This is a concept or project early in development

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'Nanite War' Computer Game.
Nov 23, 2014 @ 12:16pm
Sep 5, 2016 @ 7:44am
In 1 collection by neomahakala108
NIDAN Software.
1 item
Recent Announcements View All (6)
inspiring music art #3.
insightful poetry #2.
Psychodelic game in dots fighting poetically.
A Dystopian Vision of Future.

... each of a dots fading out in agonia, in space, slowly ...
... as they are shot or becoming absolete*, with advent of the new hardware versions ...

... it's cyberpunk-compatible at least in at least, i dare to hope ...

* absolete - absoultely obsolete.

About game in few words:
- Tactical Game with an Art. Abstract chess in realtime & 3D. Hypothetical & Real front simulator.
- It's about coordinating formations so enemy can be outsmarted.
- Programming tools or decision/reaction tree allows to plan tactics.
- During battle game is automatically resolved (with proper animation), or semi-automatically (there's possibility of giving orders).

Game development stage: Game in development (not ready yet, just informing for business/marketing/other purposes). Planning development time for whole life starting from 1 Dec 2014. i'll need funds earlier than publishing date which might happen before 1 Dec 2029.

Game concept, ideas & features: (to be elaborated when ready).
- Tutorials for beginners,
- Scenarios with varied goals & premade forces, to be used with or without modifications,
- Tactical game with elements of Strategy,
- Dynamic Alliances - possibly changing during play, depending on scenario,
- NEMS (nanoelectromechanical systems) nanites flying around in formations,
- Mathematical, Fractal, Artful formations,
- Different types of units (fighters, scouts, communication devices, constructors, AWACS, hidden bots, perhaps more) of various subtypes,
- Different scales of units (nano, micro, etc...),
- Decision/Reaction Tree for preparing tactic, or dedicated Programming Language for the same task,
- Adaptive Tactics, partly or fully automated - there's possibility of controlling battlefield units manually at certain points,
- Attack Vectors (from what point at what, with what force - not only amount(s) but also type(s)),
- Wave attacks (both physical & tactical),
- Event-based unit/group(s) reactions (1 event-queue per group, with hierarchy),
- Groups, Subgroups, Task forces etc,
- Simulation game: Laws of Physics should be involved, including Electromagnetism, Radiation & Waves, Quantum Physics, Electronics, Quantum Field Theory, perhaps more,
- Real-Life Nanotechnologies should be studied by Game's Main Tech Architect,
- Psychodelic musics & sounds to be considered, poetry as well, considering gentle-cold-female-artificial-intelligence-styled voice,
- Empty Space with Energy & Matter (various lighting artful special effects to be considered, moving & stationary lights if at all),
- Security & information flow tools such as cryptography to be considered as a standard in-game tools,
- Perhaps terrain will be included,
- Artificial Intelligence,
- Perhaps there should be option to watch replays of other players' games, this should work as entertainment, education & advertising,
- Perhaps more.

Code optimization underway.

Business concept: Game should be free to play at basic level, with option to pay for extra services, such as strategies/tactics, commercial code, Art, advice, more scales/players, etc.... standard f2p service model. there will be also donation option and when/if possible prizes for top players.

Game Art: looking for Art offers (mostly musics, voice acting, graphics, poetry & lighting effects, perhaps more).

More of game details:

Suggestions & ideas are welcome, perhaps they will be included.

More about a NIDAN Software Corporation:

Mac version will be done later.
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neomahakala108  [author] Jul 18, 2015 @ 4:10pm 
@Kremufkarz - być może, z dużym prawdopodobieństwem - będzie wersja polska. gra to taka bitwa NEMSów (systemów nanoelektromechanicznych) i robotów innych skal wielkości (mikrometrów, milimetrów, metrów, etc ...). trochę jak bitwa robotów na trójwymiarowej szachownicy o polu wielkości np. jednego metra sześciennego. trochę przypomina szachy w tym zakresie że ważna jest pozycyjność (ubezpieczanie się jednostek, uzupełnienia i zakładanie 'siatek matowych' celem usunięcia kluczowych figur wroga. dużo sztuki i nauki, strategii i taktyki też.
kremufkarz he he Jul 17, 2015 @ 2:56pm 
Przez przypadek cię odkryłem na necie i muszę powiedzieć jedno - podziwiam cię. Jestem pod wrażeniem twoich zainteresowan, spojrzenia na świat i umiejętności.
Chętnie bym zagrał w tę grę, tylko nie za bardzo rozumiem o co w niej chodzi.
BTW. Czemu tworzysz content w większości nie po polsku?
neomahakala108  [author] Apr 15, 2015 @ 8:36pm 
@ [NeX] mogę tak zagrać, ale nie za wszelką cenę - nie kosztem Oświeconej Miłości, Buddyzmu, Wicca, przyjaciół, itd.
repASTA Mar 22, 2015 @ 7:21am 
łapka za łapke ? (like do mojej gry za like do twojej ;3 )
●‿● Mar 15, 2015 @ 2:16pm 
A że jestem z polski, to jeszcze bardziej chcę przetestować tą gre ;)
●‿● Mar 15, 2015 @ 2:15pm 
I'm really want to play and test this game, but i've got mac computer. I hope the mac version will come soon ;D
Skoardy Nov 23, 2014 @ 2:20pm 
KS widget you've linked is 404-ing.
neomahakala108  [author] Nov 23, 2014 @ 1:20pm 
thank You phajdu. i will think then do what's appropriate & needed.
phajdu Nov 23, 2014 @ 1:00pm 
you should write more about your concept. if we have to look for more information we might lose interest before getting to interesting parts... maybe copy the text from your webpage here...