 24, 2014 @ 2:56pm 
This mod did not work in my game, i am a full member the Thieves Guild and own Breezehome. but no Shadow Mark so i am going to uninstall the mod unless there is a fix for this issue.
ctmiller217 Oct 21, 2013 @ 5:17pm 
i can't enable the shadowmarks
The Flying Engineer Jul 27, 2013 @ 12:53pm 
V I support this idea. Would make sense since I usually have several sets of armor and enchanted weapons.
And if you could make it so that thieves may actually try and steal from your house (like they do in-game shops) that would be awesome. Of course you would need to make it so it activates when the player is within range like the regular one ,and have it stop (or become an extremely rare occurrence) once we become members of the thieves guild..
Mr and Mrs Shadow May 25, 2013 @ 6:02pm 
What about adding Shadowmarks on player's homes even if the player DOESN'T join the Thieves Guild? You know, the symbol for lots of good stuff inside? That would be SO cool to see on my houses for my characters that don't want to join the Thieves Guild.
Lossatsos Apr 8, 2013 @ 5:08am 
Thank you so much for this.
Fifth of November Apr 7, 2013 @ 3:17am 
just thinking, should you add the "protected" shadowmark on th other corner of the door?
Chain Jan 25, 2013 @ 9:33am 
i love little things like this. they really make the game that much more intense to play.
kg.fox Oct 30, 2012 @ 2:15pm 
Thank you so much. i agree with some of the comments in that in order to get a protected status, should require you to at least be a member of the thieves guild. perhaps too once you atain a high rank in another faction, external of the thieves guild, will subject you to having a different mark, perhaps one suggesting that your home is one to be looted. that is of course until you join the thieves guild.
kryptopyr  [author] Oct 14, 2012 @ 5:48am 
I don't have Hearthfire yet. I'm sure I'll get it eventually, and when I do, I'll definitely be making an update.