Cities: Skylines

Cities: Skylines

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Precision Engineering
 
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File Size
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0.042 MB
May 19, 2015 @ 11:56am
Mar 29, 2016 @ 12:34pm
9 Change Notes ( view )

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Precision Engineering

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Description
Compatible with 1.7/Mass Transit



Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines.



Installation
Click the subscribe button above to install, then enable the mod in the Content Manager on the Cities: Skylines main menu.

Key Features
Note: For a more visual guide to the features, click here[imgur.com].

- Adds angle and distance measurements when building roads, train lines, pipes and power lines.
- Hold CTRL to enable snapping to angles (in 5 degree increments).
- Hold SHIFT to enable additional information display.
- (NEW) Hold ALT to enable snapping to guidelines.
- Display height of the road you are placing relative to ground level
- Display height difference between start and end point of a road (when placing, holding SHIFT)
- Does not override the default NetTool, so should be compatible with most other mods.

Can be safely removed at any time. Does not modify your save game file or need to be active when loading a save that previously used this mod.

[www.paypal.com] [github.com] [github.com]

If you like this mod and want to see more of my work (primarily Unity3D tools at the moment), check out Stompy Robot[www.stompyrobot.uk].

Maybe you'll like my Spotify playlist, Music to Code By[open.spotify.com]?

This mod uses the detours library[github.com] created by cope. A big thanks to him for sharing that code, many mods on the workshop would not be possible without it.

Having Issues?
- Make sure you have the mod enabled in the Content Manager.
- Bugs/Crashes? Try disabling all other mods and running with just Precision Engineering enabled. If you are sure it is not caused by another mod, please post your logs in this thread and I'll try and take a look.
- I don't own any of the DLC so can't test with them installed. Users report that the mod works fine, however.



Do you like the mod? Buy me a coffee as thanks!
[ko-fi.com]
Popular Discussions View All (11)
1
May 23 @ 12:39pm
Is translation possible?
Woytman
31
Feb 28 @ 3:28am
PINNED: Having problems? post your logs here.
Simie 🐍
12
Feb 7, 2016 @ 12:33pm
Incompatible with Fine Heights?
sccolin
< >
627 Comments
Dawutka May 24 @ 2:20pm 
Новым обновлением мод убит
Latex224 May 23 @ 11:29am 
Nice #Simie :D :D Your mod is a "Life" saver ;) :D :D
Simie 🐍  [author] May 23 @ 11:22am 
Good idea, have added a note in the description.
Latex224 May 23 @ 10:00am 
Don`t Comment!!!! let everybody see this!! It Works With 1.7
draqsko May 23 @ 9:37am 
Simie, Could you add a comment in the mod description that as far as you know, it's still compatible with 1.7?

Had to scroll back several pages of comments to see if the mod was still supported.
Lextacy May 22 @ 9:49pm 
Please update this! The new update failed to deliver on road height/elevation and road lengths.
DrWeizak May 22 @ 12:53pm 
I would suggest to make a new version of this mod with just the missing tools from the base game, such us unit lenght/height count, and some tweak to the design, just to make it look like the game and voilla... In case you need help, we are all here to support you ;)
jhughes May 21 @ 1:36pm 
absolutely keep alive OR convince them to add length to the in game measurements.
Clausewitz May 20 @ 11:58pm 
Hadn't played Cities Skylines for some month and wanted to give it another go yesterday. Started a new map, wanted to build a roundabout and realized that CO's tool doesnt show road length. Thats just ridiculous, how can you build a city without it? (OFC I know its possible, but not worth it). Please keep this mod alive.
baronjutter May 20 @ 11:08pm 
I can't believe the new in-game guides don't tell you how long your road is. How can I possibly build anything accurately or make perfect circles if there's no readout telling me exactly how long things are? This mod is still extremely important because once again CO only half-implements mods but screws it up forcing us to use the mods anyways.