Space Engineers

Space Engineers

76 ratings
S - Hook and Catch block - DX11 - WIP
 
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Type: Mod
Mod category: Block
File Size
Posted
1.639 MB
Aug 5, 2015 @ 10:56am
1 Change Note ( view )

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S - Hook and Catch block - DX11 - WIP

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In 1 collection by Sektan
Planets / Asteroids and more from Sektan
128 items
Description
S - Hook and Catch block - DX11 - WIP

DX11 - DX9

Large - Small ships


My old MOD

---------- Are these blocks usable? ----------

Please try it




My workshop



If you like my mods, join to my group for easy checking of new mods.
Sektan group


Here is DONATE link - PayPal link[www.paypal.com]
Thanks for everything
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71 Comments
gea Apr 21 @ 4:27pm 
Hey, try changing the blocks to doors and use that to colapse them.
zekrom_vale Jan 26 @ 3:32pm 
Maby a megnetic hitch would be a cool idea.
eragon_games Nov 26, 2016 @ 3:14am 
nice
_CaD Jul 28, 2016 @ 2:58pm 
For the lack of a decent vehicle tow bar I tried using these but they just pull through and I think a bit on the oversize, even for large grid.
Sgt. Forge May 19, 2016 @ 12:43am 
Any news on when (or if) this might get its size reduced to 1x1x1 or 3x3x3 for small grid? if it was 1x1x1, even 3x3x3, it would be almost perfect for my unsc elephant recovery vehicle build I've recently started work on.
[Andon] Apr 30, 2016 @ 4:09pm 
I've been playing around with these recently, and they work grand! I've crashed multiple ships trying to get these things to let go, and... Well, they haven't so far. The only issue I've run into is the catch blocks end up at weird angles sometimes, but I'm guessing that's a game collision issue.

I do think they are FAR too large for a small ship. A 3x3 or even 2x2 one would be fantastic.

Additionally, the visual models of the hook and catch blocks look a little off when they're hanging. The hook tends to clip into the catch a bit.

An update to these would be really cool!
DogburtJunior Jan 31, 2016 @ 7:02am 
So does it work? If it does this is definitely going to be worth it, but I don't want to end up wasting resources in my survival on this just to have it all break, but that's what creative testing is for so idk.
Lonewolf Nov 18, 2015 @ 5:46am 
Better now with planets. Really useful.
RangerOfTheOrder Sep 28, 2015 @ 7:17pm 
It works, however you need to increase the durability to make high speed Grab n' Goes possible.
Sire of Salt Sep 27, 2015 @ 2:43pm 
Fulton extraction, anyone? :P