Sid Meier's Civilization V

Sid Meier's Civilization V

43 ratings
[BNW] CGF1's PayDay Crew (Bain)
   
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File Size
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10.722 MB
Jun 5, 2015 @ 9:15pm
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[BNW] CGF1's PayDay Crew (Bain)

Description
Adds the PayDay Crew under Bain.



Credits:
Wolfdog - Ranger Model
OVERKILL - PAYDAY: The Heist/PayDay 2 Content, Ranger Dallas Mask
Simon Viklund - Music

Peace Theme - Mayhem Dressed in a Suit (Beta Version)
War Theme - Sirens In The Distance

The greeting screen depicted in the images is obsolete - Bain has an introduction and diplomatic responses that were not present when the screenshot was taken
19 Comments
Good to say payday2 around civ5.Really great job.
Slippin' Jimmy  [author] Jul 9, 2017 @ 8:42pm 
When I get back into Civ5 modding eventually, yes. Right now I'm doing mods for other games.
Catface (Stalvern)/sups.gg Jul 9, 2017 @ 7:38pm 
Here's a question. Will you add Events and Decisions based on DLC?
ROBANZA Apr 25, 2017 @ 1:46pm 
its only me that cant select the payday crew as civlization? it just dont appear in the civlization selection menu, i tried everything, its the only civ mod that i cant access, does it need any dlc?
ps: i already tried to play only with this dlc as well, it doesnt work...
Misplay Jul 3, 2016 @ 5:30pm 
Do I need a DLC to play this?
MasterOnline Jan 31, 2016 @ 12:40am 
when will there be skins and overpriced dlc? i am srlsy dissapointed as i have too much money.
Aesdin Jan 28, 2016 @ 10:19pm 
:wolf:
Redwood Dec 15, 2015 @ 5:57am 
-1
Theres no paid weapon skin safes or team boosters.
Slippin' Jimmy  [author] Aug 23, 2015 @ 8:09pm 
@TheThiefLord It's actually not in beta, the music is literally the Menu Track from the PayDay 2 Beta. It's slightly different than the version in PayDay 2 now.

I'll be taking a look at some of the major issues this mod has soon, like the icons being all screwed up. The problem is that this was my first civ release and it's very disorganized, to the point that I don't understand what I was thinking when I was making a lot of it :P

But yeah, I'll take a look at the music. It might very well just be that the audio track itself has low point and I'll have to edit them out. Thanks for the feedback!
Locke Aug 23, 2015 @ 10:58am 
:wolf: