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Gun Mettle Update - Is Valve desperate about TF2? Theory
By Daxter
Is Valve desperate about Team Fortress 2?
Is this the Final Big Update Team Fortress 2 Will Have?
Is this the Final Big Update Team Fortress 2 Will Have?
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Category: Achievements, Characters, Classes, Co-op, Crafting, Game Modes, Gameplay Basics, Loot, Maps or Levels, Modding or Configuration, Multiplayer, Secrets, Story or Lore, Trading, Walkthroughs, Weapons, Workshop
Posted
Updated
Jul 2, 2015 @ 7:20am
Jul 26, 2015 @ 6:21am
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Guide Index

Overview

What is The Gun Mettle Campain?

What Are Contrats?

What Are This New Weapons?

Gun Mettle Features - Maps

Gun Mettle Features - Weapons

Gun Mettle Features - Unusual Weapons

Gun Mettle Features - Decorated Weapon Rating

Gun Mettle Features - Taunts

Gun Mettle Features - Achievements

Gun Mettle Features - Gameplay Changes Pt1

Gun Mettle Features - Gameplay Changes Pt2

Is Valve Desperate about Team Fortress 2? Theory

Final Words

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What is The Gun Mettle Campain?
The Gun Mettle Campaign is a limited-time event that will run at least three months (and maybe a little longer). Purchasing access to the campaign will automatically put a Campaign Pass in your inventory that, when activated, converts into a Contract Coin and officially makes you eligible to receive contracts. Participating gives you access to two contracts a week for the duration of the campaign that, when completed, will earn you campaign-exclusive weapons and unlockable weapons cases.
What Are Contrats?
Contracts are skill-based challenges you receive that award you Contract Points (CP) as you progress through the challenge. You can earn up to 100 CP per Contract doing normal objectives, at which point you can turn the Contract in to receive either a Contract-exclusive weapon, or an unlockable weapons case. Once you've earned 100 CP, you also have the option to earn an additional 30 CP by doing "Advanced" objectives to level up your Contract Coin faster. You'll need 1000 points to level your coin to bronze, 2000 to level it to silver, and 3000 to level it to GOLD.

What Is a Contrat Coin?
A Contract Coin is a non-tradable coin that will track your contract progress (and various other stats) throughout the campaign. Your coin keeps track of your progress on active contracts, levels up as you complete them, and shows off your progression level to other players on the Scoreboard. Buying access to the Gun Mettle Campaign puts a Campaign Pass in your inventory. Just click on it to activate it, and it will transform into a Campaign Coin and throw you into the thick of things. Your coin keeps track of your progress on active contracts, levels up as you complete them, and shows off your level to other players on the scoreboard.
What Are This New Weapons?
Now we known what is going to happen on the Gun Mettle Update and what are the Contrats, let me show you what are this "new" weapons!
Did you see it? Why don't you take a better look?
Did you see it? No? Let me give you a quick review!
Valve want to release new weapons with unique painting coming from special crates, the weapons can have very rarity grades, normally 1-4 or 3-6, and then exists exclusive weapons which you can only get by making and completing the Contrat, exclusive weapons from unlockable cases which can have a chance to contain Strange capability (count your kills) and a rarer change at being Unusual... BUT, can have a highly rare change to have both!
Wait what? A Strange Painted Weapon With Unusual Effects?
Yep, and for not talking about the Strange Parts and the Killstreaks...
What kinds of weapons will I get for completing contrats?
Completing contracts earns you weapons or unlockable weapons cases of various wear and rarity grades from one of four collections. Weapons from the TeuFort and Craftsmann collections are available through completing contracts, while weapons from the Powerhouse and Concealed Killer collections are only available in weapon cases.How rare are these weapons?
Campaign-exclusive weapons are one-of-a kind. Every weapon is given a uniquely placed paint job so that it will always look a little different than your friends'. Weapons further come in six grades of rarity (Civilian, FREELANCE, Mercenary, Commando, Assassin or Elite) further modified by five levels of wear (Factory New, Minimal Wear, Field-Tested, Well-Worn and Battle Scarred). Completing contracts will earn you either a weapon from a collection with rarity grades 1-4, or an unlockable weapons case that has weapons with rarity grades 3-6. Campaign-exclusive weapons found in unlockable cases will also have a chance to contain Strange capability, a rarer chance at being Unusual, and a highly rare chance to have both."Did you see it? Why don't you take a better look?
Did you see it? No? Let me give you a quick review!
Valve want to release new weapons with unique painting coming from special crates, the weapons can have very rarity grades, normally 1-4 or 3-6, and then exists exclusive weapons which you can only get by making and completing the Contrat, exclusive weapons from unlockable cases which can have a chance to contain Strange capability (count your kills) and a rarer change at being Unusual... BUT, can have a highly rare change to have both!
Wait what? A Strange Painted Weapon With Unusual Effects?
Yep, and for not talking about the Strange Parts and the Killstreaks...
Gun Mettle Features - Maps
Now we known all about Gun Mettle Update, but let's get deep and deeper about the information that we known!
Let's start with the Maps!
The Update will have 3 New Maps,
All maps made by the Community Workshop!




















And Yes, the End of The Line Map is going to release now! Wanna see some theory's about it? Stay Tuned!
Let's start with the Maps!
The Update will have 3 New Maps,
All maps made by the Community Workshop!
Borneo
Single-stage, Apline-themed Payload Map
Created by Sean "Heyo" Cutino and Matt "vhalin" Leahy
Suijin
Suijin is a King of the Hil Map
Created by Freyja, E-Arkham, Kevin "Ravidge" Brook and Maxime "Fubar" Dupuis
SnowPlow
Snowplow is a 2 Stage Control Point Attack and Defense Map.
Created by Joe "Fr0z3nR" Radak, Time "YM" Jonhson, James "McVee" McVinnie, Rebbacus, Zoey "Sexy Robot" Smith, Dan Escobedo, Ed Harrison and Jonh Dekker
And Yes, the End of The Line Map is going to release now! Wanna see some theory's about it? Stay Tuned!
Gun Mettle Features - Weapons
Oh boy, this is going to be a big one!
Let's Start with the First New Thing!
So Now, you can kill a player with a really good weapon and stool from him until you die, once you die the killer or another random guy can get your weapon too!
Unfortanely there is a bad thing about this, once this updated happens, there is no longer the weapon ammo drop, and there is only the weapon you have...








The Video is Too Big, Please Click Here To See The Animation!
Let's Start with the First New Thing!
Choose Your Weapon
We've brought together the best parts of stealing and murder into one guilt-free activity! Players have always dropped their equipped weapons when they die. But now, if it's a weapon your class can equip, you can pick it up and take it for a test drive. You can even change loadouts on the fly! Plus, you get that weapon forever! Until you die. In the game, not real life. - Team Fortress 2 TeamSo Now, you can kill a player with a really good weapon and stool from him until you die, once you die the killer or another random guy can get your weapon too!
Unfortanely there is a bad thing about this, once this updated happens, there is no longer the weapon ammo drop, and there is only the weapon you have...
The Top Guns
The weapons you'll get from completing contracts are one-of-a-kind. Every weapon is given a uniquely placed paint job so that it will always look a little different from anyone else's. Weapons come in six grades of rarity, and are further modified by five levels of wear, from Factory New to Battle-Scarred. The Gun Mettle Collections
Complete contracts to earn unique weapons from four visually distinct collections. Weapons from the Teufort and Craftsmann collections are only available by completing contracts, and the Powerhouse and Concealed Killer collections are only available through weapon cases.Best Case Scenario
Campaign-exclusive weapons found in unlockable cases will also have a chance to contain Strange capability with a Stat Module, a rarer chance at being Unusual, and a highly rare chance to have both.Keep Your Eyes on The Prize
New in-game animation will let you check out any Gun Mettle Campaign weapon you've got equipped, in-game, at the push of a button.The Video is Too Big, Please Click Here To See The Animation!
Gun Mettle Features - Unusual Weapons
Here is the new unusual weapon effects. Please give credits to Astronaut which made another guide about the Gun Mettle Update, giving me the enough resources to make this section about the New Unusual Effects.

Credits to the "Endless Gamers Community" as Astronaut used their video to get these images.
Credits to the "Endless Gamers Community" as Astronaut used their video to get these images.
Gun Mettle Features - Decorated Weapon Rating
Before I show you about the Decorated Weapon Rating, I wanna thanks the Astronaut for giving me enough resources for this section. Please in this section, give the image credits to the Astronaut.

These ratings are for the decorated weapons and are not used on stat track and/or unusual ones.
The Stat-Track Decorated Weapon has a higher price on the market then the normal decorated weapons.
The Unusual Decorated Weapon has a higher price on the market then the normal and stat-strack decorated weapons.
The Stat-Track Unusual Decorated Weapon has a higher price on the market then the normal, stat-track and unusual decorated weapons alone.



These ratings are for the decorated weapons and are not used on stat track and/or unusual ones.
The Stat-Track Decorated Weapon has a higher price on the market then the normal decorated weapons.
The Unusual Decorated Weapon has a higher price on the market then the normal and stat-strack decorated weapons.
The Stat-Track Unusual Decorated Weapon has a higher price on the market then the normal, stat-track and unusual decorated weapons alone.
Gun Mettle Features - Taunts
A Big and Good Update needs New Gamemodes, New Maps, New Cosmetics, New Weapons and? Taunts! New Taunts!
This Update Brings 3 New Taunts! 1 Made by Valve and 2 from the Community Workshop!
The Video is Too Big, Please Click Here To See The Animation!
The Video is Too Big, Please Click Here To See The Animation!
The Video is Too Big, Please Click Here To See The Animation!
This Update Brings 3 New Taunts! 1 Made by Valve and 2 from the Community Workshop!
Kazotsky
Dance Like The KGB isn't Watching
When you think of the Soviet Union, you think of one thing: the freedom to laugh and love and sing and dance! Created by Valve
When you think of the Soviet Union, you think of one thing: the freedom to laugh and love and sing and dance! Created by Valve
The Box Trot
Think Outside the Box While Hiding Inside One
No one will think to look for you inside of a moving box with your legs sticking out of the bottom. It's the perfect disguise for the person no one is looking for. Created by Sn1pe, Sparkwire and DeRosaJ
No one will think to look for you inside of a moving box with your legs sticking out of the bottom. It's the perfect disguise for the person no one is looking for. Created by Sn1pe, Sparkwire and DeRosaJ
The Proletariant Posedown
Win the Arms Race
As a TF2 Player, you worked hard for that body.
Seize the means of astonished faces production with a posedown for the people! Created by Hypo
As a TF2 Player, you worked hard for that body.
Seize the means of astonished faces production with a posedown for the people! Created by Hypo
Gun Mettle Features - Achievements
New Achievements are ALWAYS good to make the player entertainment with his Gameplay.
5 New Achievements were added to the Map PowerHouse...

5 New Achievements were added to the Map PowerHouse...
1) Balance of Power
Win a Round on Powerhouse in which the enemy team has attempted to capture your final control point. 2) Wet Work
Kill five enemies on Powerhouse while they are in the water. 3) Power Down
Kill 15 enemies while they are capturing a point on Powerhouse. 4) Power Trip
On Powerhouse, capture the final control point within 15 seconds of your team capturing the previous control point. 5) The Power and the Glory
Win 142 rounds on Powerhouse.
Gun Mettle Features - Gameplay Changes Pt1
GAME PLAY CHANGES
- New feature : Weapon exchange and pick up. Weapons dropped by killed players can no longer be picked up for ammo. Killed players will now also drop a medium ammo box. Players that can normally equip the dropped weapon (proper class) can look at the weapon and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will be dropped on the exchange.
- Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect) , an interruptible view model animation will play.
- Random Damage Spread is off by default (ConVar tf_damage_disablespread is set to 1).
- Auto reload is on by default (ConVar cl_autoreload 1). Existing users will still use their currently set value. This setting can be changed under Advance Options or through the developer console.
- Updated various weapon descriptions to better detail the weapon's features.
Class and Weapon Changes
SPY
- Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
- Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
- In the disguise menu, pressing 'reload' will also toggle the disguise team.
- While invisible, Spy receives 20% less damage from all damage sources
- While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
- Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)
- Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
- Removed silent killer attribute
- Spy-cicle recharge timer can now be reduced by picking up ammo boxes
- Changed +20% damage BONUS while undisguised to +20% damage bonus while disguised
- Added 3 second speed gain on kill
- Health penalty reduced from -65 to -55 (70 Health total)
- Minimum Health gain of 75 on kill
- Maximum overheal from Kunai increased from 195 to 210
- Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
- Triggering Feign Death instantly removes 50% cloak meter
- Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when ACCOUNTING for initial spend of 50 cloak meter for triggering Feign Death
- Decreased cloak regen rate from +80% to +50%
- When Feign Death is triggered, the Spy receives a 3 second speed boost
- Initial attack that triggers feign death has its damage reduced by 50%
- Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
- Feign Death stealth has no bump shimmer for 3 seconds
3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) - Can no longer pick up ammo for cloak meter while cloaked
ENGINEER
- Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
- Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
- Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
- Building pick up speed penalty reduced from 25% to 10%
- On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
- Mini Sentries can now be repaired
- Mini Sentries can now be wrench construction boosted
- Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
- Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
- Metal gibs from destroyed Mini Sentries no longer grant any metal
- Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
- Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
- Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second
- With the change to Base Construction boost, Jag BONUS has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
- Added +15% swing speed.
- Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
- Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
- Cannot pick up buildings when the Short Circuit is deployed
- Previous penalties have been removed and replaced with the following
- Construction hit speed boost decreased by 50%
- 50% less metal from pickups and dispensers
SCOUT
Baby Face's Blaster
- Added Boost reduction on taking damage.
- Increased amount of Boost lost on air jump
- No longer uses secondary ammo and now uses primary ammo instead
- Healing and knockback passives are only active when weapon is deployed
- Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
- Removed +15 max health passive
- Added up to +3 health per hit
- Changed damage vulnerability from +50% fire to +20% all sources while active
- Now crits whenever it would normally mini-crit
- Reduced damage penalty from -90% to -75%
SOLDIER
Airstrike
- Removed clipsize penalty
- Reduced radius penalty from -15% to -10%
- Reduced damage penalty from -25% to -15%
- Rocket jump blast damage reduction reduced from -25% to -15%
- Changed no healing penalty to 90% less healing from Medics while active
- Changed +15 health on hit to +20 health on hit per attack
- Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
- i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.
- Now has +25% clip size
- Fixed an issue that caused rocket jumps to be decreased when it was active.
Gun Mettle Features - Gameplay Changes Pt2
DEMOMAN
Tide Turner
- Self damage will no longer decrease charge when charging
- Fall damage will no longer decrease charge when charging
- Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
- Added +10% movement speed BONUS
- Changed 25 charge on charge kill to 25 charge on melee kill
- Changed 25 charge on charge kill to 25 charge on melee kill
- Changed +20% damage BONUS to +20% damage against buildings
- Removed damage penalty on self-detonate
- Reduced radius penalty from -20% to -15%
- Damage is now increased based on charge amount when the bomb is fired
- Reduced explosion base damage from 100 to 75
- Reduced damage ramp up BONUS for close range attacks. Now is the same as other explosive weapons.
PYRO
Flaregun
- Added text to describe 100% critical hits on burning targets
- Reduced damage penalty from -50% to -35%
- Now has increased knock back on burning targets
- Increased the blast radius from flares from 92Hu to 110Hu
- Hits and explosions always minicrit burning targets
- Added text to describe 100% minicrits on burning targets
- Slightly increased blast jump height when doing a Detonator jump
- Increased blast radius from 92Hu to 110Hu
- Detonated explosions now also minicrit burning targets
- Increased damage penalty to -25%
- Increased self-damage penalty from +25% to +50%
MEDIC
Vaccinator
- Fixed a bug that gave Vaccinator patients full crit immunity.
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the BONUS healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
- Added Penalty of 66% decreased uber build rate while healing a overhealed patient
- Added 10% attack speed penalty
SNIPER
Sydney Sleeper
- Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
- No longer lose heads on miss
- Collecting a head requires a headshot kill and not just a headshot
- Each head boosts charge rate by 25% up to 200%
- Charge rate penalty changed from -20% to -50%.
- Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
- Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
HEAVY
- Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%
- Added 20% damage resistance while spun up
- Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
- Added 20% damage resistance while spun up
- Now 20% more accurate (less spread)
- Increased spin up BONUS from 10% to 20%
- Now has +15% increased attack speed
- Now has +10 health on hit
- Now has 3 second speed boost on hit
- Now has 10 second cool down on use
- Can now overheal up to 400hp
- Can be thrown (alt-fire) as a small medkit for other players to use
- Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit.
MULTI-CLASS
Panic Attack
- Base Fire rate increased (from 15% to 30%)
- Base reload speed increased (from 33% to 50%)
- Added increased switch to speed by +50%
Is Valve Desperate about Team Fortress 2? Theory
Is Valve Desperate about Team Fortress 2?
For a lot of reasons, and almost all are on this update:
Yes and No!
Valve as not so much new plenty ideas as we can see in this update...
But We, as a Community, can always help if we all stay toghether and fight for TF2 with new ideas!
Why would Valve be desperate?
For a lot of reasons, and almost all are on this update:
- Counter-Strike Global Offensive Mechanics,Animations and Content
- SnoPlow Map being added after being Recused on "End of the Line" Update for being too much complicated for new Players
- Russian Dance being added after eyears of recusing for being offensive for Russians... (Most "Approved" Reason)
- Adding 3 Community Maps and 2 Community Taunts but no Cosmetic or Weapon from Community, for not talking about the delay and how much the creators had to pay to get mouths later their item on the game
- For Making a Random Cartoon without a back story and without continuing the old Comic Story
- And for another reasons which can be related to the Updates (ex. Confirmed MatchMaking System)
- In another words, Valve can be trying to change the Team Fortress 2 Players to Counter-Strike Global Offensive Players...
Is This the Final Big Update TF2 Will Ever Had?
Yes and No!
Valve as not so much new plenty ideas as we can see in this update...
But We, as a Community, can always help if we all stay toghether and fight for TF2 with new ideas!
Final Words
And to End this with a great Final, I made I Community Called F2P Community Helper, which we help new and old players in everything, you can be a Helped or a Helper
Click Here to Visit the Community
AnyWay, Comment Down Below If got Any Ideas for Athoner Guide or Some Error that I made, by the way, sorry my english and image quality.
Well, I which ya' all a Great Day, and a Great Life, Peace out Everybody!
P.S.: All The Images and Information were moved from Team Fortress 2 Website and from Social Media Networks.
Don't forget to Enter in my Community, F2P Community Helper, where we help new and older Team Fortress 2 Players with any problem, starting with Strategies for Competitive Games to Trade!
Click Here to Visit the Community
AnyWay, Comment Down Below If got Any Ideas for Athoner Guide or Some Error that I made, by the way, sorry my english and image quality.
Well, I which ya' all a Great Day, and a Great Life, Peace out Everybody!
P.S.: All The Images and Information were moved from Team Fortress 2 Website and from Social Media Networks.
You need to sign in or create an account to do that.
Better question: Is guide creator really that desperate? That "please like me and fav me" at the end.