Team Fortress 2

Team Fortress 2

90 ratings
Canyon V3 (rc2)
   
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Game Mode: King of the Hill
File Size
Posted
32.356 MB
Jul 28, 2015 @ 6:13am
1 Change Note ( view )

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Canyon V3 (rc2)

Description
New version of my old canyon KOTH map.

Canyon is a king of the hill map with a unique twist: the team controlling the point will, as the time goes from the moment they capped, have it increasingly more difficult to reach the point from their spawn. Pathways close after a certain amount of time untill only the longest way to the capture point remains.

Changes from V2 include:
-Cap time changed to 4 minutes
-Added signage that guides players to the point after paths close.
-Added whole new area between the bases, with 2 new accessways to the cap.
-Pathway closing intervals have been changed.
-And a bunch of smaller changes to the map
21 Comments
Grapse Aug 17, 2015 @ 3:09pm 
INSTANT SUBSCRIBE!
DeltaUnknown Aug 17, 2015 @ 2:21am 
aside from that the map looks great i gathered some friends to play the map with and i'll be testing it with them soon
AsG_Alligator  [author] Aug 17, 2015 @ 2:18am 
The rocket doesnt have a full model (its missing its bottom, and the middle part is made out of brushes with static props inside), so I can't really do anything advanced with it.
DeltaUnknown Aug 17, 2015 @ 2:15am 
thats to bad because i hoped that if you won the rocket would launch and it would blow all players outside off the map
AsG_Alligator  [author] Aug 17, 2015 @ 2:13am 
Nope, its just there as a static map element.
DeltaUnknown Aug 17, 2015 @ 12:25am 
i like the idea of this map and it sure gives the losing team an advantage overtime. but does the rocket launch after the match has ended
AsG_Alligator  [author] Aug 11, 2015 @ 9:27am 
Nope, just high-resolution lightmaps.
Cereg Aug 11, 2015 @ 5:52am 
Ok. The first two pictures made me think that you are using env_projectedtexture.
AsG_Alligator  [author] Aug 11, 2015 @ 3:57am 
Nope... Source allows only one env_projectedtexture to be active at a time, and i dont see any use for it in this map.
Cereg Aug 11, 2015 @ 1:51am 
Are you using env_projectedtexture in this map?