Star Ruler 2

Star Ruler 2

26 ratings
dolynick's Faction Add-On v2.0.3.020
Type: Mod
File Size
20.881 MB
Jul 21, 2015 @ 7:51pm
May 28 @ 8:34am
76 Change Notes ( view )

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dolynick's Faction Add-On v2.0.3.020

Adds various popular Sci-Fi factions to the game. It offers custom races, subsystems, sounds, pre-configured designs and some reworking of base game systems. There are also several shipsets available for use as well, see below.

Currently Included Factions
Those factions marked with (WotH) require the Wake of the Heralds expansion/DLC for access.
Stargate: Atlanteans (WotH), Asgard, Goa'uld (WotH), Tau'ri (WotH), Wraith
Star Wars: The Empire, Republic/Rebels
Battlestar Galactica: Colonials (WotH), Cylons (WotH)
Star Trek: The Federation (WotH), The Klingons (WotH), The Borg (WotH)

Gameplay Changes
-Planet, Star & Galaxy sizes are greatly increased. Ship scaling has also been adjusted to provide more visual disparity between Size settings.
-FTL drives have been adjusted accordingly for increased galaxy size, but sublight engines are at a greater disadvantage than in the default game.
-Shields systems have been modified and can be considerably stronger.
-Many new weapons and subsystems have been added, some generic and others faction themed.
-Additional Government types with different benefits have been added.

Optional Shipset Packs
There are a number of shipset pre-configured packs available for use in conjuction with this mod:
-DOF-Shipset-Star Wars
-DOF-Shipset-Battlestar Galactica
-DOF-Shipset-Star Trek (Partial race support only)
-DOF-Shipset-Homeworld 2 (shipset only)

Please note that if you do not use a particular shipset, pre-made designs will still function but they will default to models other than their proper respective ship. You may tailor your system load by enabling only those shipsets you require for your game session.

Foundation Mods
The following mods were used as starting points and may or may not have portions still in use.
All credit for the remaining portions goes to their respective creators.
-Astronomical Names (by wolfenray73)

Known Issues
-It is best to wait for the mod to complete loading (all icons fill in from white boxes) before attempting to start a new game. Some users may experience crashing if they do not wait.
-Some things may not work correctly upon first in-game loading of the mod. To be sure, restart the game after first enabling the mod. Starting the game with the mod already enabled should be fine.
-The high number of added shipset resources (when enabled) may cause problems for older hardware.
-Balancing: There may be any number of balancing issues with the factions. I do want some semblance of balance but it's a work in progress.

Special Thanks
-Dalo Lorn for his help in getting to know the coding aspects of the engine.
-GGLucas for having the patience to deal with my questions on how to handle and implement some things.
-The Copyright Holders of the various materials referenced in this mod for their imagination and hard work in its original creation.
-piccolo255 for coming up with a fix for system links in map generation.

Non-Steam Downloads
Non-Workshop downloads for DOF mods can be fournd at

Change Log

May 28, 2017
-Fixed issues with the default designs for the Cylon Gate and Borg Starbase.
-Save games from previous versions of the mod are not compatible with this version.
-The Cylon faction now works with all stock shipsets, but still do not work with other custom shipsets (cause unknown yet).
-Modified game scripts to better allow default designs for supports, stations and satellites to load using shipsets other than the custom one.
-Added a script exception to handle the occassional Remnant Fleet generation error.
-Modified game scripting to attempt optimizing game performance.
-Fixed a bunch of save file scripting issues that could potentially cause data inconsistencies.
-Implemented a new custom AI for the Asgard.
-Revised default designs for Asgard (all FTL types).
-Added new weapon type: Phased Antimatter Cannon.
-Added Valhalla Station hull for Asgard.
-Fixed AI empires to properly retrofit old Repair Stations.
-Weasel AI is now capable of tracking Stations and should no longer spam Repair Stations unecessarily.
-Added in a missing Repair Station design for the Devout lifestyle.
-Implemented fix for system links in map generation (thanks piccolo255).
Popular Discussions View All (4)
Dec 14, 2016 @ 10:17am
Balance and Content Ideas
Sep 19, 2016 @ 10:12pm
DOF Scaling Explained
Apr 26 @ 7:37am
Map links
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IrresRentier May 28 @ 11:14am 
I sincerly thank you for this, I'll try out your mod asap. :)
dolynick  [author] May 28 @ 10:23am 
I created a new discussion entry with a link to non-workshop download versions at .
IrresRentier May 25 @ 1:55pm 
Thank you for that replay! I can see your point on the update and time management and totally can agree with you. I hope that you maybe find the time to upload it to a common libary, but dont do it if you don't have the time and/or rescources to manage it, maybe one day I'll get a chance to pick up Star Ruler on Steam while a sale. As mutch as I like for teir DTM free policy, Steam took the dominace of the market and the Workshop is, as I belive, a good thing, but not very friendly to not Steam users. ;)
dolynick  [author] May 24 @ 6:59pm 
I have never posted any of the mods other than the Common Library outside of the Workshop before. The reason is simply because it is just so much easier to manage updates and small fixes on the Workshop than outside.

Still, it is possible for me to do so. Now that the shipsets are mostly stable, it makes more sense. I can look into it. Things have been a bit off kilter lately for me though, so not sure on a timeframe.
IrresRentier May 22 @ 1:49pm 
Hello! Is there any way to get this awsome looking mod for the version?
Assasinwar May 7 @ 1:28pm 
just wanted to say keep up the good work, and i love this mod :)
dolynick  [author] May 7 @ 1:13am 

At some point, yes, I would like to have them in as well. They should be a focus right now but I opted to redo something else in the upcoming update. Generally I try to limit myself to a subset of stuff per update so it's not pure chaos. I don't there is going to be anything radically different for those last two though, so it is quite possible that you'll see them in 1.21. Don't take that as a guarrantee though, it's more a statement that it would be the logical direction after this incoming update.
^1MaD^0sneaky^1DoG May 7 @ 1:09am 
thanks for reply,looked more closely at tech tree's and they do have slightly differences..Any plans on making Romulan or dominion factions to play as?thanks
dolynick  [author] May 6 @ 12:08am 

The shape and layout of the tech trees may be simililar or the same as the default but most of the custom races do have altered tech trees. It varies depending on just how customized and different the race is from the norm. Some might only have one or two substitutions. Others, like the Borg, have quite a few (no Shield techs and instead a bunch of Adaptation techs for example). If you're not seeing those changes in-game, then something isn't right.
^1MaD^0sneaky^1DoG May 5 @ 11:41pm 
hi,just bought the addon and enabled all these mods and noticed tech tree for all races are the same.. should that be correct?would be nice if borg>feds,ect had there own special techs