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Maya Breaker
 
 
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Nov 17, 2014 @ 5:46pm
Feb 1, 2016 @ 9:01pm
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Testing Phase
Maya Breaker Dev Blog Update 26: Hiatus
Description
Do you remember the swinging mechanics in Super Castlevania IV and Super Metroid?
Would you like a deep metroidvania adventure built around those controls?

That’s what we’re building here in Maya Breaker. Not only do we have a great underground world to explore, but we've taken out most of the backtracking and added more massive bosses. Maya Breaker is a game designed to work with the Retrolink SNES-shaped controller and fully utilize all the buttons. Of course, this also works with a standard Microsoft Gamepad.

You take on the role of Maya, trapped deep underground by a monster. You need to use your grappling hook to jump to higher ledges, solve puzzles, and fight enemies. You will fight nasty bugs, worms, the undead and a race of root-creatures called the Rhizomorphs.

Maya Breaker is a game that forces you to think in all eight directions to solve puzzles and battle enemies. It encompasses all the best parts of action and exploration from the heydays of 16-bit gaming.

The game will feature authentic 16-but tunes made by Mike Thal, composer from Mega Man 42. mikethal.com

Additional tracks from Alyssa Menes, composer from Pixel Prison Blues and Labyrinths of Astoria. acmenesmusic.com

This 16-bit romp is brought to you by Michael Hayes, artist on ‘Antipole’ another 16-bit style puzzle platformer that is now available on Nintendo eShop.

More on the Game:

You are given a giant claw on a chain early on. You can use this to swing from hooks and ceilings, latch onto walls and fight enemies. A massive underground world is yours to explore, but surviving won't be easy. The root of the problem are a race of carnivorous plant monsters who want to gobble you up.

Remember that feeling of swinging from hooks in Castlevania IV? Remember how upset you were when they took that out of all sequels? This is the game that fixes that. Swinging from hooks has been worked into all the puzzles, combat and boss battles of this game. You will get maximum swing for your dollar! It brings familiar platforming with new angles on puzzles to test your brain.

The main campaign will likely take 10 hours to beat on your first time through. You will not be wandering the same halls for days--instead get treated to more boss battles and combat. After finishing the game, you should be able to speed through it in a couple of hours.

Naturally, there are many secrets to unlock. You will be able to buy (in game) challenge rooms that you can test your skills in and try to get the best time.

A note from the Author:

Hey, Mike here. I just wanted to thank everyone who helped on the Kickstarter and the old Concept-Greenlight page. Your help is very much appreciated and I love you all!

I got the idea for this game back when we were making the DSi port of Antipole. I was thinking of ways to use all the buttons on the DS without feeling cumbersome. It would seem like most of the gameplay would seesaw between the Y and B buttons--jump and shoot ala Megaman. The L and R buttons should do things that relate to the left and right of the player. The X and A buttons should activate fun special abilities related to jumping and shooting. This game is the fruits of those plans. In the same way Antipole made if feel natural to use 3 buttons as one, this game will make it feel natural to use 6 as one. I've very excited with how this is turning out and the final sprite are is looking fantastic. This is truly going to be something special.

And remember folks, no matter where you go... there you are.
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82 Comments
Israel Starkiller Jul 23, 2016 @ 2:18pm 
nice game
Critical Failure Feb 19, 2016 @ 7:47pm 
I saw a super early demo of this at MAGfest two years ago. It looks like it has come a long way. Best of luck with your game!
Frankie ITA Dec 18, 2015 @ 2:43pm 
No questo gioco finalmente è stato approvato dalla comunità dì Steam.
Bang you! Dec 13, 2015 @ 10:04pm 
project abandoned?
Frankie ITA Nov 8, 2015 @ 1:53pm 
Wow questo gioco è proprio bello sembra una versione femminile dì Bionic Commando.
Kristy Blackclaw May 5, 2015 @ 9:20pm 
look like bionic commando
hope it get polish look very nice but blank
i follow this
Taron [IZ] MyLifeGame.RU Jan 25, 2015 @ 1:57pm 
Nice game
Классная игра
Epic
street50 Jan 24, 2015 @ 9:39am 
I'm sorry I missed the reopening of your kickstarter, but glad to see it got funded this time.
Baron Mind Jan 17, 2015 @ 4:57pm 
Man, this is so tough for me because it has such a great-looking main character and a very solid gameplay idea to go off of, but everything else looks like it needs a lot of work to be ready.

Without a doubt, the main character is the best-looking part of the game thus far. The environments look too bare, and the enemies seem like they were cut out of unrelated projects and pasted in with little tweaking (one of the bosses in the trailer looks like a carbon copy of the Charge Beam Guardian from Metroid Zero Mission). The animations for latching on to grappling points and throwing enemies also look really janky and need some smoothing out.

I really hope you can fix those things, because I think you're sitting on something that I'd really love to play, as a huge fan of Metroidvania titles. As it stands, I can't give this game either a yes or no vote, but fix it up and I'll happily throw an upvote your way and have my cash at the ready.
Mike the Xray  [author] Jan 13, 2015 @ 4:42am 
Gracias!