Garry's Mod

Garry's Mod

566 ratings
Type: Map, Addon
File Size
18.562 MB
Mar 7, 2015 @ 1:18am
Mar 11, 2015 @ 1:03am
5 Change Notes ( view )

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I seriously recommend headphones for this map. Turn it up, too!

Requires: Half-Life 2, Episode 1 & Episode 2.

Two years in the making! (I’ve been busy…) You’d be doing yourself a favour by reading this.
Before you begin:
Ghosthunt 3 was a pretty ambitious project for me. I vouched to push the Source engine to its limits in terms of events and map size. I have delivered; however, people with lower-end machines may struggle to run this map. The map has been in production for a very long time and whilst myself and my testers are sure we’ve ironed out 99% of the bugs we found, the map is very random and has continued to surprise us throughout its development.
The map contains some new features unseen in my previous releases.
#1 – NPC Ghosts
There are NPC ghosts in this map. They spawn at random intervals. Much work has been done to stop them from over spawning and I am now comfortable enough to say that they shouldn’t flood the edict counter and crash the map. If you experience a crash with the error ‘No free edicts’ mention it to me and I will work to lower the spawn rate further. You will need AI enabled for these events to work. I do not recommend killing these NPC’s as it will break their I/O’s – I’m not sure what kind of results that would yield. It should also be noted that they are invisible unless you have your flashlight on them. Players with such graphical settings such as disabled shadows will not be able to see these ghosts.

When working correctly, they are very sneaky and make for some excellent genuinely random jump-scares. Once spawned they will seek out a random player and pursue them. They are pretty good at making their way through the map by themselves and you will often find doors left open in their wake.
#2 – Heating System
The map contains a heating system. This can be disabled but you MUST trigger the disable mechanism before you start the map. You ‘start’ the map by pulling the first lever opening the exit door to the safe room.

If you’re a man and want to battle the cold as well as ghosts, there are instructions in the safe room on how to use the furnace. You can take canisters found around the map to the furnace and spark it. Once sparked, the furnace will run for 10 minutes. You can tell when the furnace has stopped as things will get very quiet (and creepy) and gradually you’ll get colder until you die. Nice!
#3 – Escape Event
I’ve written in a little escape event. There are two devices hidden randomly (this seems to be a problem in Garry’s Mod so doesn’t be surprised if you find both items in the same places) – Take these devices to the radio room and insert them into the flashing panels. Then hit the button to summon a helicopter.
If you have any queries or find any bugs, do not hesitate to contact me.
Thank you for your continued support!
Happy Ghosthunting !
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fif Aug 16 @ 12:08pm 
I got hl2&both episodes installed, but i still see the purple and black squares of doom. And also a lot of errors. Anyone got idea what could be wrong?
☭[BLACK@BONES]DALEK]☭ Aug 8 @ 7:34am 
where is the small keypad you need to find friend me and msg me
GrayScale Aug 5 @ 8:22pm 
Bread, there are very maps that on the workshop that can deliver the kind of suspense and tension your gm_ghosthunt maps have delivered to my brothers and I. I'm looking forward to any upcoming projects. Best of luck.
Waiting for a Ghost Hunt map, with a bit of NPC mod to go with it..
We've Got Hostiles [BR] Jun 25 @ 12:34pm 
Amazing map Waiting for next ghosthunt map
[λG] Breadman  [author] May 21 @ 1:31am 
Check my Profile. Hartley is on hold. I'm working on a different project now slated for release end of the year.
Da Onix May 20 @ 3:08am 
Pretty good, better than Ghosthunt 1 by far, but idk about 2.

Any updates on that Hartley Asylum and Gm_Ghosthunt_Whiteforest? Or are those long gone projects?
DBotThePone May 13 @ 3:05am 
Much better than your previous maps
Derp Person Apr 12 @ 12:39pm 
That sounds interesting! Thanks for the reply, and good look with whatever is left of Entropy Zero for you to do.
[λG] Breadman  [author] Apr 12 @ 11:09am 
Dead Mesa is a working concept which I'm hoping to bring to you after Entropy Zero.