The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

7,814 ratings
File Size
795.294 MB
Mar 31, 2015 @ 7:54pm
Dec 25, 2015 @ 2:42pm
5 Change Notes ( view )

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By Alexander J. Velicky

Version 1.2.1 (Final Version)

Nexus Link:

*Link for intro/outro files at bottom and strongly recommended!

Important Note on 1.2.1
This is the final version I'll be releasing for Falskaar. It's been an amazing few years but I've decided to move on and no longer update or support Falskaar. I still encourage you to play and enjoy it, there just won't be any more changes/additions in the future.


Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.


An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds.
20-30+ hours of gameplay.
26 quests, including a 9 quest long main story, and 17 side quests! (Along with some unmarked content)
New items including new books, recipes, weapons and armors. (A mix of brand new, and retextured)*
Two new spells and a new shout.*
A bard with several unique new songs.
A soundtrack containing 21 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 60 minutes of new music!
A fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses.
* Weapons, armor and spells were not the focus of this mod. As such, do not expect grand things in these areas, they are simple little touches to make everything a bit less vanilla.


- Falskaar only requires the latest version of Skyrim. (As of July 12th 2013,
- It does NOT require any DLC.
- It does NOT require any additional utility mods like SKSE.

How to Start Falskaar/What level should you be?

IMPORTANT!: When you first load up your game with the mod active, WAIT for a few hours (in Skyrim time) to let Falskaar's content and characters settle down. This will help avoid issues if you manage to reach the content 'too quickly'. (Like blasting through the first dungeon. Do it fast enough, and the first cut scene gets wonky)

To start Falskaar, go to Riften and speak with Jalamar OR you can go straight into Echo Deep Mine, a new dungeon just northeast of Riften. Jalamar will either be outside around the market, inside the northern gate, or inside the Bee and Barb.

The mod does not have a level requirement. It scaled in a similar manner to Skyrim, ideally providing a balanced experience for players regardless of their level. However, like Skyrim, if you're level 80 you may find bandits to be rather trivial. Mods that alter scaling and banditry/enemies in Skyrim will not affect Falskaar bandits as they are a unique setup. See compatibility (below) for more information.

IMPORTANT: Do NOT use the console during this to set stages, open doors or disabled objects! Falskaar has been rigorously tested and nothing should be broken, so by doing this you void any hope for support, and will most likely break stuff.


Falskaar is also available on the Skyrim Nexus here:

*The INTRO and OUTRO videos are available here:
* OUTRO also available on Youtube, here (Spoilers, duh!):
* INTRO will not be uploaded to Youtube, as it's a short 15 second titlecard.

*Unfortunately Steam Workshop's setup does not allow me to include the intro/outro videos that are included with the Nexus version of the mod. I recommend you grab these ! The experience will be better and make more sense.
Popular Discussions View All (64)
May 30 @ 2:18pm
Bugs and Glitches
Dec 28, 2016 @ 12:57pm
Do you crash in Falskaar content? Read/reply here!
Oct 9, 2016 @ 11:09am
[RUS] Русификация Falskaar (Mod for Skyrim).
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pyro 15 hours ago 
i just finished the main quest part of this and my problem is that the story line ends terribly you quite littlerally do not know how you sloved the problems in this hold just that you did and i am very confused by this
Polyphia Jul 16 @ 9:56am 
Our brothers died.. so that we may claim this land for our people - Jarl Olfric
austinhodgson4 Jul 15 @ 9:42am 
Could you port this to xbox 1 if you haven't? cuz my uncle wants something more than just skyrim and solstheim.
Kawaii Veigar Jul 13 @ 5:53pm 
This is a fantastic mod! And was fun to play thru, the voices fit the character perfectly too. I don't know if I am the only one experiencing this problem, but when I try to return to Skyrim it just loads forever and I have to make a new savefile. I still think it is worth playing thru even if it does this.
★tedssoN★ #Majortime Jul 12 @ 12:26pm 
This was a fantastic mod my friend. You even got a full team of voice actors together, voicing all characters. That is impressive
Stormageddon Jul 11 @ 8:36am 
This mod was beautiful, well done, and a great experience overall!
BATYA Jul 10 @ 1:26am 
Есть русский язык?
xvermcr Jun 23 @ 2:21pm 
Amazing mod with a nice amount of content, might as well be an official dlc. Great work
Red Jun 16 @ 5:51am 
And now Yngvarr is for some reason outside of Emerald Gates Valley when getting ready to siege Staalgarde.
Red Jun 16 @ 5:45am 
I'm going to try it again, but I think its the way Agnar is fighting that he accidentally hits someone.