Arma 3
34 ratings
CO 11 CSAR Jolly Green 28
 
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Data Type: Scenario
Mod Type: Helicopter
Scenario Gameplay: Multiplayer, Coop
Scenario Map: Altis
File Size
Posted
Updated
0.506 MB
May 28, 2015 @ 10:16am
Nov 27, 2015 @ 12:09am
3 Change Notes ( view )

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CO 11 CSAR Jolly Green 28

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Description
Combat Search and Rescue, a group of a downed chopper needs to survive until another chopper finds them.

Try to evade and escape the tightening ring of enemies while trying to figure out your position to relay onto the rescue chopper.

Adjustable difficulty
Respawn: no
Minimum players: 2 (one per group)

Try it without map or compass for pure challenge and island knowledge test!


Review by clan ZSU

Group troops:
- crashed chopper crew
- no GPS's
- no knowledge of current position
- rapid ingress of hostiles onto crash site
- average mission length 5 minutes
- no respawn/revive
- no flares

CSAR chopper:
- no GPS's
- no knowledge of the crash site
- door gunners very useful for navigation/suppressive fire

Intense, frantic and immersive! Go get it now!
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29 Comments
Variable Apr 23 @ 2:03pm 
Shuko, I suggest to limit the RPGs of CSAT to one per man, they manage to take us out most of the times once we land, and they have so many of them... Great mission!
Variable Dec 9, 2016 @ 5:44am 
Shuko, we play this mission regularly on CiA coop nights, it's just awesome. One suggestion, add one more slot of an explosive expert with a handful of anti-personnel mines. Sometimes the AI gang up on us, it would be so cool to see them trigger some mines :)
kMaN Mar 24, 2016 @ 9:12pm 
Very fun mission. Quick with just the right amount of enemies!!
T-Rex Mar 24, 2016 @ 1:35pm 
nice
tutoveenee Feb 14, 2016 @ 11:57am 
A los 3 segundo mision fallida. Muy bien sigue asi campeon.
shuko  [author] Jan 9, 2016 @ 1:39am 
@QniteWBush, it's listed as multiplayer coop with note "Minimum players: 2 (one per group)".
QniteWBush Jan 3, 2016 @ 7:51am 
I spawn in and 3 seconds later it says mission failed. I don't even get a chance to play the mission.
Silencer Aug 24, 2015 @ 12:43am 
This is a great mission, for best immersion play with ACRE or Task Force Radio as your only means of communicating with the downed crew, makes for an intense feeling when you first pick up a faint radio signal! Well done Shuko! we'd love to see some more missions based on this idea, maybe with ground vehicles for the rescue team (you could give them a UAV to help them track down the grounded team).
shuko  [author] Aug 7, 2015 @ 4:04pm 
@commanderRaky: It's a multiplayer mission, you need to have human players in both groups.
@McGregor: Thank you for the suggestion. I'll add it next time I'm messing with the mission.
rundll.exe Aug 6, 2015 @ 2:22pm 
Pretty nice mission! It's so intense that it has a quite high failure ratio I think, but that is made up by the random spawns.