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Pursuit of Power 2
 
 
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Genre: Strategy
Platforms: PC
Languages: English
Posted
Updated
Apr 24, 2015 @ 5:07am
Jan 30 @ 11:39am

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In 1 collection by MikeVitt
Precision Games
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Description
Release date: Fourth Quarter 2017
Fast-paced RTS with pixel art. Powerful leaders command legions of zealots and elite units. Manage fortresses. Campaign and multiplayer.

Features

Pursuit of Power® 2 is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, research technology, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.

Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.

Please note that the game is still using placeholder artwork, which does not match the style of the pixel art. That is especially true for the troops. Eventually, all of the artwork will be replaced and look much more consistent.

Overview

I am creating a game that eliminates a lot of the tedium found in many RTS games. You don't need to micromanage resources, defenses, or upgrades. Instead, manage the connections between your fortresses to influence those mechanics.

Need more power? Send some of your zealots to fortresses with max power output until the rate is capped. Do you want to strengthen that fortress near your enemies? Send a few zealot banners to boost its rebuilding and upgrade timers.

Managing those aspects at a high-level gives you more time to focus on the fun stuff. Use your leader to summon towers at strategic points or blast enemy troops with a powerful spell. Learn to recognize the optimal leader abilities for different situations in order to gain an advantage.

Each leader class has a troop for every defined role, but with different abilities that are geared towards that class archetype. In addition, rage mechanics make the combat more dynamic and balance the immobilization effects. Powerful avatar abilities and divine upgrades provide even more opportunities for strategy and asymmetric leader classes.

Player Units

These are some of the player units that have been created so far. The first set shows the three leader classes, which are the Shadow Knight, Mage, and Stalker. They are the strongest unit in the game and can cast powerful abilities at selected locations.



The Dark Treant is the Stalker's siege troop. They are able to absorb an enormous amount of damage from structures. Crows come to their aid, carrying barbs from their twisted branches to provide allies with a damage shield. This troop will eventually have a visual effect showing crows flying around them when their special ability is cast.



Portals are the hub of each fortress. Zealots and troops are summoned from them. Power is generated when they are over active magic sources. Portals can only be damaged when all 4 fortifications towers are down. They can be captured when damaged enough to leave the magic source unprotected. Levels are automatically gained and upgrades become available at max level.



Fortifications protect the portal of the fortress. They automatically gain levels during pulse events, which makes them stronger and inflict more damage. When destroyed, fortifications are summoned back when their refresh timer is ready. The amount of refresh time depends on how many friendly and enemy banner zealots are connected to the fortress.



Tier 1 towers are the main combat structures. They are summoned by leaders at any open location. These towers have special abilities that are available at regular intervals. They gain levels over time, making them more powerful. Placing them at strategic locations early in the game will create a solid defense.



Tier 2 towers are another combat structure with an additional role. They are used to sacrifice enemy zealots that get within range. Those sacrificed zealots generate prestige, which is used for the most powerful upgrades and abilities.



Some future goals

Morphing banner zealots : Banner zealots can be infused with divine power and morph into epic creatures. They essentially become mobile fortresses, requiring substantial effort to kill. Players must halt their progress while trying to cut the zealot line, which sustains them by regenerating health. Once the zealot line is cut, the epic banner zealot can be defeated more easily.

Guardian fortress with raid mechanics : The guardian upgrade actually transforms the fortress into a creature. The fortification towers become the limbs and the portal becomes the body. The limbs gain additional attacks for each level gained. Players can control some of the attacks like a raid encounter.

Check my Kickstarter for additional details...

Links

Birth of Shadows (Greenlight) : http://steamcommunity.com/sharedfiles/filedetails/?id=478045330
Web site: http://www.PursuitOfPower2.com
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27 Comments
MikeVitt  [author] Jan 30 @ 1:16pm 
I just launched the Steam store today, which you can find at http://store.steampowered.com/app/546120 . I'm planning to use the community forums as the main hub for discussions, so please feel free to head over and participate. I would love to hear your ideas! Also, my Kickstarter campaign will start on Jan 31 at 8am EST. The KS page contains a great deal of new information, media, and interesting goals. I will add the link as soon as it is public. Thanks for all of your support! :)
MikeVitt  [author] Oct 18, 2016 @ 8:05pm 
Pursuit of Power 2 was just Greenlit! I would like to thank everyone for their support. I have been making steady progress and will be giving updates again soon. There is a lot of new troop artwork that I want to share. I'm also in the process of adding more fun gameplay mechanics. I look forward to discussing Pursuit of Power 2 in greater depth. Thanks again!
MikeVitt  [author] Nov 19, 2015 @ 10:04pm 
Thank you both! I have been working on Birth of Shadows lately, but will get back to Pursuit of Power 2 very soon. I have a lot of new artwork to show and this will be my focus for the next 1-2 years. I also want to have a Beta demo available in the next few months. I will start providing more updates in the near future. Thanks again for your support! :)
Faust Nov 19, 2015 @ 1:05pm 
I came here from Birth of Shadows because I really like the gameplay and art you were using. This game here looks like another great title so keep up the nice work and you`ll hopefully lit green soon Voted, of course.
Vurahn Aug 28, 2015 @ 11:36pm 
Shows promise; upvoted. Good luck.
MikeVitt  [author] Jul 11, 2015 @ 3:51pm 
Thanks again! Now that my update for "Birth of Shadows" is done, I will be switching back to this game. I will have some new artwork to show soon. I promise :)
Your Average Hacker Jul 11, 2015 @ 3:29pm 
Looks good!
MikeVitt  [author] Jun 30, 2015 @ 9:35pm 
@AceOfAces @Jackus @The Stranger : Thanks for the encouragement! I am close to finishing a bunch of stuff and will start updating again when I have some free time :)
AceOfAces Jun 30, 2015 @ 9:03am 
Looks promising. Good luck with the game.
Seriel Jun 30, 2015 @ 8:58am 
Niiiiice job!