Garry's Mod

Garry's Mod

1,130 ratings
Magnum's Trakpak2
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
File Size
Posted
Updated
7.148 MB
Feb 11, 2015 @ 4:15pm
Dec 25, 2016 @ 2:22am
26 Change Notes ( view )

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Magnum's Trakpak2

In 1 collection by [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
211 items
Description
Foreword

Trakpak2 is no longer being actively developed. I will, however, maintain the assets available for people due to how many maps it is used in, so you don't have to worry about this addon going away.

If you are Not a mapper:

Click the subscribe button and you will be able to see the track models when they are used in maps.

The models aren't designed to be put together in gmod, only hammer. I'm packaging them as a workshop upload so I can keep the models up to date without requiring 50 different maps to be updated with the new track.

Yes, you need this in order to see the track models in-game.


If you have problems with the autoswitches, enable sv_cheats, then type this into the console:

ent_fire "trigger_multiple" disable


This will turn off all the autoswitches in the map (you can re-enable them by replacing "disable" with "enable")
Note that you have to be an admin to do this. Obviously.
Also note that this may screw up other parts of the map that use trigger brushes.
(Thanks to SligWolf for info on that command)

If you Are a mapper:

In addition to clicking the subscribe button, you can find "hard" copies of the track models and materials here:

I fixed the link![github.com]

Additionally, I have included track prefabs in the zip file so you can make switches.

Please take the time to read the readme file in the zip file, the addon is very well-documented and instructions for installation are in there.


A nice feature of this workshop upload is that you don't need to package the track materials/models with the map upload, thus cutting down on file size. The tradeoff is that you have to link any users of the map to this addon or else they won't be able to see any of the track models.

If you already have a map that has these track models packaged with them, delete the track files from them to remove the possibility of conflicts.
Popular Discussions View All (3)
1
Feb 11 @ 2:17pm
How do I install for mapping?
CoolioTrainGamer #Chillin
3
Jan 19, 2020 @ 6:35am
Theres no road in this addon
Lenacha
0
Mar 21, 2020 @ 8:46am
Slip Prefab Broken
Celeste
158 Comments
ЭД2Т-0053 Apr 14 @ 4:26am 
@Can eve I faced the same problem and still don't know how to solve it
Can even Apr 10 @ 8:11am 
for some reason the console thinks "trigger_multiple disable" isnt a command and i cant disable the triggers any tips?
fogolol Nov 18, 2023 @ 1:21pm 
the autoswitches dont cause isues but once in a while the rail decides having collisions is for nerds and derail my trains
Melokacool Sep 10, 2022 @ 8:44am 
The Track works fine and all but at some point the Trigger will go back after going through... I don't want to renable the whole thing with the console... Any other idea?
tractor time Sep 3, 2022 @ 10:48am 
The tracks kinda show up for me, but they all look wireframe-like.
Policzanin (Earth) Aug 18, 2022 @ 9:35am 
The pack is nicely detailed with the tracks. The tracks have no issues what so ever. No errors. Works smoothly.
Troll Jul 22, 2022 @ 5:25pm 
bro. it's all errors. i want to drive trains on sunset gulch not be sad with no tracks. please fix
Bendy Mar 15, 2022 @ 3:36pm 
i tried this but i still see errors, whats up with that?
Angel Dust Aug 29, 2021 @ 8:29am 
it fixes tracks
kiro Aug 13, 2021 @ 9:57pm 
i downloaded the track pack and still have errors