Space Engineers

Space Engineers

953 ratings
Conveyor Hinges - transfer items flexibly
 
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Type: Mod
Mod category: Block
File Size
Posted
Updated
0.472 MB
Feb 2, 2015 @ 3:06am
Apr 25, 2016 @ 9:26am
16 Change Notes ( view )

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Conveyor Hinges - transfer items flexibly

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In 1 collection by Digi
Digi's mods
33 items
Description
This mod adds 3 conveyor blocks that are essentially an advanced rotor with a huge diference: they rotate on a diferent axis.

All blocks are survival ready (has build stages and components) and they're paintable.
They also contain LOD models to have minimal impact on performance.
DX11 supported.

And as an added bonus, their collission meshes are smaller than a full block, so they can move just fine in tight spaces.

Stats
Mod State: Done
Available for: Stations, Large Ships and Small Ships
Paintable: Yes
Survival Ready: Yes
Model polygons:
Type Body Main / LOD1 / LOD2 Head Main / LOD1 / LOD2
Small 206 / 102 / 34 198 / 58 / 24
Medium 240 / 162 / 48 354 / 144 / 24
Large 242 / 146 / 48 362 / 150 / 24

Temporary fixes and game issues
In order for the hinges to be properly limited to 180 degrees I've set up a script that sets small/medium/large hinges to lower torque in order to respect the -90/+90 limits.
If you change the torque keep in mind that the real limits will also change because of the existing game issue with rotors.

To-do
- Fix grading textures on DX11

Unfixable Issues
- Don't touch the "offset" slider or it'll go crazy, if you did then right-click it to reset.


Thanks
Harag - for his blender addon and for his provided help;
Arindel - for suggesting grading and providing the raw grading image.


Also check out my Small Advanced Rotor
Popular Discussions View All (1)
1
Apr 21 @ 3:18pm
Conveyor hinge not working
curtis1122
< >
473 Comments
Hollow Voices May 16 @ 5:25pm 
I've got an issue with my ship noting being able to turn/point in a different direction when my speed is at zero. I have to WASD prior to turning... If I take the hinges off then it goes back to normal. Anyone else have this issue ever?
Astro May 6 @ 10:59am 
i tryed Detach and it killd my game
Snow~ May 5 @ 7:54pm 
I've been encountering a bug that I can't seem to pin down. Randomly the hinges just seem to lose all strength. If I mess around enough with the mass on the sub grid they seem to start working again. Always seems to happen when loading from a save. Doesn't happen every time which is what's confusing me the most.
SpetS Apr 24 @ 4:49am 
why are hinges so weak now? :/
Lord Halo Apr 21 @ 12:32pm 
how well does these hinges work on planets?
Digi  [author] Apr 21 @ 5:21am 
It's a warning not an error, and it can be ignored.
If the mod doesn't limit the rotors to -90/90 then the script is not working, but it won't affect the mod much as the block will still be fine.
Lé Grand Sárrazin Apr 21 @ 1:03am 
Yup same mod error still there since Feb:
mod_warning: Conveyor Hinges - transfer items flexibly, in file:
**WARNING!**
Script for MyObjectBuilder_MotorAdvancedStator is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**
Although I can't say how much it hurts/helps either way.
Dat Helmchen Apr 4 @ 11:54pm 
a retexture would be amazing.
Whish this became a vanilla block.

Its just logical in my oppinion.
Because there are rotors and pistons, so this is the logical thing that is missing.
Great work.
Texshi Apr 1 @ 10:24am 
How does this work?? I can't get it to transfer stuff to a box that is moved by a rotor??!
Jakaya Feb 12 @ 3:15am 
[DEV]
mod_warning: Conveyor Hinges - transfer items flexibly
in file:
**WARNING!**
Script for MyObjectBuilder_MotorAdvancedStator is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!