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Saving Eden
 
 
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Platforms: PC
Languages: English
Posted
Updated
Aug 10, 2015 @ 8:53am
Oct 5, 2015 @ 12:51pm
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Steam Greenlight Concept
Description
Story So far.

New Eden, Earth's first interstellar colony lost contact with Earth 150 years ago, shortly after a massive solar flare was reported. Sadly, the colony was presumed lost. 6 months ago, at the IMC ( Interstellar Marine Corp) a garbled message was recovered. It came through on a now unused carrier wave, which is probably why it has taken 149.7 years to arrive.

( The transmission will be disturbing. I am in talks with a motion production team to finalize it.) It will basically be a broken up message from the colonist giving a few details of the situation and a desperate plea for help.

The situation currently, is we have tried sending several. large relief crafts to the colony, but it seams the defence system is acting haywire and targeting our S1 class ships misinterpreting them as asteroids and blowing them out of existence. Currently, we are gathering groups of Marines, Engineers, Doctors, and Construction workers to go in under the radar to try to reach the colonists. You will need to select and prove your profession before setting out ( tutorial on controls ect. and class selection will be detailed) Once there your mission is to secure any resourceful assets, rescue any viable survivors, make detailed reports on what happened. The most critical factor is to survive and establish contact! With you on board, ""I know that that Eden can and will be saved"".
Development Goals.
World Type
Voxel based (Unity 5) 3d fully destructible world.

Unity 5 is the benchmark in modern gaming. The textures and shaders available, combined with the use of multiple languages, allow for worlds we have never before imagined
The World
The World of New Eden

We will create beautiful, hand crafted, voxel world with a multitude of bio's including: swamps, forests, snowy mountains, abandoned city's, baron desert and radiation zones. However, only 10% of the world will be set in stone for the purpose of the "story". The rest of the game map will be randomly generated and be full sandbox.
landmarks
Discover thousands of landmarks (landmarks or points of interest are prefabricated building areas or scenarios where major events will happen)

Discover thousands of landmarks ranging from caves, campsites to cities and skyscrapers replicas of Stonehenge, and alien artifacts. Each and every building can be explored inside and out and/or destroyed. Prevent your enemies from finding the clue you just got.
Story Expansion
Quick insights to were where planning is to take the game

The story will unfold over 7 planned expansions. Right now, only a rough outline of the expansions are roughdrafted in, to allow for further story development but the expansion set will go from lone survivor to alien incursion to the final "universal truth". Each expansion will have to be unlocked per server via community effort. These will not be paid expansion sets, these be a merit earned expansion. This will help new players learn as the seasoned players will be in a different expansion pack to them.
Basic Survival
Scavenge,loot, build or craft your way to survival

Scavenge the world for food and water to maintain your health, food, water and stamina levels. Every thing in the game is usable whether for crafting or as a material towards something grander.
Resources
Farm,hunt or gather

Grow and harvest a variety of crops. Hunt and track or domesticate a multitude of wildlife to live off the land.



once the above is done we will launch the alpha before then its just a pipe dream, and only developers, story writers and game designers will be able to see the beauty we are creating!

Thanks,
The saving Eden Team.
Popular Discussions View All (4)
6
Aug 13, 2015 @ 6:05am
Concept Created
Deccypher
3
Nov 27, 2015 @ 4:26am
Class system
Deccypher
2
Feb 10, 2016 @ 2:38pm
Planned progress
Deccypher