This game is now available on Steam!

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Fracture the Flag
Genre: Action, Strategy
Platforms: PC, Mac
Languages: English
Jun 10, 2015 @ 1:51pm
Dec 7, 2016 @ 12:32pm

View Fracture the Flag in the store

Store page
Recent Announcements View All (5)
Steam Store Page
New Fracture the Flag Website
Release date: 2016
The Basic Idea

Fracture the Flag is a multiplayer physics based game. The primary goal is to expand your territory and conquer your opponent's territory. Or you could just peacefully use the nearby trees for target practice... but can't promise that's a winning strategy.

Expand your territory by collecting resources and planting your flags. Some territory is rich in resources other has tactical and strategic value. Destroy your opponents flags to remove their claim and make your own!

Use siege weapons and hand delivered bombs to destroy opponents walls, workers and maybe most importantly their economy.

Traps and archers defend your base!

A Few More Details

Each battle starts with a clean slate. All units, structures and weapons are upgraded from a base level giving no in game advantage to more experienced players - other than of course their experience.

The early part of each game will be based around resource collection in order to build more weapons, add more workers and plant flags to expand. Resources are also used to upgrade effectiveness of all in game units. Siege weapons will be more accurate and more powerful with upgrades allowing longer range bombardments. Workers will move faster allowing quicker bomb delivery and faster resource collection.

As players' territory expands the conflict will begin...

Even More Details

Flags? What's the deal?

Flags are the mechanism by which a player controls land. A player may only build and place units within territory that they currently control. Need to add a mine? Better plant a flag. Want to be able to place siege weapons on top of a hill? Better plant a flag!

If a flag is destroyed any buildings left without a flag nearby will burn to the ground.

Flags can be doubled up to ensure that your base is not destroyed with a single well placed bomb.


Workers take on many roles. There are no specialized NPCs. The worker that loads the catapults will just as happily deliver a bomb to the gates of you foe or gather lumber from the local forest. Each role is largely based around one or more buildings.


  • Warehouse - the center and hub of the economy.
  • Ammo Depot - stores supplies for siege weapons
  • Bomb Depot - creates and store bombs
  • Fletcher - supplies arrows for the defending archers
  • Mine - supplies minerals
  • Quarry - supplies stone
  • Fire Trap - used for defense
  • Plague Trap - yep, defense


Players will be able to use a matchmaking service to connect with other players around the world. Matchmaking will be based on a ELO rating to best match players with similar skill and or experience.

About the Developer

Fracture the Flag is the first game produced by One Wheel Studio. As the name implies there's just one guy doing all the work.

That guy would be me.

I created the art, wrote the code and do all the other bits required to make the game. I have a full time job, so development comes in spurts. All that you see here is the product of my spare time.
Popular Discussions View All (1)
Nov 30, 2015 @ 10:10pm
What else would you like to see in the game?
One Wheel Studio
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Morty Nov 3, 2015 @ 11:01am 
Quake Nov 3, 2015 @ 3:50am 
very large banana Sep 26, 2015 @ 6:06am 
One Wheel Studio  [author] Sep 5, 2015 @ 12:36pm 
@Danq The game is coming! Its in very early testing phase at the moment. Fracture the Flag now has a regular Steam Store Page
Bálint Sep 5, 2015 @ 12:12pm 
Very Intresting!
Bálint Sep 5, 2015 @ 12:11pm 
I like it! The conception is great! Add it please!
Iron_Oxygen Aug 31, 2015 @ 1:54pm 
Looking great on twitch :-)
One Wheel Studio  [author] Aug 18, 2015 @ 6:43am 
@ESquidHD Both are good additions!

Come find me on Twitch ( and get even more say in the game. Hopefully in the near future I'll be handing out a few Steam Keys too - once the MP interface is a bit more dialed.
ESquidHD Aug 18, 2015 @ 6:26am 
Remember back in febuary when i suggested archers and ballistas? I see you implemented both, and I must say that the balista looks a lot like my version. ;P
One Wheel Studio  [author] Aug 14, 2015 @ 9:40pm 
@Jgarland Craters could be a challenge with the current navigation system used. A decal that looks like a crater may get most of the way to the coolness of an actual crater. I like the idea. I'll add it to me list of possible features.