Star Ruler 2

Star Ruler 2

52 ratings
DOF-Shipset-Star Wars v1.003
Content: Shipsets
Type: Mod
File Size
1,012.283 MB
Aug 23, 2015 @ 7:13pm
Feb 15 @ 8:59pm
9 Change Notes ( view )

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DOF-Shipset-Star Wars v1.003

Star Wars shipset model pack, customized for use with Dolynick's Faction Add-On ( ) but now available for stand-alone use as well. They have been configured for use with in DOF's ship design framework and provided as-is.

Requires that current version of DOF-Shipsets-Common Library be present:

Foundation Mods
The following mods were used as starting points and may or may not have portions still in use.
All credit for the remaining portions goes to their respective creators.
-The United Force (Empire & Republic/Rebels), by Titanicus

Special Thanks
-The Copyright Holders of the various materials referenced in this mod for their imagination and hard work in its original creation.

Other ship model credits
-Geroenimo and the EaW:Re team: Several high quality Star Wars based models and textures.
-The Starwars Interregnum team.
-Petroglyph Games & Lucas Arts: Original EaW models and textures.

Change Log:

September 24, 2016
-Inverted normal map on Valiant model.

September 23, 2016
-Adjusted smoothing on a few ships.
-Inverted normal maps on a few Empire ships.

-Moved all ships to PBR shaders.
-Revised normal maps on most ships.
-Tangent smoothing pass on most ships.
-Restored high-res orginal textures on those ships that had them. Lower your Texture Detail setting if you don't have enough GPU memory.
-Moved all textures to a light compression level (hopefully a better balance of size vs decompression speed).
-Fixed a few gemoetry issues on some ships.
-New models: CR90, ISD, AllegianceSD, BellatorSD, Interdictor, Conqueror, Procursator, Tie Fighter, Tie Bomber, Tie Interceptor, A-Wing, B-Wing, X-Wing, Y-Wing, Dreadnaught.
-Removed old models: ISD1 & ISD2 (just an ISD now). VictoryI & VictoryII (just a "Victory" based off the old II now).

May 12, 2016
-Added satellite hulls.

April 29, 2016
-Removed all Min/Max model size restrictions for AI reasons.

-Basic patch v2.0.0 compatibility update.
-Ships in the Empire and Republic/Rebel shipsets that use DOFSupportShipLC now use DOFSupportShipLCX for better lighting.

-Added fighter class ships and starbases. These are using the low res EaW textures for now. I tried to cleaned them up a bit but it only went so far.
-Empire: 4 fighters (Tie Fighter, Tie Bomber, Tie Interceptor & Advanced Tie Fighter), 5 progressive starbases (Cardas Station L1 - L5).
-Republic: fighters (A-Wing, X-Wing & Y-Wing), 5 progressive starbases (Alliance Station L1 - L5).
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athelasloraiel Nov 21, 2016 @ 11:23am 
all mods are wonderful, thank you!
Itharus Oct 29, 2016 @ 3:31pm 
Nice job on that Galaxy-class :)
dolynick  [author] Oct 29, 2016 @ 3:17pm 
You obviously don't pay attention to the screenshot section.

I am making no promises right now though. The PBR conversion and revisions have proven to be a rather large amount of work and I'm feeling like I'm approaching a bit of a burn-out point. There are still other things that I should look at and revise as well before I get carried away in an entirely new universe addition to DOF.
Itharus Oct 29, 2016 @ 12:02pm 
Do you ever plan on doing a Star Trek (especially original series or star fleet battles) based shipset?
draco1thedragon Oct 18, 2016 @ 11:21pm 
Strange is right!!! I am glad I got it working too!!! Sometimes one just has to start over!!! At lerast i backed up the changes i made to some of the mods. Sounds like u may have stressed ur old system a bit!!! Thanks for ur quick responses!!
dolynick  [author] Oct 17, 2016 @ 10:22pm 
Glad you got it figured out. Strange, but you got it working.

For what it's worth, I loaded the DOF mod and the Starwars, Stargate and BSG shipsets on an older system with a 2600K and GTX 460 768 MB GPU earlier today on Extreme shaders and Ultra textures. It didn't like it and it took some time for it to settle down, but it did work. I did have to increase the swapfile size though (the PC had 8 GB of RAM and I set the swap to 32 GB). I wouldn't recommend trying to use those settings normally on that level of PC, but it was a good test to see how much the recent changes had affected minimum requirements.
draco1thedragon Oct 17, 2016 @ 10:15pm 
I have Radeon R9 200 series. I ended up fresh install and re download of the mods i use including this one of course. It finally worked even at the highest settings. So I am guessing some file was perhaps corrupt. Tho I did run an integrity check before the fresh install and it checked out. So not really sure wth happened!!! Thanks again for the time you and many others put in on this mod as well as the others!!!
Elratie Oct 17, 2016 @ 7:46am 
Yeah sure ^^
dolynick  [author] Oct 17, 2016 @ 7:39am 
That's good to know. Thanks for sharing that.

Should be fine then. I always try to give credit anyways if the original work is not my own.
Elratie Oct 17, 2016 @ 7:28am 
oh he cares, but what i get so far from him (as i see it) is if you give him Credits for his work he is fine if you use it.

When i asked him about permission he wanted Credits and no commercial use for his Models that was all.