Space Engineers

Space Engineers

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Official Guide: Converting models and textures from DX9 to DX11
By George.Mamakos and 1 collaborators
Follow this guide to see how you can convert DirectX9 textures of your models to DirectX11
 
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Converting models and textures from DirectX9 to DirectX11
This guide shows you how to convert your DX9 textures and models that can be use in the new DX11 renderer in Space Engineers.
The only difference between DX9 and Dx11 are the textures, different naming and format, and also the input values for each texture, because DX11 is based on PBR.

You can find more info about DX11 in the Medieval Engineers Official Guide: Modding for textures http://steamcommunity.com/sharedfiles/filedetails/?id=395248715

or you can watch this video guide:


!!!Warning!!! If you will be converting textures with our “Space texture converter”, the result WILL NOT be PRB correct. The Converter just takes the textures and converts them to the right format and makes some value changes. If you have correct PBR textures with proper values, you will need to make that textures by hand. It is a big difference between non-PBR and PBR textures. !!!Warning!!!
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5 Comments
☭ Return to the USSR ☭ Sep 27, 2016 @ 8:56am 
how use dx9 not dx11?
Çhë§hήë Oct 26, 2015 @ 10:47pm 
Horrible documentation. When you run the converter, it just exits, nothing happens. Other games (like gmod) will just accept gifs/png/jpgs for modding, but NOT Space Engineers. What a pain in the ass.
MrHector Oct 14, 2015 @ 6:45am 
but how can i extract nwm files?
LukasRengar May 29, 2015 @ 4:04am 
Geneticus: Converting textures shold work for all textures. Voxel textures included. But you must add definition in VoxelMaterials for DX11. Look in to VoxelMaterials.sbc and you will see changes there.
Geneticus May 29, 2015 @ 1:19am 
Apparently this does not work for Voxel textures....