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Detective Di: The Silk Rose Murders
Genre: Adventure
Platforms: PC, Mac
Languages: English
Players: Single-player
Feb 25, 2015 @ 7:47am
May 11 @ 1:47am
Release date: Late 2017
Detective Di: The Silk Rose Murders is a point-and-click adventure game where you play as Di Renjie, ancient China's most famous and gifted investigator, as he embarks on the trail of a serial killer in the heart of Tang Dynasty's capital city.


Amid lingering political turmoil, the first and only female empress of China, Wu Zetian rises to power. Within months of her ascension to the throne, murmurs of discontentment and revolution swell as detractors and enemies begin plotting against her. It is against this backdrop that our protagonist, newly appointed investigating magistrate Di Renjie, must solve a gruesome series of murders--which will lead him on a collision course with the Imperial court and the empress herself.

Will our young detective overcome his own inner demons and his allegiance to the previous emperor? What is the connection between the murdered courtesans and the capital's many political secrets? YOU must uncover the truth...


The player will explore this unique setting and unravel its narrative twists and turns using familiar adventure gameplay mechanics such as exploration, dialogue choices, interaction with objects and clues, and puzzle-solving. But our game also takes inspiration from more recent adventure titles such as Superbrothers: Sword & Sworcery, the Blackwell series, and fellow Kickstarter project Night in the Woods.

Additionally, we hope to introduce an original gameplay mechanic where you will be able to deduct and reenact the scene of a crime and put your theories to the test. Once you've gathered enough clues, this mechanic will be available to progress your investigation.

The pixel art style of the game is also an homage to old school graphics, but we've added our own visual signature and design sensibilities. Over 45 locations (many spanning multiple screen widths) are in the works, each one pixel-painted with care and attention to detail.

For updates on all aspects of the game's development, please follow us on:

Kickstarter campaign (now live!)
Our website:
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sky_cafuc May 13 @ 7:28pm 
Lolling_Chris May 13 @ 4:33am 
wonder is there going to be voice acting?
An Huu May 12 @ 2:53am 
天下无双 May 11 @ 10:56pm 
名称名称已被占用 May 11 @ 9:28pm 
强烈支持 we need chinese
这只阿飘不太轻 May 11 @ 8:20pm 
Dong May 11 @ 3:07am 
emcer[☯] May 11 @ 1:52am 
@呆蛙 少侠问下除了盘扣去掉领子侧分还有什么需要改动的地方...
freehehe May 11 @ 12:17am 
not bad
minhta  [author] May 11 @ 12:14am 
About the costumes:

First, thanks for the input; it’s encouraging to see people care about our game ;-)

We did stylize the clothing in the game, mostly for 2 reasons:

1) The game is in pixel art, so we need to use more simple lines to make the clothing more clear and varied. For example, we know that some Tang Dynasty belts were thinner and can have many straps, but this is hard to draw in only 3 pixels in height. Even so, we are trying to stay true to the spirit of the era.

2) We think that many audiences enjoy unique depictions of ancient times. Many movies and shows, like House of Flying Daggers, Tsui Hark’s Detective Dee, and Empress of China, have stylized the period’s costumes for effect. Even the writer of the Judge Dee books, Robert van Gulik, drew his Di Renjie in Ming Dynasty style.

BUT, we do wish to respect the subject that we chose—even for a small indie game. We promise to listen to feedback and make the best decisions we can.

TY for your support :-)