Sid Meier's Civilization V

Sid Meier's Civilization V

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New Units
   
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4.400 KB
Feb 8, 2015 @ 12:44am
Feb 20, 2015 @ 10:00pm
10 Change Notes ( view )

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New Units

In 1 collection by Stren
Civ 5 By Strenodine
5 items
Description
Adds new units to the game, which can be built by any civilization, throughout a range of technologies.


NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above.


Includes:

- Cavalry Archer:
Required Technology: Horseback Riding
Combat: 5
Ranged Combat: 10
Prod Cost: 66 (Standard speed)
Moves: 5
Range: 2
Can Pillage: True
XP From Attack/Defense: 4/2
Replaced By: Knight
Free Promotions:
- NO DEFENSIVE BONUSES
- ONLY DEFENSIVE
- SMALL CITY PENALTY
Resources Required: 1 Horse


- Assassin:
Required Technology: Metal Working
Combat: 7
Ranged Combat: 6
Prod Cost: 90 (Standard speed)
Moves: 3
Range: 1
Can Pillage: True
Cannot Attack Onto Water: True
XP From Attack/Defense: 5/1
Replaced By: Rifleman
Free Promotions:
- NO DEFENSIVE BONUSES
- MOHAWK (Extra combat in jungle/forest)
- FLANK ATTACK BONUS
- FREE PILLAGE MOVES


- Combat Medic:
Required Technology: Physics
Combat: 5
Prod Cost: 90 (Standard speed)
Moves: 2
Can Pillage: False
XP From Attack/Defense: 1/2
Replaced By: Nothing (Obsolete in combustion)
Free Promotions:
- IGNORE TERRAIN COST
- SURVIVALISM 1 (+5HP healed outside borders, extra defense)
- MEDIC (Adjacent units heal +5HP each turn)
- MARCH (Heal each turn even when performing an action)


- Sniper:
Required Technology: Rifling
Combat: 15
Ranged Combat: 30
Prod Cost: 200 (Standard speed)
Moves: 2
Range: 3
Can Pillage: True
XP From Attack/Defense: 4/2
Replaced By: Paratrooper
Free Promotions:
- NO DEFENSIVE BONUSES
- ONLY DEFENSIVE
- SMALL CITY PENALTY
- SENTRY (+1 Sight)


- Skirmisher:
Required Technology: Archery
Combat: 4
Ranged Combat: 7
Prod Cost: 30 (Standard speed)
Moves: 2
Range: 1
Can Pillage: True
XP From Attack/Defense: 4/2
Replaced By: Crossbowman
Free Promotions:
- NO DEFENSIVE BONUSES
- ONLY DEFENSIVE
- SMALL CITY PENALTY
- CAN MOVE AFTER ATTACKING
- IGNORE TERRAIN COST


Special Units:

- War Elephant:
Required Technology: Trapping
Combat: 12
Prod Cost: 90 (Standard speed)
Moves: 3
Can Pillage: True
XP From Attack/Defense: 3/3
Replaced By: Knight
Free Promotions:
- NO DEFENSIVE BONUSES
- FREE PILLAGE MOVES
Building Needed In City: Elephant Breeding Zone
IMPORTANT: Elephant Breeding Zone is a special building from my "New Buildings" mod. For this unit to work properly I recommend also using that mod (they are compatible). The Elephant Breeding Zone requires a source of Ivory to be worked in the city, and will allow War Elephants to be built there. If you do not have that mod installed, there will be no requirements to build the War Elephant. You can find my mod in the collection above




Note: All techs provide all the previous bonuses, though some may not be shown.


If you like this mod please rate up and/or favourite. :)

Check out my other mods! They will be in the collection above.

NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above.
33 Comments
=L33T 720= Oct 27, 2023 @ 5:46pm 
there's a little bug
all players can create war elephants without ivory and without their building
NeonNobility May 20, 2021 @ 4:50pm 
Can you please explain what "only defensive" means on the sniper unit? Are you saying that they can't attack, only counterattack?
Shavy Aug 24, 2019 @ 6:22pm 
Doesn't that seem a bit too op.
Kataime Sep 22, 2016 @ 5:54pm 
love the mod but would nice for unique texture
PalinurusTzu Apr 7, 2016 @ 11:25am 
Loving this mod, wouldn't play civ without it!
:steamhappy:
SIlverblade-T-E Jul 30, 2015 @ 5:29am 
Thanks for this interesting mod! :)
I have found one slight issue, not a bug
The game doesn't seem to give these units their FAITH cost if you have the HOLY WARRIOR religious path chosen, so you can't purchase them with faith :(
DarkLordCurly May 22, 2015 @ 12:31am 
Could you do one that is just the elephants? Im not a fan of the other units because reasons, but i still want the war elephants.
MR_ISTHATCAKE May 16, 2015 @ 1:49pm 
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MR_ISTHATCAKE May 16, 2015 @ 1:49pm 
i think a miltia which are cheap to buy and quick to make also maybe a an amphibious bout like they had on d-day (sorry about terriable spelling
PASTATARIAN May 14, 2015 @ 12:29pm 
why not a dynamite worker, a worker that uses dynamite to destroy tiles and connect water ways for ships if possible