This game has been Greenlit by the Community!

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Super Rude Bear Resurrection
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jun 23, 2015 @ 6:57am
Jun 30, 2015 @ 12:41pm
Recent Announcements View All (2)
New Trailer!
Minecon + New Art
Description
Release date: Q1 2016
If you want to keep up with the game updates, remember you can click "Follow"!


Super Rude Bear Resurrection is a masocore platformer where dying helps. Whenever you die, you leave a permanent corpse behind that you can use as a meatshield, platform, paperweight etc. to get further - though if you're good enough you never have to die at all. SRBR caters to speedrunners, but even a novice can beat it with enough corpses.

We're confirmed for PS4, PSVita and Xbox One and now we're going through Greenlight to get on Steam!




Rude Bear is a gangster bear from East London who’s summoned back in time to medieval England by his mortal nemesis, The Wizard, and forced to overcome challenges that are so lethal he’ll (probably) need to be resurrected hundreds of times to stand any chance of getting out.

Rude Bear started as a series of jam games in 2012. There's currently nine Rude Bear jam games you can play free online.


The Rude Bear universe takes place in a fantasy grime world, with grafitti skylines and a grime soundtrack produced by Deeco, producer for JME, Wiley, Tempa T etc.

There's about 60 tracks in the game right now, ranging from the song in the trailer to hard grime. Here's a boss track to have a listen to:

[soundcloud.com]


  • "Ridiculously, outrageously compelling" - Keith Stuart, The Guardian
  • "It’s everything I want" - Graham Arthur, Automaton.am
  • "Unlike Dark Souls, you’re a bear" - Porpentine, Rock, Paper, Shotgun
  • "Move over Paddington" - Daily Telegraph
  • "Weird and Inventive" - Joe Griffin, The Irish Times
  • "Un-bear-ably good" - Chris Higgins, Indie Haven
  • "If Super Meat Boy was a puzzle platformer, it would probably look something like this." - Gamezebo
  • "Hilariously innovative" - Adam Paris, Indie Statik


  • Alex Rose - Lead Developer, Coder, Designer, Director, Project Manager.
  • Simon Wong - Artist of Rude Bear and the main foreground tiles/traps.
  • Kitt Diamond - Artist of The Fairy and the graffiti art/parallax backgrounds.
  • Deeco - Musician producing for the UK's biggest underground rappers.
  • Jey Kazi - Sound Effects Artist, worked on TinyKeep, SubLevel Zero & Final Horizon.


  • 4/8 Bosses Implemented.
  • First version of the UI implemented.
  • 5/8 worlds finished. (Each world takes on average half an hour).
  • 50 audio tracks implemented.
  • Reverse Mode planned. (Every level in the game in reverse with new traps and increased difficulty).
  • 6/8 worlds graphically finished.
  • Basic speedrunning tools implemented (Ghosts, timers, corpse count, options).
  • Advanced speedrunning tools planned (Splits, Stats, Autoskips).
  • English dialogue finished for completed worlds.
  • Intro/outro cutscenes planned.
  • Achivements/Leaderboards/Online ghosts/Racing planned.



    If you want to keep up with the game updates, remember you can click "Follow"!
Popular Discussions View All (4)
10
Oct 26, 2016 @ 9:34pm
Ask the devs!
Alex Rose Games
3
Jun 29, 2015 @ 2:22pm
In Depth Interview with Alex Rose, Developer of Super Rude Bear Resurrection
PressA2Join
2
Jun 29, 2015 @ 10:21am
This game is fun, and challenging.
Plush
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193 Comments
égua doido Feb 22 @ 9:50am 
Muito bom!
「FaNToM」 the cake is a lie Dec 30, 2016 @ 3:25am 
Cute game
akinarewind Dec 26, 2016 @ 2:45pm 
Definitly would play
jmail.hamza Nov 18, 2016 @ 5:36am 
i chose you super rude bear
XNeoAlexiSX Oct 27, 2016 @ 7:17pm 
good :3
►Youva◄ Oct 20, 2016 @ 12:48pm 
nice
Attaro Sep 6, 2016 @ 11:16am 
ee
Marnik_Shinobi Aug 21, 2016 @ 1:03am 
Very good!
Auror Want's Play Aug 17, 2016 @ 4:32pm 
gj
Auror Want's Play Aug 17, 2016 @ 4:32pm 
gj