The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

233 ratings
Destruction Spells scale with Magicka
File Size
0.082 MB
Apr 30, 2015 @ 8:53am
May 2, 2015 @ 5:47am
4 Change Notes ( view )
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Destruction Spells scale with Magicka

I added a new perk in the Destruction-Tree, which increases your Destruction Spell Damage by 30% every 50 BaseMagicka and this effect goes up to 1600 Magicka. If you have reached the cap of 1600 Magicka or more your spells will do 1000% of their normal Damage.

I added another Perk increasing your Spell Damage and decreasing your Spell Costs, if you are wearing Colthes.

(BaseMagicka: Your Magicka without any Buff from Enchentmants, Blessings, etc.)

Immersion wise I would suggest you to create a new character before you start playing with this mod, in order to get the full experience of getting stronger with your progress. But that might be just my personal impression.

Finaly the no DLC's version is ready to be used:

Nexus link:
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freedomzealotsgb Sep 18 @ 2:03pm 
Ive been hoping for this mod or patch since I first started playing Skyrim, as all previous Elder Scrolls allowed you to create your own spells and dictate its power. Thank you very much.
Peachy  [author] Apr 1 @ 5:43am 
Thanks for the kind words. I am always happy when someone likes my mod.
TheTacticalGamer Mar 31 @ 7:43pm 
-GucciGatana- I can confirm that placing this mod at the bottom of the load order does get it to work; I was having the same problem. So for anyone that uses this mod and it doesn't work, just set it at the bottom and you'll be golden.

I also highly recommend this mod for anyone wanting to play mage; over a lot of the other mods that add spells or change the vanilla ones. It's scaling system works a lot better than others and I haven't encountered the problem of instant magicka drain that I've experienced with a lot of other magic mods.

With this mod's mechanic focused around your base magicka, building a mage is both functional and satisfying. Even when you pump all your levels into magicka, these stay true because you become the definition of a glass cannon: you can't take a hit, but you unleash annihilation.
Peachy  [author] Feb 14 @ 5:09am 
You could increase base magicka with "player.setav magicka X" in the console and look if something happen and then just dont save the change.
Peachy  [author] Feb 14 @ 5:06am 
I assume you have all DLCs. The only thing you could try is puting my mod as the last in the load order. Maybe that would fix it. And are you sure you have 150 base magicka and not 140 + a buff or something, try to increase base magicka to 200.

And did you create a new character with the mod or did you use an old one (maybe this could make some problems)?

And do you use ohter mods, which change destruction tree or destruction spells or something?
GucciGatana Feb 13 @ 2:44pm 
Hopefully you can help me out. I have installed the mod, got the perk, and the magic damage isn't increasing the damage on my magic page or listed as an effect. I have 150 base magicka, 230 magicka total, and it doesn't appear to change. Everything else works, but the damage doesn't seem to increase.
Peachy  [author] Feb 13 @ 12:24pm 
And if you set difficluty to master or legendary, it will almost be hard enought to win every battle.
Peachy  [author] Feb 13 @ 12:18pm 
And i dont think the mod is op. I had a mage too and I just increased Magicka. In the most cases I did a lot of damage, but because of the leak in HP I died realy fast. Thats what the mod was suposed to do. I thought a mage should deal a lot of damage, but in the ohter hand he/she should die fast. My mage dies from one hit in the most cases.
I just didnt like to be a mage with full heavy armor set, who dont do damage and just tank a lot of damage.
Also The damage growth is falling, with every 50 Magicka. If your spell does 100 dmg and your perk gives you a +300% buff, you will deal 400 dmg. Another 50 Magcika and your Spell will deal 430 dmg and thats just 7.5% more then befor. So its just realy strong in early game, also because of the fast level ups at the beginning. But at that time you dont have a lot of great spells, so I think it is balanced.

But to each his own.
Peachy  [author] Feb 13 @ 11:56am 
If you want the mod with less percentage, download it from , link in the description. I uploaded 10%, 20% and 30% so you can chose.
GucciGatana Feb 13 @ 8:47am 
Do any of you guys find this to be a little over powered? I do like the idea of near unlimited damage potential. Since melee/ranged can utilize tempering and damage increasing enchantments on the weapons and armor, they can be incredibly strong. Unmoded magic has a damage threshold (so it can feel lackluster far end game). But doesn't 30% seem a bit much? It only takes 15 levels (30 if you split 50/50 health/magicka) to do escentially 100% extra damage. I have subbed this mod a while back on an old mage character, but I don't know how it felt. What do you guys think? Overpowered? Somewhat balance?