The Elder Scrolls V: Skyrim
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Collector's Vault
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Category: Houses
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0.514 MB
Apr 28, 2012 @ 7:51am
May 31, 2012 @ 11:58am
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Description
THIS MOD IS DISCONTINUED, PLEASE DO NOT ASK FOR UPDATES.

***POSSIBLE FIX FOR HEARTHFIRE CTD AT BOTTOM OF DESCRIPTION***

The Collector's Vault is a 'basement' mod for the standard player houses in Skryim. The Vault is accessible from all of the standard houses and is a useful place to store and display your weapons, armour and anything else you collect on your travels.

I made this mod for myself as other 'basement' mods either didn't include what I wanted, included way too much or were too fiddly to use. I wanted somewhere that I could easily access from any of my houses that allowed me to store and show my ever-growing collection of weapons and armour. This is the result.

The Vault is free and accessible once you have unlocked any of the standard player houses. The trapdoors are locked to begin with but can be opened with the key that unlocks the house, just make sure it is in your inventory.


>> FEATURES...

• Blacksmithing Room: Smelter, Tanning Rack, Workbench, Grindstone, Anvil, Wood Chopping Block and Mannequin
• Crafting Room: Alchemy Table, Enchanting Table, Cooking Pot, 264 Book slots and two Mannequins
• Armour Room: 42 Mannequins, 16 Sheild Plaques and a Dragon Priest altar
• Weapon Room: 16 Weapon Plaques and a huge 197 Weapon Racks
• Library Room: 880 Book Slots, 20 Display Cases, all 10 Altars and all 13 Guardian Stones
• Entrance Room: Trapdoors to the 5 standard player houses
• Storage: Plenty of chests througout, some with unique names to identify contents
• Follower friendly: Bring your followers to the Vault


>> LOCATIONS...

• Breezehome: Under the stairs in the main room
• Honeyside: Under the stairs in the basement
• Hjerim: Just through the door to the kitchen on the right
• Proudspire: By the exit door in the basement
• Vlindrel Hall: From the door head into the first room and turn left


>> REVISION HISTORY...

• Version 1.0 - Uploaded
• Version 1.1 - Fixed trapdoor access to homes
• Version 1.2 - Added 6 mannequins, 4 shield plaques and 24 chests
• Version 1.3 - Added safe, wood chopping block and mannequin to Blacksmithing room, strongbox to Entrance room and 2 chests to Weapon room.
• Version 2.0 - Complete redesign, added more mannequins, bookshelves, display cases and storage

>> KNOWN ISSUES...

• Some sheild models merge into the wall when mounted on the plaques. This is due to the shield model within the game rather than the mount.
• Some weapons don't mount properly. Again this is due to the models themselves.
• The mannequins can move around on loading. This is because their scripts run low in the order, especially with so many in one place. It's a bug with the game.
• If your last save before the update was inside the Vault then you may notice odd things going on. Others may find things in places that they shouldn't be. This should rememdy itself once you have been in and out of the Vault a few times. It takes a while for the game files to sort themselves out.
• Slow load time on entering. This is because the file number of interactive containers is very high, the game takes a long time to run the scripts on loading the CV.
• DOES NOT WORK WELL WITH HEARTHFIRE! You need to install a copy of the original Breezehome navmesh to fix the crash to desktop problem. Simply download the file and copy it to your ..\Skyrim\Data folder. You should rename your existing file to .old or something first so that you can go back if you encounter any problems.

There is a link to the article on Nexus here: http://skyrim.nexusmods.com/mods/27053
and a direct link to the download here: http://skyrim.nexusmods.com/download/100389
552 Comments
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Wicked Lazers Jun 8, 2013 @ 5:13pm 
Firstly, I just wanted to say this mod is amazing! Secondly, I've had it for a while but just recently I have started to have some issues with it. Most notably is the that clothing and armour isn't showing up on the mannequins, plus certain weapons in display cases are now disappearing. Also when I used to save the game while in the vault, it saved as "The Collector Vault", but now it says "TestTony". Is this just an update or technical fix being preformed, or is it screwed? It's a wonderful mod, I'd love to see it fully functional again.
Jaspar May 11, 2013 @ 11:51am 
This mod is perfect, just what I need. Definitely one of the best house mods I've tried.
|TWoN| Bloodblood! May 9, 2013 @ 3:12pm 
If not the author, can someone PLEASE move the Breezehome entrance. I can't load the Creation Kit at all. It conflicts with the Dovahkiih's hideout mod and crashes Skyrim every time I enter Breezehome. PLEASE HELP!
Kinnikki May 9, 2013 @ 10:46am 
PLEASE come back and update your mod to work with Hearthfire, Dawnguard and Dragonborn. This is THE mod that I have been looking for all this time. THIS IS THE NUMBER ONE COLLECTOR'S MOD. At last something that has got enough manequins, etc in it. PLEASE update it. It is amongst my top 3 FAVOURITE mods. And if more people know about it, they will certainly use it. Those that are collectors anyway. FABULOUS mod.
coroNa Apr 28, 2013 @ 9:21am 
Please come back and update your mod to work with Heartfire, Dawnguard and Dragonborn stuff :) this is still the best collector home out there.. and please make a entrance somewhere in the open with a map marker and please upload your mod to the Skyrim Nexus
Smazh Apr 27, 2013 @ 12:05am 
it this mod work or not working???
Israphelo Apr 5, 2013 @ 4:00pm 
its a very good mod, but i ask that you add barrels, becuase barrels are where i put the "forbidden items"
IrvNation Apr 2, 2013 @ 12:49am 
I've discovered an issue inside of the Armory. Two of the Mannequins inside of the armory add and replace armor. I have one Mann. for Dwarven and Another for elven and on my dwarven one it's replacing the helmet and shield with elf and on the Elf it's replacing the sheild and boots with steel. Add me if you want more details on this bug.
debieblue Mar 31, 2013 @ 5:29pm 
The 'vault' as far as Breezehome is concerned, works very well for me even with my upgraded Breezehome mod installed. This will not work with the "Dovhakiin Hideout", because they are two mods that do the same thing...must choose one or the other.

My problem is...When I go into the 'vault' from Honeyside home, there is a "bald naked guy" who appears in the vault. I cannot talk to him, and he keeps asking me if I "need something"...don't know who he is, or where he belongs.

Anybody else with this problem?

Do not go through the 'vault hatch' to any NEWLY aquired house, until you have personally traveled to, and walked through the front door of, said house. Then you can use the trap/hatch doors.
Alaric the Visgoth Mar 31, 2013 @ 8:14am 
just a heads up: the mod author hasn't been active on this mod for a while on here or on Nexus. While this is a great mod, there have been some recent posts which indicate it may be buggy due to being outdated? So if you download this mod then proceed with caution.