337 ratings
Smaller Vendor Buildings
File Size
3.984 MB
Nov 20, 2014 @ 4:41pm
3 Change Notes ( view )

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Smaller Vendor Buildings

In 1 collection by Elfecutioner
Re-Sized Buildings for a Better Fit (Banished)
6 items
This mod includes three new Vendor buildings, smaller than the Market, called Hardware Store, General Store, and Farm Stand. The newest building in the set, the Hardware Store, doesn't carry food or medicine. Unlike the market, it also carries a small amount of stone. The General Store and Farm Stand eliminate the production building stock, only keeping goods that citizens use in their homes or on their person. The storage ratios of those items has also been altered from the Market, with the General Store only changing to a higher tool percentage, and the Farm Stand using lower protein, firewood, medicine, and clothing percentages. Also, it should be noted, that these buildings do not in any way affect the requirement of needing a market for nomads to appear.

Statistics of (Market)/Hardware Store/General Store/Farm Stand
Radius (45)/30/30/20; Resulting coverage areas 44%/44%/20% (see screenshot #2 of v5)
Storage Capacity (10k)/6k/5k/2.5k
Storage toolbar button positions: (300)/329/330/331

Download current and past versions (and sometimes a newer beta) directly here:

Code: Elfecutioner
Custom Graphics (v6+): Taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. Edited for re-use in Banished by RedKetchup.

German translation available here:
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alemismun May 29 @ 10:29am 
Whats the point of the mod, is this like a tiny barn or what?
Its RAW Sep 30, 2016 @ 6:14pm 
i love you
lukeliu Dec 1, 2015 @ 2:50am 
Awesome! Very useful for production specialization
Elfecutioner  [author] Nov 22, 2015 @ 4:50am 
The version(s) on BanishedInfo are the only available. I don't have the free time I used to have when I was playing this game and started making mods.
Gubernub Nov 21, 2015 @ 10:07pm 
Do you think you could make a separate version of just the latest farm stand or are you not interested? I ask because I just don't want to use the General store building, don't like the way it looks and it's too similar to market (and I have to build markets anyway) but I find the farm stand useful and like how it looks. I just don't like having the extra buttons in the toolbar (for stuff I'm not fitting into my version of the game)
Elfecutioner  [author] Nov 21, 2015 @ 3:45pm 
All that said, the requirements to throw one down are small enough that you can do a quick test run without needing to cheat it out. So, you can at least verify the graphics.
Elfecutioner  [author] Nov 21, 2015 @ 3:41pm 
It's been so long, that I don't remember whether that was left with the Guild 2 graphics, or with the building from the corner of the in-game pasture. I also suspect that the stats are somewhat different, probably holding more than the one in this compilation, but also likely with slightly different ratios, allowing more tools and clothing, if I remember correctly. Unfortunately, all the details of my development were on the BanishedMods forum that disappeared with no archive.
Gubernub Nov 21, 2015 @ 2:46pm 
I only want to use the farm stand. Is the Farm Stand (deleted) on Banished info the same or just as good as the farm stand in the compilation version?
Crackle Aug 27, 2015 @ 5:30am 
Thanks, Elfecutioner. Great mod though!
Elfecutioner  [author] Aug 13, 2015 @ 5:28am 
No, it was not possible to make any of the smaller markets count as a market for Nomads without requiring them, too.