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Concealed Intent
 
 
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Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Feb 17, 2015 @ 9:47pm
Aug 2, 2016 @ 8:04am

View Concealed Intent in the store

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Recent Announcements View All (5)
Concealed Intent out now on Early Access (& 20% off for first week)
Pre-alpha test version available
Description
Release date: Out now on Early Access!
Concealed Intent is a turn-based game of tactical space combat.



Players control their ships in a completely 3D world - hunting down their enemies, just as they are being hunted themselves! In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are. The fun comes from out-thinking your opponent rather than any test of reaction speed.



The core gameplay mechanic is stealth. But how can you be stealthy in space? Well, space is big and empty. Finding something can be like looking for a needle in a haystack. On the other hand, there is nowhere for the needle to hide - to stay concealed it needs to fade into the background as much as possible. Nearly anything a ship does will signal its presence and increase the ability of those around to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

To defeat your enemies you need to devise a range of strategies to gain enough information to successfully shoot at them. All the while they are trying to do the same to you. Various equipment is available to help both sides, including sensors, countermeasures and drones.

Features
  • Play at your own pace
  • Single player campaign
  • Instant skirmish generator
  • Online play
  • Various ship types
  • Various offensive and defensive ship components
  • Rewatch turns
  • User editable colors (for the colorblind)

...and more!

Current Progress

The game is currently playable, with most of the art done. The main focus of current work is making the game more intuitive and improving the tutorial (a surprising large task). Other tasks include completing the second half of the single-player campaign; expanding online play beyond the current proof-of-concept; and general polish & game balance.

The plan is to have an alpha release for player testing in a month or two.

Also
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67 Comments
KDStudios (Dan) May 23, 2015 @ 10:13am 
That's fantastic to hear and it's great that you're working on the game full speed again!
I'm always interested in playing pre-alpha versions of games. Gives a taste of things to come.
Following your twitter now :D
jarrahtech  [author] May 23, 2015 @ 3:45am 
Hi Dan, I definitely need testers! Thanks. I'll be posting a link in an announcement here for those brave/foolhardy enough to try early dev alpha (plus any other words I can think of to suggest its rough state).

If anyone else is interested, you can also follow my progress on Twitter , Facebook , and IndieDb .
KDStudios (Dan) May 9, 2015 @ 12:20pm 
Space, the epic frontier to which this game will be taking us!
Now this surely looks damn fun.
I'd love to be able to play this if you ever need a tester.
I've been testing alpha games for years and also feature some of them on my YouTube channel.
Voted Yes, Favourited and Following.
Seriously, good luck! I can't wait to play this.
GameDevJeremy Apr 30, 2015 @ 10:32pm 
Good luck from a fellow indie-developer! We wish you the best of luck with Concealed Intent!

Game looks really great, and looks like a lot of effort was placed into it. I voted yes for it, and would encourage others to do so as well.
jarrahtech  [author] Mar 23, 2015 @ 5:40am 
Thanks Nimred, I like the slow motion idea. It is already possible to set how long each "play" or "replay" lasts, it is a setting in the options menu. Maybe it should be more obvious or on the main screen. Or did you mean having a "slow motion" effect when something cool happens? That would be nice, might be a bit hard to implement - I will have to think about that.
Nimred Mar 23, 2015 @ 1:25am 
Looks promising! I like the replay feature, but it would be nice to have it in slow motion.
Felician Heartshire Mar 11, 2015 @ 10:48pm 
good luck!
youknowlah Mar 8, 2015 @ 10:06am 
impressive work which shows the dedication and passion of the dev!
kocyuruba64 Feb 28, 2015 @ 2:53am 
Thank you forward it
FeederX10 Feb 26, 2015 @ 4:22pm 
voted