Arma 3
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Zombies and Demons
 
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Data Type: Mod
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27.556 MB
Aug 18, 2015 @ 3:29am
May 28 @ 10:12am
26 Change Notes ( view )

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Zombies and Demons

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Description
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Your contribution is greatly appreciated and serves to improve the quality of this mod.

This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).

Zombie stength and abilities can be easily customised. These features are off by default and are only enabled if the appropriate module is placed.
- Allow zombies to throw cars, leap into the air, feed on dead bodies, and more!
- Heavily customisable spawners with max alive limits, spawn animations, and much more!
- Adjust zombies max health, attack strength, and other settings.

I am continuing with the development of this mod with plans for new features, more gore, bug fixes, and any suggestions.

Thank you and enjoy the mod!

Zombies & Demons Disclaimer:

- Using content of the Z&D modification and publicly redistributing it as part of a different modification is not allowed unless permission is given by official Z&D developers.
- Redistributing a modified version of the Z&D mod is not allowed unless permission is given by official Z&D developers.
- Using content of the Z&D modification on monetized servers is prohibited unless permission is given by official Z&D developers.

- The permissions above can be given on a case by case basis and the reasons to give permission may vary per request.
Popular Discussions View All (137)
1
Aug 20 @ 1:34pm
Turned zombies don't move
VLASOV [POA]
4
Aug 12 @ 2:56pm
Video Tutorial
Hapitok@Best(Night Folks ^^)
7
Jul 29 @ 1:16pm
Loot drops
[PCTL] lol00007
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1,645 Comments
[B.T.S] Der Shredder Aug 18 @ 12:33am 
Can anyone confirm that spawners dont work at dev build?
THEGAMINGBULL Aug 17 @ 4:30pm 
the zombies wont attack civs even when i have it one
Frantirix Aug 17 @ 5:51am 
if you are good at moding this things, would you be able to do a mod that mimics kong: skull island gamemode for arma?
tufgaming.net | GkR Aug 15 @ 10:22pm 
trying to add these to my wasteland server but can't for the life of me find any documentation on how to do it, only can find stuff for Exile :(
らりっとる Aug 15 @ 9:31pm 
where should i go ?
i dont know how to play...
wasawer Aug 14 @ 11:41am 
Is there a way to disable their ability to open doors and gates ?? I have built a survival fortress and I need a gate to get stuff in and out, but so can zombies. Any help appriciated.
A Burning Ring of Sanchez  [author] Aug 12 @ 7:53am 
For those struggling getting Zeus to work with Z&D, here's a tutorial I made: https://www.youtube.com/watch?v=SRIPHTtjA-E
-CML-CaptainMittens Aug 9 @ 9:48pm 
Is there a way to change the zombie waypoint location during a mission?

Seems like Whichever is the last placed waypoint module draws all zombies from the entire map. Would be nice if zeds went towards the nearest waypoint or if there was a way to activate/deactivate waypoints.

Addtionally it would be awesome to have a way to activate / deactivate spawners via script like Spawner1 SetVariable ["enabled",true];
Chui pas la Aug 6 @ 6:01am 
Hi, I want to know if it's possible to use this mod with Sandbox from the workshop and not only Eden editor
Ol' Saint Lit Aug 5 @ 10:42pm 
Dude this mod alone needs other mods to work, i can't get the other mods to work because it isn't on Steam Workshop.
This mod needs clear installation instructions homie.