This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Reikon Dungeon
Genre: Action, Adventure, RPG
Platforms: PC, Mac
Languages: English, Japanese
Players: Single-player
Mar 6, 2015 @ 7:41pm
Jun 3, 2015 @ 1:49pm
Recent Announcements View All (4)
Kickstarter Campaign Live! New Demo available!
The Kickstarter is now LIVE!

With the Kickstarter campaign we also added a new demo to play, and also a lot of new details of the game, go check it out and share the word.

Remember that you can get in touch with us on our socials:


Pre-Alpha Build Available!
Release date: Summer 2015

The Kickstarter is now LIVE!

With the Kickstarter campaign we also added a new demo to play, and also a lot of new details of the game, go check it out and share the word.

Remember that you can get in touch with us on our socials:


Reikon Dungeon is a 3D roguelike dungeon crawler, with real time action, where the player gets to explore infinite dungeons and hunt down deadly monsters.
Each death is permanent, however the player will be able to reincarnate as one of the monsters or the other characters you'll meet, discovering new combinations of skills and creatures.

When you rebirth in the Dungeon Hub, you will find the souls you freed from the magic crystals hidden around the underground mazes. Those characters will give you quests or new items for sale. Improve your characteristics, craft your equipment, upgrade your skills and hunt down the most powerful creatures in the deepest dungeons.

And once you obtained their Soul Core, you’ll be able to reincarnate in the dungeon’s bosses such as the red dragon for the ultimate dungeon crawling experience.

  • Procedural dungeon generation: Dungeons are procedurally generated but saved at each run, to give you an endless challenge and real time action fun!

  • Deep character customization: You can control every aspect of your character progression, experiment with different builds and combination of equipment and skills to create your own lethal combination.

  • Procedural loot: With a pretty various combination of weapons and accessories you’ll hardly get the chance to drop the same item, and you can also combine them.

  • Rebirth: Death can happen, however you get to keep all your items to start over again and get another chance to reach the end of the dungeon. Obtaining the soul core of the monster you previously defeated will enable you to get their unique stats and special abilities, which could be helpful to exploit certain bosses.

  • Bosses: A game can’t be fun without those huge boss fights. You’ll learn to hate those bosses and then eventually beat them.

  • Interact with the world: With a system similar to the message in a bottle, you’ll be able to communicate with the other players that populate this endless and huge dungeon; we plan to give the player the chance to affect the world in many ways and this is just one of those.

While we've shown mostly humanoids characters, we plan to work on other species as well, those species will enable the player to have a different gameplay experience: for example spiders or flying imps, each with its own strength and weakness. You will be able to choose characters with relatively weak early game that get very strong as they progress or very strong at the beginning but with a slower progression.

Check some of the artworks for the upcoming characters, we have many more in our plans, stay tuned for updates!

We believe that Early Access, if done responsibly and efficiently by developers, is a great way to shape and improve the game around the community feedbacks.
Choosing to use Voxels not just because they are trendy...They will allow us to create content faster, building around player’s feedback with very few technical limitations.

Since most of the basic game mechanics are now solid, we're working on more content for the game.
The Early Access version will feature different dungeon environments, with parts of the lore/story details scattered around and more NPCs to free from their crystal prison.
We're also working on adding more skills and playable characters, all of this should be playable in the early access version one month from now!

We are also planning to create a feature in the game which will give the players a chance to vote for the new features and contents they want to see in the next release.
We want to make the most of the Early Access, and integrate player contributions into the actual game, to build the world you want to play in.

The Japanese translation and the game soundtrack and the whole audio department will be crafted by the greatly talented YUGEN STUDIO[]

Get in touch with us:
Popular Discussions View All (3)
Feb 25, 2016 @ 1:01pm
Is this game still being made?
Mar 16, 2015 @ 8:13pm
Kto chciałby tom gre ?
Jun 20, 2016 @ 10:15am
Please tell me the game isn't abandoned
< >
DareX Jun 20, 2016 @ 10:25am 
Dear developer,

I heard that this game is still in development but when i first saw it with all the details i want to say that this game has everything i ever dreamed of and this game reminds me when i was young that i played Super Mario Bros on the Wii U and today when i saw this game i remembered the good old times.I would like to ask if i can have a free copy of it since im a small youtuber with 1000 subs and im always making videos of these types of games and i would really like to make videos on the game and recommend it to all my friends!

AlexFox Oct 13, 2015 @ 8:51am 
i want it!
BillyMoza Jul 28, 2015 @ 12:26am 
Voxel game.
HuJouren Jun 28, 2015 @ 3:30pm 
So cute game I want this game
Komus Jun 12, 2015 @ 2:54pm 
got the demo time to play looks like trove make it free ;c
Rider-man Jun 4, 2015 @ 5:24pm 
cute and nice !
Ennio Jun 4, 2015 @ 2:42am 
Wow is on kickstarter too! Looks awesome
Honkeytonk Scoobysnack Apr 16, 2015 @ 11:36am 
BhopSeed Apr 11, 2015 @ 7:29am 
Not a Cephalon Apr 5, 2015 @ 12:33pm