This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Vidar
 
 
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Genre: RPG, Puzzle
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Dec 18, 2014 @ 12:57pm
Mar 4, 2015 @ 10:24am
Recent Announcements View All (4)
Mac Demo is Here
Higher Resolution, More Puzzles - a New Demo is Here
Description
Release date: Early 2016
ACCLAIM FOR VIDAR

"A brilliant and unique experience . . . Its complexity and mind-boggling depth can be seen even in a short 15-20 minute demo of the game." - Entertainment Buddha

"The game strikes gold with its town's atmosphere. In particular, the small taste of the soundtrack channels a sinister reminiscence of Yasunori Mitsuda and Nobuo Uematsu's work on Chrono Trigger which works wonders with the desaturated, muted color pallette of its town." - Indie Haven

"If there was one game I could ask that you vote yes on Greenlight for, this would be it." - TechRaptor



VIDAR IS DYING. The former capital of a kingdom is now reduced to a shell of a town. A city that once saw wealth and war sees now only storms, famine, sickness and death. Now a new threat has emerged, a terrible beast with an appetite for those who still live. So long as this Beast is left to feast on the remaining villagers, Vidar's days are numbered.

ABOUT VIDAR

Vidar is an RPG Puzzler focused on random story-telling and random puzzles. You play as the Stranger, a character who was lost in a snowstorm and made it into town at a time when no one can leave. Now trapped, the Stranger fights alongside the remaining townsfolk to stop the Beast before it kills every last person. Each night, another citizen is killed - you'll have only 24 days before Vidar is gone.

RANDOM STORY-TELLING

Each resident has their own stories to tell, their own quests to give the player, and their own relationships with each other. As their neighbors, lovers, friends, and family die, each is deeply affected by the loss - and their story arcs diverge accordingly. As the game progresses, the stories of the living change in response not just to what the player has done, but to who has died as well. Because the order of deaths in Vidar is random each playthrough, every game is a new story. In one playthrough, the priest may die the first night; in the next, he'll invite the remaining townsfolk to barricade themselves in the Church as a last effort to survive; in the next, he'll grieve the loss of a close friend and give up the cloth for good.

PUZZLE-DRIVEN EXPLORATION

To stop the Beast you will explore its den, filled with vast and varied environments. From frigid layers of ice to dusty boulders, each layer of this dungeon reveals more about Vidar's past as a once-thriving capital. You'll hear stories of a Boy King who went mad and abdicated the throne, or see ghosts trapped in reenacting the same war over and over until the end of time. You'll meet a lady-of-the-lake who has spent a millennium trying (and failing) to cultivate a religion around her persona. And of course, your mind will be put to the test in a series of challenging environmental puzzles.



The cave blends nostalgic dungeon-exploration mechanics (like frictionless ice, mirrors which reflect light, adjustable water levels, and more) with new twists. Your path through the dungeon is chosen at random, the rooms you explore are chosen at random, and each puzzle in each room is chosen at random from a bank of several hundred. If you want to come back and see a brand new story unfold, you won't be stuck playing puzzles you've already solved.

DEMO
The demo kills 3 random people off the top, which has huge impacts on this vertical slice of the game. Consider playing it a few times to see how the game changes!
The Vidar website[wwww.vidarthegame.com] has links to the demo for Windows, Mac, and Linux.
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100 Comments
Count Smasher Jul 31, 2015 @ 4:53am 
A good rpg it is :)
CJayMarch Mar 28, 2015 @ 8:14pm 
Those are some nice looking ice/snow tiles--points to whoever made those.
[VA] Kobeer Namtab Mar 10, 2015 @ 6:49pm 
Grats on greenlight AND your kickstarter!
drazavi  [author] Mar 5, 2015 @ 6:54am 
Thank you so much, everyone, for your help and encouragement! I'll make sure to post occasional updates here, but the best way to keep in touch is on the dev blog. Come say hi at ironshoe.wordpress.com!
SexyBudgie Mar 5, 2015 @ 6:20am 
COngratulations on having been greenlit :)
Krazedlion Mar 4, 2015 @ 4:42pm 
Congratulations on being Greenlit!!!
[VA] Kobeer Namtab Mar 1, 2015 @ 8:53am 
I can't wait :D
Leboism Feb 28, 2015 @ 9:32pm 
Played it at Magfest. Fell in love with it instantly. Congrats on meeting your kickstarter goals!
mrbaddaddydragon Feb 26, 2015 @ 8:34pm 
Love the demo - congrats on reaching your kickstarter goals, I am excited to see more from this team!
coiledrose Feb 26, 2015 @ 8:19pm 
Voted up! Dean Razavi is an incredible developer, with a lot of heart. One of the best interviews I've ever done. Becca Bair is a rare talent, who deserves every penny the Kickstarter has raised, and now with the Greenlight, Vidar can become more accessible and reach an even wider audience! Congrats Vidar, let's give you the greenlight!