Arma 3
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FHQ_Accessories
 
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
63.940 MB
Feb 7, 2015 @ 12:47pm
Aug 15, 2015 @ 1:36pm
4 Change Notes ( view )

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FHQ_Accessories

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Description
FHQ Accessories is a collection of real-world scopes and weapon attachments for Arma 3. It contains, among other things, an ACOG scope, Leupold Mk4, Aimpoint CompM4 and Micro-T1, Eotech 533, as well as animated magnifier using the MRT Accessory Functions addon. It's using ASDG Joint Rails for compatibility.

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Requires:
CBA ( http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 )
Popular Discussions View All (3)
7
Jun 27, 2016 @ 5:56am
PINNED: Frequently Asked Questions
Alwarren
4
May 7, 2015 @ 2:20pm
Instalação
[PuToS] PAR4NA
1
Aug 14, 2015 @ 8:38am
VCOG
TehFocus
< >
247 Comments
Alwarren  [author] Mar 26 @ 9:53am 
Works here in both 32 and 64 bits. What exactly doesn't work? For the switching functionality, you MUST HAVE the latest CBA loaded.
Sogang Mar 26 @ 7:18am 
and doesn't work change laser and flashlight with RHS ACC
Sogang Mar 26 @ 7:16am 
dosen't work in 64bit..
Alwarren  [author] Mar 4 @ 3:37pm 
MRT and ASDG JR are now part of CBA, so to use this you only need CBA and nothing else.
Ulfgaar Mar 4 @ 12:46pm 
Does this work without MRT and ADSG Joint Rails now?
Alwarren  [author] Feb 27 @ 6:23am 
Not anymore, I removed the dependency.
felipe.jacobucci Feb 26 @ 3:58pm 
Yes, it worked! But when you subscribe your mod from steam workshop, it forces you to load MRT functions. If you don't load it, arma3 launcher shows a flag for dependency not found. So I unsubscribe and downloaded from armaholic... no more dependency flag ;)
Alwarren  [author] Feb 26 @ 8:53am 
Yes, you should remove MRT now, since its functionality was moved into CVA
felipe.jacobucci Feb 25 @ 1:56pm 
It it possible to remove MRT Functions dependency, since it's incorporated into CBA3?
Alwarren  [author] Feb 10 @ 2:43pm 
Check the Frequently Asked Questions section above