Arma 3
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[COOP14] Prince of Persia VIII
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Stratis
File Size
Posted
Updated
9.622 MB
Jul 16, 2015 @ 10:46am
Jul 17, 2015 @ 9:07am
2 Change Notes ( view )

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[COOP14] Prince of Persia VIII

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Description
Ceasefire has expired and enemy commander has refused to surrender. NATO forces are moving in for the kill to finish the job once and for all.

Persian Guards infantry is determined to resist to the last man. Task Force has a tough job ahead in the ruined Agia Marina.

Infantry, the queen of the armed forces, gets the job done.

Features:
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- Action packed infantry COOP
- Multiple roles. Infantry teams, forward observer, Zeus (optional)
- Use your supports to suppress enemy chokepoints and sweep clean with infantry.
- Atmospheric urban CQB-experience.
- No respawn. Vanilla version with respawn for faint of heart may be released later.
- You know it. FHQ TaskTracker, Tonics Viewdistance, Psycho's revive.


Hope you enjoy. As usual, please comment/rate if you like/don't like

Have fun warriors - Stag
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21 Comments
ALIAScartoons Aug 31 @ 5:16am 
Thank you again for an awesome mission buddy!
Here it is my take on it, spoilers!
https://www.youtube.com/watch?v=4nWJO7siKXU
Stagwine  [author] Dec 3, 2015 @ 9:59am 
Comrades in Arms (CiA) playing Prince of Persia VIII. Video by Den! (Contains mission spoilers)

https://www.youtube.com/watch?v=AJkFwv9YOiI
Stagwine  [author] Nov 9, 2015 @ 7:30am 
Cheers. Glad you like, and again, I really appreciate feedback [9RT]!
[9RT]V®M®F® Nov 8, 2015 @ 3:37pm 
awsome and enjoy! ty again!
Stagwine  [author] Oct 2, 2015 @ 6:00am 
Glad you guys liked it and thanks for feedback. I tone down eyecandy and radio volume. There is additional difficulty setting in lobby. Easiest (default) is likely too vanilla for hardboiled CiA vets :)

@Variable: Radio messages directly involving player's unit are subtitled in sideChat, which is shown to everyone with radio. Ambient general radio messages from other units are subtitled in commandChat, which is shown to team leaders. It simulates leaders 'listening upper echelon' command grid. I have implemented it this way in most of my missions.
Liberty_Valance Oct 1, 2015 @ 12:56pm 
no respawn, no play
Variable Oct 1, 2015 @ 12:12pm 
Great mission! I suggest to beef up the enemy resistance given the strong support we have. I didn't even use the two AI teams I had under my command. Also, some of the radio correspondence is not shown as radio text, is that on purpose? In any case, wonderful job Stag, keep it up!
McGregor Oct 1, 2015 @ 12:11pm 
Great mission!
Hellhammer^ Oct 1, 2015 @ 12:10pm 
Enjoyed.
dennys 1v9 Oct 1, 2015 @ 12:09pm 
Great mission and very immersive. Had fun as the FAC.