Sky Rogue

Sky Rogue

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Sky Fox Aero Pack
 
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0.177 MB
Aug 8, 2015 @ 1:07pm
Jul 4 @ 9:21am
23 Change Notes ( view )

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Sky Fox Aero Pack

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Description
July 4 2017 Changelog:
- Removed Engine Sound as it was breaking compatibility.

March 7, 2016 Changelog:
- Fixed Symmetry on Wolfen. will check and fix on others where needed.
- Changed the Arwing Interceptor model to make the angle of the G-Diffusers closer to how they appeared in Star Fox 2, and made the model symmetrical.
-Slight Model Modifications to Standard Arwing.
-Added Appropriate Default Skins
-Changed the name of Wolf's Wolfen to "Wolfen II (SNES)"
-Added 3 Missions
-Somehow fricked the Wolfen model.
-Subsequently un-fricked the Wolfen model.

March 9, 2016 Changelog:
-Updated the Arwing, Interceptor and Defender models.

March 10, 2016 Changelog:
-Updated Arwing Interceptor Model to include the cockpit shown on the Star Fox 2 Character Select Screen Sprite.
-Updated Arwing Interceptor AERO file to eliminate thrust clipping.

March 14, 2016 Changelog:
-Slight update to Cornerian Fighter (SNES).

April 13, 2016 Changelog:
-Added SNES Engine Sound to all Aeros. (Thanks to [CB] CorBond57 for ripping the audio!)
Popular Discussions View All (2)
3
Jun 25, 2016 @ 7:52am
Direct File Download
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Aug 15, 2015 @ 10:14am
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44 Comments
ArmyLegoMan97 Jul 19 @ 7:45pm 
"FOX! Push *these butttons* to do this move"
Luc Jul 5 @ 3:02pm 
ok
Dongs 'REO' Speedwagon  [author] Jul 4 @ 9:24am 
@Kris120194 The Mod's Compatibility should be fixed now and I've made the mod visible again.
Dongs 'REO' Speedwagon  [author] Jul 4 @ 4:29am 
@Kris120194 Thanks for letting me know, I just checked and it's doing it for me as well, I'll work to find what I need to do to fix it and fix it as quickly as I can.
Kris120194 Jul 2 @ 1:29pm 
i got this random error when it tried to load it.
"Couldn't load modpack: error message: Object reference not set to an instance of an object"
Dongs 'REO' Speedwagon  [author] Jun 26 @ 5:34am 
@Luc, The original SNES Arwing model was uploaded to the starfox-online forums by bwritter, and he pretty much said in his post that people were free to use the model however they wished, I created the other ships in blender using that model as a base to work from since I didn't really know much about blender at the time and was just sort of learning as I went.
Here is the post: http://www.starfox-online.net/forums/topic/10496-accurate-original-arwing-3d-model/
It says "Anyone can download, alter and use it" and I definitely strive to be as transparent as possible about the fact that the initial model was not mine, but you made me realize I can't recall ever saying where I found it from, I hope this clears things up.
Luc Mar 29 @ 4:35pm 
where did this comme from?
Dongs 'REO' Speedwagon  [author] Feb 28 @ 5:52am 
I do still check these comments. Sadly, swing wings may prove impossible to implement since the wings on most of the models aren't really masked by anything and I can't really see a way that I could get that working that wouldn't just be a ton of trial and error where the end result would still be off in some way. I'll check it out for myself anyway, but I wouldn't hold my breath on them getting implemented on a lot of them, if they do it's probably gonna be on some sort of SNES-ified 64 Arwing where I could model a proper bezel for them to move in.
openroadracer #DumpTheTrump Feb 27 @ 9:04pm 
Just to update: http://steamcommunity.com/sharedfiles/filedetails/?id=870967532 Someone's figured out swing-wing animations on custom aeros. Wonder if you could ask them for a bit of help updating the Arwings in this pack.
CorBond Apr 13, 2016 @ 7:36am 
I'm not sure if you actually check these comments, but here goes.
So a few updates ago Sky Rogue started supporting custom engine sounds, and I thought i'd help you out a bit by ripping the Arwing engine sounds from the SNES and N64 games, so you can put them on your Star Fox Aeros. here they are:

SNES:
https://www.dropbox.com/s/88t2gzukopri5d0/SNES%20Star%20Fox%20engine%20sound.wav?dl=0

N64:
https://www.dropbox.com/s/pnv7gjaekiva74l/N64%20engine.wav?dl=0

You might need to tweak the volume on the N64 one a bit since it's a bit on the loud side.

hope you'll be able to put them to good use.