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Collector's Vault (Discontinued)
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Category: Houses
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0.514 MB
Apr 28, 2012 @ 7:51am
May 31, 2012 @ 11:58am
17 change notes ( view )
Description
THIS MOD IS DISCONTINUED AND MAY NO LONGER WORK, PLEASE DO NOT ASK FOR UPDATES.

***POSSIBLE FIX FOR HEARTHFIRE CTD AT BOTTOM OF DESCRIPTION***

The Collector's Vault is a 'basement' mod for the standard player houses in Skryim. The Vault is accessible from all of the standard houses and is a useful place to store and display your weapons, armour and anything else you collect on your travels.

I made this mod for myself as other 'basement' mods either didn't include what I wanted, included way too much or were too fiddly to use. I wanted somewhere that I could easily access from any of my houses that allowed me to store and show my ever-growing collection of weapons and armour. This is the result.

The Vault is free and accessible once you have unlocked any of the standard player houses. The trapdoors are locked to begin with but can be opened with the key that unlocks the house, just make sure it is in your inventory.


>> FEATURES...

• Blacksmithing Room: Smelter, Tanning Rack, Workbench, Grindstone, Anvil, Wood Chopping Block and Mannequin
• Crafting Room: Alchemy Table, Enchanting Table, Cooking Pot, 264 Book slots and two Mannequins
• Armour Room: 42 Mannequins, 16 Sheild Plaques and a Dragon Priest altar
• Weapon Room: 16 Weapon Plaques and a huge 197 Weapon Racks
• Library Room: 880 Book Slots, 20 Display Cases, all 10 Altars and all 13 Guardian Stones
• Entrance Room: Trapdoors to the 5 standard player houses
• Storage: Plenty of chests througout, some with unique names to identify contents
• Follower friendly: Bring your followers to the Vault


>> LOCATIONS...

• Breezehome: Under the stairs in the main room
• Honeyside: Under the stairs in the basement
• Hjerim: Just through the door to the kitchen on the right
• Proudspire: By the exit door in the basement
• Vlindrel Hall: From the door head into the first room and turn left


>> REVISION HISTORY...

• Version 1.0 - Uploaded
• Version 1.1 - Fixed trapdoor access to homes
• Version 1.2 - Added 6 mannequins, 4 shield plaques and 24 chests
• Version 1.3 - Added safe, wood chopping block and mannequin to Blacksmithing room, strongbox to Entrance room and 2 chests to Weapon room.
• Version 2.0 - Complete redesign, added more mannequins, bookshelves, display cases and storage

>> KNOWN ISSUES...

• Some sheild models merge into the wall when mounted on the plaques. This is due to the shield model within the game rather than the mount.
• Some weapons don't mount properly. Again this is due to the models themselves.
• The mannequins can move around on loading. This is because their scripts run low in the order, especially with so many in one place. It's a bug with the game.
• If your last save before the update was inside the Vault then you may notice odd things going on. Others may find things in places that they shouldn't be. This should rememdy itself once you have been in and out of the Vault a few times. It takes a while for the game files to sort themselves out.
• Slow load time on entering. This is because the file number of interactive containers is very high, the game takes a long time to run the scripts on loading the CV.
• DOES NOT WORK WELL WITH HEARTHFIRE! You need to install a copy of the original Breezehome navmesh to fix the crash to desktop problem. Simply download the file and copy it to your ..\Skyrim\Data folder. You should rename your existing file to .old or something first so that you can go back if you encounter any problems.

There is a link to the article on Nexus here: http://skyrim.nexusmods.com/mods/27053
and a direct link to the download here: http://skyrim.nexusmods.com/download/100389
586 Comments
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NumpTFlump Dec 18 @ 8:13am 
Does anyone know if this mod has been worked on by someone else? One of my favourite collector's room and would be a shame to let it go due it being discontinued or can anyone recommend a vault like this?
Isis Gebnut Nov 8 @ 4:03am 
Ok the code worked and i was transported to the vault. Some of my items were there but not all. So my weps that were on the weapon racks and plaques were there but not the armour sets or all the items that were stored in the storage lockers. Is there a way of getting them back?
FingersKFF  [author] Nov 8 @ 2:18am 
Hi Isis

Try going into the vault directly by typing the following into the console: coc collectorsvault

This should teleport you straight into the Vault regardless of where it sits and then hopefully you can get to your stuff.
Isis Gebnut Nov 6 @ 10:27pm 
Im subscribed to this but seam unable to find it in my data files. All my items are in this mod. Is there a way of getting my items back?
saunders.bryan Sep 13 @ 1:51pm 
Why is this discontinued..by the pics of this mod...it looks awesome...only one question..I have a Breeze home mod.Do you think your mod will still work with it? peace
Nexus Jul 27 @ 6:43am 
@FingersKFF, Sure you will have the credits, I'm fine with that, I'll use a new name, CellName and location to people do not loose nothing.
FingersKFF  [author] Jul 25 @ 12:40pm 
Hi Morpheus

In all honesty I haven't played Skyrim for a very long time and I certainly haven't had time to do anything with the Collector's Vault either. Couple that with not owning the DLC and hence why I discontinued work on this mod.

I'm glad that some people still enjoy using the collector's vault but it seems to be getting a bit old and even buggier these days so it's in need of a good overhaul.

Having said that I guess it's time to hand over the reigns to someone else that has the time to commit to working on and improving it.

If you would like to take over then that's fine with me, but I do have a couple of requirements:

1) It must be made clear in your description that the mod is "under new management" and is no longer my work.
2) I must be given credit for the original work. Nothing fancy, just a statement that your mod is made from the original Collector's Vault by FingersKFF.
FingersKFF  [author] Jul 25 @ 12:40pm 
I also have a couple of concerns. Since I haven't done any mod work for a long time I'm not sure on the mechanics behind the mod files any more. If you create a new mod would there be a risk of people losing their collection? I don't want people to end up having the original file overwritten by the new one, especially for those that don't want to change to the new version.

I would suggest that it should be made as a new mod with a different base file name so as to avoid any complications. Then users would have to run both mods in parallel to transfer their items from one to the other before removing the old one. Unless of course you know a better way around this, as I said I haven't given this any thought for a long time.

Let me know your thoughts...
Nexus Jul 23 @ 6:36pm 
@FingersKFF can i continue from your mod that are "Discontinued"? Can you give me the permission to fix it and improve it?
Nexus Jun 28 @ 3:36am 
@PewPew, Discontinued means There will be no more updates, It still working with Home breeze (Whiterun) exception on Heartfire. You can use my mod, to get a direct access without passing by other houses: http://steamcommunity.com/sharedfiles/filedetails/?id=133816805