Star Ruler 2

Star Ruler 2

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Large Game Customizations
Type: Mod
File Size
0.038 MB
Jun 25, 2015 @ 10:06pm
1 Change Note ( view )

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Large Game Customizations

This is a series of customizations that I'm making to make large-game (>150 systems) maps more interesting. I've been using it with the second-most difficult AI.

Artifacts PlanetGenerator and StellarGenerator are a bit more frequent.
Floating Continents can now be added multiple times.
Giga & Tera Cities Added. Bigger, more expensive, take longer to build, but are still better overall. Also slightly increase pop cap.
Research goes a bit further.
Protoplanets can be morphed into a LVL 3 resourse.
More resourse types can be terraformed, but the higher level ones are *quite* expensive. Lvl 3's are 20-40 million, and the scalables start are 80.

Further work that I want to do:
Make an artifact that will capture an owned resourse asteroid, and add it as a moon to a planet.
----Currently, I can add a moon to a planet, but it won't let you build a moon base.

Allow merging of multiple floating continents.
----Requires me to make and implement a script that will give a count for the number of a particular status that is on a planet.

Make adding multiple floating continents cost exponentially more energy.
----Again, scripting.

Other Stuff, like more buildings, maybe.
Fix stuff like Forges being built on floating continents having non-intuitive behaviour.
Allow construction of floating continents/moons for ore, at a higher price than an artificial planet.

Most of the rest involves editing scripts/*.as files, and I'm still working through this.

Feel free to take any/everything that you'd like from my mod, I don't really care. Heh.
Working as of 25/6/2015
Popular Discussions View All (1)
Aug 26, 2016 @ 8:58am
Example Moon-Adding Ability
Dalo Lorn
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That One Communist Fellow Nov 27, 2016 @ 5:19pm 
May I update your mod and add a few features to it?
dada11dada22 May 26, 2016 @ 1:27pm 
Yes update We wants moarrrrr
Kraken1122 May 25, 2016 @ 11:57pm 
you think you could update this modd to make it work again? :)
Radioactive Aug 27, 2015 @ 6:10pm 
I like the mod so far. Thanks!
hmotak Jul 27, 2015 @ 3:23pm 
Hi is it possible to download this mod somewhere? I have a copy of this game from GOG, so I cannot use workshop here for getting it...thnx
Aroth Jul 26, 2015 @ 6:02pm 
Awesome changes for late game on big systems, I am looking forward to those combined floating continents!
Maverick Jul 25, 2015 @ 4:56am 
Thumbs up, have played a bit of it.
Stable, good addons, generally ace!
Maverick Jun 29, 2015 @ 9:31pm 
looks interesting, I'll give it a go. Thanks dalo.
Dalo Lorn Jun 26, 2015 @ 3:14am 
Well, that didn't quite turn out to be as simple as I planned when I wrote this. I wound up implementing the whole ability instead of writing a simple hook. :o
Dalo Lorn Jun 26, 2015 @ 2:39am 
Based on the fact that you claim you can add a moon without being able to use it, I will assume you are under the impression that the 'Moon' status is relevant to your efforts. It is not - you must make a hook (a script, as you put it - located in scripts/definitions) which calls the Planet::addMoon function. I'll post a super-simple example of an AbilityHook implementing this function in the mod's Discussions section.