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Twilight Struggle - with chits
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Number of Players: 2
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0.052 MB
26 Jan @ 5:39pm
31 Jan @ 5:46pm
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Twilight Struggle - with chits

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Description
Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.


Credit for the original version of this table goes to DancingEagle whose map and cards remain. I have redone the chits to be actual chits using Flat Tokens by Mora. DancingEagle's original version used cards instead of tokens which required a mouseover to see the number of cards which I found unintuitive and unwieldy; sorry DancingEagle!

Anyone who happens to have a panorama of a war room please let me know so I can add it in!

Original Version: DancingEagle
Token models: Mora
8 Comments
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CarrotandStick  [author] 5 Apr @ 9:47pm 
Thanking everyone for subscribing and playing, but another user has re-posted this game with some improvements and corrections. Please subscribe and continue to enjoy. =)
CarrotandStick  [author] 21 Mar @ 3:33am 
@OnTheLastCastle - Will fix as soon as I can.

Is anyone having any issues with the Ctrl-C Ctrl-V for placement?
OnTheLastCastle 20 Mar @ 4:35pm 
FYI, the game incorrectly starts with Soviet influence 3 in West Germany. Should be East Germany.
☭1/2☭ Stack, Dough™ 14 Mar @ 4:58pm 
If anyone wishes to play a game of Twilight Struggle over Tabletop Simulator, then hit me up with a request.
CarrotandStick  [author] 27 Jan @ 1:42pm 
MacMan131: This was intentional, they're the 'master copies.' To place a chit, just use Ctrl-C and Ctrl-V on the masters.

ollj: That was how the card (DancingEagle's) version worked, using cards. Technically they are marked in the engine as chips so they should stack, but my aim was to AVOID this, as stacks are harder to quickly assess than numbered tokens in the digital environment. Also, is there a way to move the red seat? Because that'd be awesome, but I do ike that the red seat is near the USSR. Also, the red tokens are still oriented to the board, so nothing to stop the Soviet player just having the board right way up and looking at their hand using Alt zoom.
MacMan131 27 Jan @ 11:20am 
The markers at the bottom and top of the boards don't have physics. The one finger hand is what I see when I hover over them. Just to let you know.
DEagle 27 Jan @ 4:13am 
I have no grudge against this, in fact I appriciate you remade it and gave me credit. I admit I constantly procrasitnated about fixing the bugs with my submission. So, thanks. I approve.
ollj 27 Jan @ 4:07am 
i keep thinking about just rendering a model of ANY submarine to use that as sphere map for games like this.