Arma 3
46 ratings
NLD Units
Data Type: Mod
Mod Type: Helicopter, Wheeled
File Size
729.887 MB
Apr 12, 2015 @ 5:01pm
Apr 4 @ 1:57pm
8 Change Notes ( view )

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NLD Units

Lowlands Tactical ( is proud to present a new release of NLD Units bringing it to version v2016101310.


- Added DAF 4t interior after ArmA3's last hotfix

- Fixed hitpoints on certain helmets
- Removed itemScope error during startup
- Added Woodland Helmet Camo
- Added optional TFAR Radio backpacks (4 camo's)
- Added 80's units
- Added Versatile Expeditionary Commando Tactical Off Road (or VECTOR)
- Added custom markers
- Added Group Icons
- Added flags
- Changed MINIMI and Ammo
- Added Special Forces Weapons (The APEX Expansion with this is now a dependency)
- Update SP_Pack Helmets

-Added armor values to vests and helmets

- Added Deltagamers Chinook (CH47D & CH47F) with script to randomize serialnumbers
- Added Deltagamers Apache as a temporary placeholder
(The Apache from Lowlands Warrior will be now be maintained by Criellaard while we work on our own version, as to prevent errors given to people using both our mods)
- Added custom ammocrates (medisch, munitie, wapens & explosieven)
- Added DAF-4442/DAF-2300 trucks (transport and support versions)
- Added a tan cv9035nl
- Changed MTP Uniform
- Changed vanilla Lynxes with Deltagamers Wildcats (old data remains for backwards compatibility)
- Changed Leopard 2 Revolutions have been reskinned
- Changed Fennek winter reskin
- Changed Pistols on units as AI were too fond of the G17's even at long ranges
- Fixxed multiple errors in loadout & configs
- Removed old CH-47K's from the editor/zeus (data remains for backwards compatibility)

- Added Korps Mariniers Units
- Added 2 types of MX camo
- Added 2 types of Chinooks
- Changed Textures Fenneks + other vehicle textures
- Changed Berets

- Added APC's (YPR, Buffel, CV9035NL, Cheetha PRTL, KMAR YPR, KMAR Buffel).
- Added KMAR Units.
- Changed Textures of MLRS & PzH2000.

- Updated CUP Weapons, they now support weapon-resting
- Removed group errors introduced with the last release

Changelog - v201508023:
-Added F16C (CAS and AA variants)
-Added UN infantry (Desert and Woodland variants)
-Added MLRS and PzH2000 (reskin of the M5 Sandstorm and the M4 Scorcher)
-Added Lynx helicopter (Armed and Unarmed)
-Added Dutch Aviation Emergency Services (EC135 Police and Lifeliner versions)
-Added insignias
-Removed MH65
-Changed images of gear in inventory

- @CBA_A3
- @CUP_Weapons

- We have decided to have CUP_Weapons as a dependency as our newly introduced NLD_Units_OPFOR mod also uses these weapons. Secondly it's also a lot easier for when Cup has it's own updates.
- Dutch Aviation Emergency Services can be found under Civilian
- There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons
- It's not needed to download the F16C model and the EC135 model as they are included in this version
- With permission we've included several mods, so If you use Aplions HAFM EC635 and NH90, Firewills F-16 stand-alone in your modpack, this might conflict with this mod.
- This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter).

Known issues:
- Rebranded CUP weapons still show their original version in the arsenal
- The Apache gunner triggers a "MachineGun" error when switching weapons
- AA Units trigger error on spawn
- No Motorized and Mechanized groups (yet)
- NH-90 breaks the tailrotor when slingloading in some cases

Textures : Smootch, Shiftysean & Outlaw28
config.cpp : Sacha Ligthert & Smootch
Models : Bohemia Interactive
Uniforms : Craig (@SP_Pack/NED_Pack)
Uniforms : teriyaki (TRYK's Multi-Play Uniforms)
NH90 + EC635 : Aplion
F16C : Firewill
CH-47F + Lynx + Apache: Deltagamer

Unless specified otherwise, this content uses the following license:
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Timo boekenoogen Mar 14 @ 9:05am 
please fix all the glitches... (Ah-64D especially)
Snowdude Feb 9 @ 5:12am 
I mean file maps for instance if i play a mission and i can choose between factions (Nato) (Csat) (Anything else) i have 10 file maps of NLD Units instead of 1. Also In the editor, it's not sorted.
Ligthert  [author] Feb 9 @ 4:32am 
@4mbu5h: A seperate mod with more fun backpacks should be released in the near future. ShiftySean has several more, but they haven't been released yet.

@SnowDude Maps? NLD Units doesn't provide any map.
Snowdude Feb 8 @ 10:26am 
Awesome mod, but how do i sort it in 1 map, instead of 100 NLD maps.
A can of BeanZ Jan 9 @ 7:32am 
At first i was like... ohh damnn a dutch units mod! Lets just see what it contains.
Wasnt planning to add this at that time but i figured id take a look.
Added it to the server, logged in as admin.

Went to the infistar spawn menu.... thats when i all changed.
Searched for NLD (all objects start with NLD). Started scrolling down only to find out!!


So no further questions asked... added it to the server emediately. Cannot do without anymore. Santahat and a Spongebob backpack. Couldnt get better then this.

Ohhh right... there is a full black and white outfits aswell (carryall especially).
Rest of the cammo's look even way better then the original arma/apex or cup uniforms!
GespensterJäger030 Dec 25, 2016 @ 6:29pm 
Hey Ligthert, eerst wil ik ff zegen HOE ENORM BLIJ IK BEN met deze mod, echt man goeie zaak! Alleen missen voor mij sommige wapens zoals bijv. de C8NLD die ze bij het KM gebruiken voor de rest top werk wat jullie doen en ik hoop dat jullie er nog veel meer aan gaan toevoegen! Keep up the good work, out.
Bucketsmith Oct 25, 2016 @ 9:56am 
Sorry, the CUP thing was just to reply to the crash things I sent before. Just saying that that's okay now and the problem was that the dependancy wasn't loaded. (Since your workshop item doesn't warn for that! :P)

NLD Units + DRO = no supports.
Ligthert  [author] Oct 25, 2016 @ 9:22am 
Hi BucketSmith: Yes, but is this about CUP or NLD Units that doesn't work with DRO?
Bucketsmith Oct 25, 2016 @ 9:05am 
So. Coming back to this mod WITH the CUP Weapons item seems to cause much less issues overall, so I think that was the missing link.

I've been playing this Dynamic Recon Ops scenario a lot, but the (sub)factions that come with this mod that I select, offer no support vehicles.
Also, for some factions, we don't get to pick any ground or flight vehicles.
According to the author of the scenario, that's all dependant on flags set for the vehicles within the mod that adds said vehicles.
Is there something you could do with that?
Bucketsmith Oct 10, 2016 @ 3:28am
These are all relevant crash logs, I think.
I just noticed CUP Weapons as a dependancy for your test build, and subsequently read it in the description of this page that it's a dependancy for the regular version as well.
Normally, workshop items that have dependancies that are also on the workshop will show them on the right side. It would also give you a pop-up warning if you subscribe to an item with dependancies without being subscribed to those dependancies.
Perhaps you could add that to the workshop page?