Cities: Skylines

Cities: Skylines

1,189 ratings
File Size
0.035 MB
Apr 17, 2015 @ 9:19pm
Oct 21 @ 5:15am
19 Change Notes ( view )

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Updated for 1.9 (Green Cities patch). Please report any issues, particularly around modifiable traffic lights/stop signs and sewage systems (yes, seriously).

Note that if you're loading a city with crossings created prior to the MT patch, they will probably break or show other weird behaviour. I can't do much about that I'm afraid. Please test with a city created *after* the MT patch before reporting any bugs.

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. We're trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To answer the most common question first: This mod does NOT allow you to remove the crossings the game puts in by default. Nor do I have any particular plans to add that (but I don't object to the idea - feel free to submit a patch).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I've tried to squash all the major bugs, but please don't blame me if it doesn't work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

As far as as I know this mod is compatible with all other traffic management mods. In particular, I've tested it with:
* Toggle Traffic Lights
* Extended Road Upgrade
* American Roads
* Road Color Changer
I've also had reports that it works fine with:
* Traffic++
* Traffic Manager Mod (but don't try to mix their crosswalks with these - that's where you'll hit problems).

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can't be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Source code is available at

Thanks to everyone who helped me out and everyone else who made their mods' source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say "thanks" financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine's ).


Q: Can I remove crossings at intersections with this?
A: No, and I don't expect to add that feature any time soon - it's a non-trivial bit of work which, beleive it or not, has almost nothing in common with the work I did for this :)

Q: Do pedestrians actually use these?
A: Yes!

Q: Why aren't crossings appearing on [my favourite road type that comes with some other mod]?
A: Odds are the texture with the mod doesn't include crossings (they probably don't appear at intersections either). If that's the case, there's not much I can do - this mod doesn't change any existing textures, nor add any new ones.
Popular Discussions View All (4)
Nov 8 @ 2:21am
Known bugs: * The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.
Oct 21 @ 5:09pm
Incompatibility with Network Extensions 2
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WBKING12 Nov 11 @ 11:25am 
The traffic manager: president edition only conflicts with the placement and removal of traffic lights.
Spectra  [author] Nov 8 @ 12:23am 
@Phoenix C64 Can't help you much I'm afraid. I'd guess that TMPE is overriding the logic that tells cims when and where they can cross, and that the new logic doesn't play nicely with the crossings created by this mod for some reason. (But of course that really is just a guess).
Phoenix C64 Nov 5 @ 2:11am 
Heya, I have a problem.
I try to use TMPE to disable crosswalk (junction restriction) on some places and instead use your mod to make a crossing in middle of the road. But cims don't use your crossing. they despawn! and when i enable the original junction restrictions at the end of my road, they don't despawn, but ignore your crossing and run to the original one at the end of the road. any help?
Pierrevh Oct 24 @ 7:27pm 
So Simple great thx
Sheriff Oct 22 @ 6:25am 
Thank you so much!
Pops Oct 22 @ 3:02am 
Ohh OK, at least my order is good,lol
Spectra  [author] Oct 22 @ 2:53am 
@pops odds are it depends on the order in which the mods are loaded which is, as far as I can tell, more or less random for different people (probably the disk order of the files).
Pops Oct 22 @ 2:34am 
@Hellhunter, I am using NExt 2 and have had no problems since yesterday when I reloaded it. Both new and olds maps load and play with no probs, 1 map I tested is well over a year old, After Dark days in fact. @ Mazy I agree 10000%.
girlfromverona Oct 21 @ 7:50pm 
Thanks for updating!
Jack Oct 21 @ 7:17pm 
Thank you man !