Cities: Skylines

Cities: Skylines

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Enhanced Building Capacity
   
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Apr 20, 2015 @ 2:45pm
Jun 22, 2015 @ 9:26am
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Enhanced Building Capacity

Description
What is Enhanced Building Capacity?
It's a fully customizable building AI enhancement mod. You can configure how many dwellers the residential buildings have or how much garbage accumulates at industrial buildings. The goal is a more balanced gameplay experience, but since it's customizable you can have 600 households in a level 1 apartment if you like to.
To cut the matter short, it's an improved version of the PopBalanceMod from Kundun

How to use
When you're using this mod, as for any building AI modifying mod, I recommend starting a new game and then don't change the configuration file while playing this save game. The reason for that is when Cities:Skylines creates a new building it loads the (modified) building AI data (from the mod) and saves it in a container for that particular building. If you now change any of the configurations the savegame will still be fully functional, but the previous build buildings will load the old values saved in their container. Commercial, industrial and office buildings can and will be patched with the new values whereas I didn't manage to patch residential buildings. To solve this you could either bulldoze every old residential building or start a new savegame. However, if you don't care about these buildings having different values than set in the configuration file - go ahead.

Important Note
Right now the mods' default configurations are the games default values. Put simply, if you don't change the configuration file yourself the game experience will remain the same.
A config file with the PopBalanceMod values can be found: here[github.com].

Why?
Well, I have to admit I did try changing the values, but it was never quite balanced. Now as the mod is customizable I thought you might be better in creating some balanced configuration I will make the default, if you share them with me. (Most certainly I will give you proper credit on this page).

Compatibility
To make a long story short, any mod not modifying the building AIs should be working fine.
If you find any mod not compatible please let me know and I'll add it to the list.

Not compatible:

Changelog
Version 1.1:
  • Added: an option to adjust the capacity of educational services (schools)
    Note: By default it's turned off. To turn it on change the override-attribute to "true"
    Note2: The tooltip still shows the default value, but it works like it should when the school is placed
  • Added: self-repairing of the configuration file
    Note: If you made a mistake you can now just delete the whole line or block and it will be recreated with the default value, when you start a new game or load a savegame
  • Fixed: an issue where changes to the config file will not be loaded to existing buildings.

How to configure
A config file will be created when you start a new game or load a savegame and the mod is activated. It can be found your steam directory ("..\Steam\SteamApps\common\Cities_Skylines") and is called "EnhancedBuildingCapacityConfig.xml". The mod will reload the file every time you load or start a game, so you don't have to exit the game if you want to change some settings.

In case you wonder "Capacity" defines how many residents a house can hold or how many people can work at a specific workplace.

And don't worry if you break your configuration file. If the mod cannot read the file it will create backup-file with the suffix -"BACKUP.xml", -"BACKUP2.xml", etc. and create a new one with the default values.
If you've done a mistake and want to have the default value just delete the line or the complete block and the next time you start a new game or load one it will be added. (See:

Source Code
The source code can be found here: https://github.com/julianaym/EnhancedBuildingCapacity
Popular Discussions View All (3)
16
May 3, 2019 @ 10:48am
Bugs
julianay
1
Jan 6, 2017 @ 9:47am
Services Buildings - On and Off
Rádkyn
0
May 1, 2015 @ 4:26pm
Your Configuration
julianay
81 Comments
Rasxbeastz Oct 25, 2021 @ 1:46pm 
This mod does not work for me
Flexible Games Oct 29, 2018 @ 3:04pm 
7YJHD83 Aug 22, 2018 @ 8:14am 
It only works for new start. When I load the savegame the default values are used, resulting in a sudden and massive migration of cims...
DartMada Jul 5, 2018 @ 4:53pm 
I keep getting O households in low density residences. I set the capacity of each level at 1 so I could have single-family homes
Dunkleosteus Jun 19, 2018 @ 1:24pm 
Anyone have suggestions for realistic values? I know that low-density is far too dense and high-density is far too sparse. Like a low-level low-density residential house will hold like 5 families, but that's ridiculous. It should be like 1 family. Meanwhile, a high-density building will hold 16, even as a 13 story building. The high-density would be more like 100 families at full capacity. What values should I enter to be more realistic?
Ђаћер Ћазимов Jun 9, 2018 @ 5:01am 
compatible with realistic population and consumption?
Beth2020 Jan 21, 2018 @ 8:41pm 
@Julianay

Just wanted to say I've been trying to figure out how to do this for months now and am at the "pulling-my-hair-out" stage.

If your mod will set a permanent household count for my highrise building (and any copy of it that grows in the city), and the new household count stays with the savegame when shared on Workshop, your mod will be a true God-Send.

I have my fingers crossed while waiting for your answer.

:^)
Beth2020 Jan 21, 2018 @ 8:37pm 
@Julianay
Oh .... I forgot. I plan to Share the Gamesave these buildings are in to Workshop. Will people who subscribe to the gamesave find that the residential household count I set up for the highrise building is still there, or will they have to go in and adjust it again on their end?
Beth2020 Jan 21, 2018 @ 8:30pm 
@Julianay
I have a Vanilla to game highrise building that has only a maximum of 25 residences, but is a 30-story building that, given it has at least 2 apartments per floor, should house a minimum of 60 residences (more like 120 residences if some of them are studio apartments).

Can I change that particular building's residence count to 60?

If I do so will all the copies of that building that grow in the game have 60 residences?

If your mod accomplishes this, does it allow me to do it on-screen in the game somehow, or in the Asset Editor? I'm really leary of messing about with the actual computer files.
nicolas1507 Nov 2, 2017 @ 12:02pm 
Hi, do you plan any update for last add-on ?