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Marshals & Myrmidons Adventure Game
 
 
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Genre: RPG
Platforms: PC, Linux
Languages: English
Posted
Updated
Mar 24, 2015 @ 12:39pm
Jun 7, 2017 @ 3:48pm
Recent Announcements View All (5)
Major update to demo and release of Linux version
Update for Windows version and Downloadable Manuals.
Description
Marshals & Myrmidons (M&M) is an update to the way tabletop Role-Playing Games are played.



Marshals & Myrmidons is a new type of table-top RPG that incorpates the power of videos game with the flexability and continuing nature of a table-top game. It is built on what we call the Adventure Wheels Framework.

Key Features
  • Built-in map system that allows for the same scalability as Google Maps
    • The map system allows for near unlimited user-created map sizes by breaking down large maps into tiles and zoom levels.
    • The built-in markers allow the GM and players to keep track of things.
    • Markers can be assigned custom names.
    • Each map has a built in scale and measuring tool to easily determine distances.
  • Built-in solar system tool to create whole a galaxy
    • The built-in solar system tool allows for easy dynamic creation of an inner solar system.
    • The planets orbit their sun or suns and can have moons as well.
    • Each planet and sun can be assigned data points that describe the planet’s class, size, gravity, technology level and population.
    • The planets and suns can be linked directly to their manual entry and a map of the surface.
    • The editor can quickly generate a new system that is fully populated as a starting point for adding your own content.
  • Integrated HTML documentation
    • The HTML manual is simply HTML pages that are named for each topic in the game.
    • It can be displayed at any time to share information with players or for the game master to look up details.
  • Adventure Wheel system that converts your lookup table into interactive wheels
    • Each wheel has 36 entries separated into 3 rings that will spin a randomized pairing.
    • The wheels can be fully customized to include anything.
    • Each entry in the wheel can be linked to a page of the manual
    • Inventory items can be assocated with each entry to allow sending to players quickly.
  • Wheel spin history
    • Each time the wheels are spun a record of it is made by the game.
  • Fast character generation
    • A new character can be spun in less that 15 seconds, and with multiple options to generate the player's character sheet.
      • Can generate a printable PDF file for the character with everything pre-filled in.
      • Or, using the Character Exposition app, can be entered quickly.

  • Random NPC generation
    • This tool quickly generates a unique NPC with parameters to control where the NPC is from, what gender, race, and profession classes the NPC comes from.
    • Nearly every aspect of the generator can be customized.
    • Finally the generated NPC can be exported to an HTML file.
  • NPC / animal group generation
    • The group building tool is used to create a realistic group of NPC or animals.
    • The group building tool can also be used to create a realistic group of modes of transportation.
    • The framework includes a system that utilizes multiple parameters to generate a seemingly realistic groups.


  • Game Rooms for player clients to quickly send items and other game assets
    • The system can create a game room that others running the Character Exposition app can join.
    • When they join the room they can send text messages to the game or to other players.
    • Any wheel spins are automatically sent to the clients.
    • Inventory items can be sent back and forth to any client, and if a wheel has items that might go into the inventory, they will be automatically added to the interface so they can be sent by the GM.
  • Dungeon mini-games that bridge table-top and video games
    • Allows up to 10 characters to explore a procedurally generated map.
    • Includes a limited view radius so players can’t see the whole map.
      • Can also fill in the fog as they move only allowing the immediate area to be visible.
      • Removes player knowlege of the whole map so they are forced to discover it with their character.
  • Puzzle mini-games that allow complex interactions
    • The free form button puzzles that can be used to simulate traps, or consoles/panels, or any other type of interaction of that nature.
    • Objects can be placed anywhere and connected together to perform actions
  • Connect the pipes puzzles
    • The “pipe” style games similar to Pipe Dream where a series of tiles have to be aligned without leaks to connect points on the map.
    • They are not limited to just that, the tools from the button puzzles can be included to increase the interactions.
    • They come in four varieties to meet most needs:
      • Random queue mode where a never ending queue of randomly generated pieces are given to solve the puzzle.
      • Rotation mode where all the pieces are placed and must be correctly rotated.
      • Swap mode where each tile clicked with swap with the tile in the queue.
      • Inventory puzzle where a predetermined inventory of pieces are given to solve the puzzle.
  • Customizable mini-game graphics
    • All the mini-games can be extended with custom graphics and sounds to accommodate any look and feel required by the situation.
    • They can also be linked to other mini-games, maps, or wheels to increase the immersion.


Why Steam & Greenlight

The Adventure Wheels Framework allows for many different types of user generated content. Integrating those with the Steam Workshop would allow GMs to quickly and easily share content with each other and provide endless new experiences for players.

Demo Available now

The demo, Adventures in Astrakhan, is avaible for download now. You can get it at itch.io store [dalvis.itch.io]. Download it and give the game a try, then come back here and support us.

Easy to play

We have designed the game to be fun for everyone, no matter how much or little experience they have with table-top RPGs. The framework is designed to streamline the play experience so you spend less time doing tedious things and more time playing.
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18 Comments
DRAGON_SLAYER Feb 16, 2017 @ 2:08pm 
No.
barnaba Nov 12, 2016 @ 9:03am 
While this is very cool in a nerdy way and it's clear that a lot of dedication went into it, I don't think it's a good fit for steam.
Abyss Studios May 15, 2015 @ 8:34pm 
Interesting system!
cj Apr 20, 2015 @ 2:57am 
Whant it :)
TwoPoundTorch Apr 19, 2015 @ 11:20am 
It's a no I'm afraid.
Muerte  [author] Mar 27, 2015 @ 2:24pm 
I can appreciate that this isn’t for everyone. We have set off in our own direction, which is very foreign to some people.
I will certainly consider the idea of making it more of an online experience, but with the current engine that would be very limited at best. What I can say is that we have used this system quite successfully with many different groups of people.
Either way, you have given me some things to think about for the future, and I thank you for that.
tzubidu Mar 27, 2015 @ 1:36pm 
Thanks for the answear, sadly it showed that your idea is unusable for me.
Call me oldfashioned but to place a tablet or laptop in the midle of the table so you can "roll the dice" complet break the classic P&P felling for me (not to talk about the bad view arc of many of this devices what result only 1 or 2 people can see it).
I even go so fare to say that beside the character sheets, some dice, the GM screen and some notes nothing have place on a P&P game table. The books are only out on the character creation or when there is a rule question.
So the only option would have been that you allow online play where obvious you not even plan to add the most basic things for it in your client. So I will continue to use IRC and a free dice bot for this.
Anyway good luck with your idea.
Muerte  [author] Mar 27, 2015 @ 8:38am 
I recommend downloading our demo from http://dalvis.itch.io/marshals-myrmidons-adventures-in-astrakhan-demo and play around with it. If you have any more questions, I will be happy to answer them.
Muerte  [author] Mar 27, 2015 @ 8:38am 
Continued...
2. Its not so much a choose your own adventure, as it is a random event generator. We have different wheels for different types of areas, and they will create random encounters or events for the area. Currently we have wheels for cities, plains, forests, in a boat, and are working on more for mountains, caves, etc. Sometimes it is just fun to spin the wheels and see what you get.

3. It is a local application only, but can easily be shared with any desktop sharing program. So yes, only one person in the group needs to buy it. However, our focus has been on the playing in the same room experience, but there is no reason why it can't be shared over the Internet. Getting on Steam would give us automatic access to all of Steam's sharing features for our players.
We invision this being usable from a laptop or tablet and shared by the group, but run by the game master. Personally, we like to hook up a laptop to a projector for our whole group to see what is happening.

Muerte  [author] Mar 27, 2015 @ 8:37am 
tzubidu - To answer your questions,
1. Yes, what we have created is a kind of hybrid system where most of the interactions take place in the real world, but the game provides direction and resolution to events. This is why we put a demo up because we have struggled to explain it adaquately.

1a. Yes, Android support is on its way, there is some issues to fix related to screen size, and some of the features dont work due to restrictions, but the primary features work fine. We would also like to support Mac and iPads, but I don't have access to any to build on right now. That would come if we are successful with our Kickstarter.