This software has been Greenlit by the Community!

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Sprite DLight
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Tags: Utilities
Posted
Updated
Nov 11, 2014 @ 1:55pm
Apr 13, 2015 @ 2:43pm
Recent Announcements View All (15)
Unity tutorial + custom shader!
Beta build 0.4 released!
  • The zoom feature is back
  • .tga format now supported
  • Choose lightness or luminance as the source of details in the normal map
  • The "calculating" splash screen now has a bar that shows the progress of map generation processes and other calculations.
  • Batch processing now offers the option to include subfolders (Pro).
  • The output format for the files created with batch processing can now be specified (*.png, *.bmp, *.tga, *.tif) (Pro).

More information on the page of the Update on Kickstarter!

Description
Release date: Late 2015
Sprite DLight is a tool that generates instant normal maps from 2D sprites in one click.
This way, you could create a game featuring dynamic lighting on pixel art characters and objects, simply by processing the existing game art and using the normal maps in combination with a shader.

The tool will be available for Windows, Mac and Linux, it only needs a standard sprite as the input image, and it generates a voluminous normal map, which takes the overall shape and the details of the subject into account.
This effect cannot be achieved with any existing software, as common normal map generators are only able to create an unreliable 'bevelish' look.

For games with lots of assets and animations, a developer without any artistic skills will be able to batch process all sprites and sprite sheets in a matter of seconds, without any additional work.

The resulting normal maps can be used in any engine that supports shaders.

Core features:
  • Normal maps from 2D sprites in one click
  • Depth maps
  • Ambient occlusion maps (pro version only)
  • Specularity maps (pro version only)
  • Cross-conversion of normal and depth maps
  • Fine-tuning options for all maps
  • Static and dynamic lighting preview with customizable ambient and diffuse light colors, cel-shading & more
  • Batch processing
  • Correct blending of multiple normal maps (pro version only)
  • Tileable texture mode (pro version only)

Possibilities with Sprite DLight:
  • Easy and fast normal maps for dynamic lighting in 2D games
  • Remakes/Mods of classical games, enhanced with dynamic lighting
  • Skeletal animation with normal mapped body parts
  • Re-rendering of assets for different environments (for engines that don't support shaders), based on the generated normal map. This feature is integrated in the tool, and it can be used together with batch processing.
  • Manual artistic control: The normal maps can be exported as light maps, modified in any image editor in a artist-friendly way, and merged together to an improved normal map
  • Asset generation for textures
  • Enhancing and mixing of existing normal maps
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63 Comments
Monkeysaur Jun 17 @ 3:34pm 
Thanks for the updates!
2DeeGameArt  [author] Jun 17 @ 10:40am 
More feedback will accelerate the development, so please keep sending me crash/bug reports as well as new suggestions for features/changes!
2DeeGameArt  [author] Jun 17 @ 10:39am 
The tool is in its final stages of development, I hope to be able to release it to Steam this fall.
Sorry for not updating this page frequently, I am very busy optimizing the software to your needs.
Squeydar May 30 @ 1:03am 
If doesnt get for the summer i prefer do it on Blender for free.
U can't just build a strong app and let it rust ...
Squeydar May 30 @ 1:01am 
What about the release ?!
Monkeysaur Apr 6 @ 7:28am 
No news on Steam release? It still says 2015 on here?
theneworiginal Feb 2 @ 11:56am 
When's full release?
Exile Jan 19 @ 12:26pm 
Any updates for the 0.4 beta release?
Archanor Jun 3, 2015 @ 8:54am 
Any update on the release date?
Quiz.Life Apr 10, 2015 @ 4:35pm 
found you @indiegamedev awesome game!